Innistrad: Difference between revisions
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'''Innistrad''' has a classical horror theme and makes use of horror tropes. It is the first set to thematically take place on the [[Innistrad (plane)|plane of Innistrad]]. The set features graveyard and tribal mechanics, with the five main tribes each being split over an allied color pair. Spirits in white and blue, Zombies in blue and black, Vampires in black and red, Werewolves in red and green, and Humans primarily in green and white. In each of these pairs, the second color is considered the primary. There are also slight thematic differences between the tribes depending on the color, such as blue zombies being abominations of science in the vein of [http://en.wikipedia.org/wiki/Frankenstein Frankenstein's Monster], while black Zombies are shambling corpses reanimated by magical spells. | '''Innistrad''' has a classical horror theme and makes use of horror tropes. It is the first set to thematically take place on the [[Innistrad (plane)|plane of Innistrad]]. The set features graveyard and tribal mechanics, with the five main tribes each being split over an allied color pair. Spirits primarily in white and blue, Zombies in blue and black, Vampires in black and red, Werewolves in red and green, and Humans primarily in green and white. In each of these pairs, the second color is considered the primary. There are also slight thematic differences between the tribes depending on the color, such as blue zombies being abominations of science in the vein of [http://en.wikipedia.org/wiki/Frankenstein Frankenstein's Monster], while black Zombies are shambling corpses reanimated by magical spells. | ||
The set is considered a large set with 264 cards, which is 15 more cards than any large expansion in recent history had. Innistrad also features a number of [[Double-faced Cards]] which have a [[card frame]] printed on each side, and a checklist card used to prevent decks from becoming marked by containing them. The checklist card replaces the basic land in three of every four boosters. Due to basic lands becoming more rare, Innistrad only contains three basic land artworks rather than the usual four, further enlarging the number of functionally different cards.<ref>http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/158</ref> | The set is considered a large set with 264 cards, which is 15 more cards than any large expansion in recent history had. Innistrad also features a number of [[Double-faced Cards]] which have a [[card frame]] printed on each side, and a checklist card used to prevent decks from becoming marked by containing them. The checklist card replaces the basic land in three of every four boosters. Due to basic lands becoming more rare, Innistrad only contains three basic land artworks rather than the usual four, further enlarging the number of functionally different cards.<ref>http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/158</ref> |
Revision as of 18:46, 30 August 2011
Innistrad is the first set in the Innistrad block, and will be released during late 2011/2012. It is the fifty-seventh expansion for Magic. Prerelease Events will take place September 24-25, 2011 and Launch Parties will take place September 30-October 3, 2011. The Magic Online release date will be October 17, 2011 and the Game Day will be on October 29-30, 2011.
Set details
Innistrad has a classical horror theme and makes use of horror tropes. It is the first set to thematically take place on the plane of Innistrad. The set features graveyard and tribal mechanics, with the five main tribes each being split over an allied color pair. Spirits primarily in white and blue, Zombies in blue and black, Vampires in black and red, Werewolves in red and green, and Humans primarily in green and white. In each of these pairs, the second color is considered the primary. There are also slight thematic differences between the tribes depending on the color, such as blue zombies being abominations of science in the vein of Frankenstein's Monster, while black Zombies are shambling corpses reanimated by magical spells.
The set is considered a large set with 264 cards, which is 15 more cards than any large expansion in recent history had. Innistrad also features a number of Double-faced Cards which have a card frame printed on each side, and a checklist card used to prevent decks from becoming marked by containing them. The checklist card replaces the basic land in three of every four boosters. Due to basic lands becoming more rare, Innistrad only contains three basic land artworks rather than the usual four, further enlarging the number of functionally different cards.[1]
Additionally, Double-faced cards are on a different print run than regular cards, and every booster pack will have a double-faced card. This means that boosters can have two (mythic) rares without either being foil.
Flavor
“ | Horror Lurks Within | ” |
Mechanics
Innistrad is the first set to have cards with different card backs. These cards have two card faces on each side, and are used for the transformation mechanic, changing creatures into different creatures and back. When playing with double sided cards, players may use a checklist which has a regular card back and the player marks on the card which double-faced card the card is supposed to represent. Playing with only the double-faced card is also allowed if the player is playing with opaque sleeves.
The transformation mechanic simply consists of the word "transform" written on the card in a sentence, similar to sacrifice, counter, or flip. The mechanic also introduces new symbols representing a sun and a moon which appear to the left of a card name similar to a the tombstone marking graveyard based mechanics in Odyssey block. The symbols specifically indicate the creature before transformation (day) or after transformation (night). Transforming creatures always enter the battlefield as before transformation, and once transformed not all creatures can transform back. During transformations, Auras, Equipment and Counters stay on the creature.
Innistrad also introduces a new subtype for Enchantments named "Curse", which are simply Auras which enchant players and have a detrimental effect on the cursed player. The set is partially graveyard based and features the return of flashback which originated in Odyssey and was reprinted during Time Spiral block. It also introduces the keyword action Fight, which represents the ability of Arena or Tahngarth, Talruum Hero. Two creatures that fight deal damage equal to their power to each other. Innistrad also features the new ability word Morbid in which creatures get benefits if another creature died the turn they entered the battlefield.[2]
Liliana Vess returns as a new card named Liliana of the Veil. Garruk Wildspeaker also returns on a new card, named Garruk Relentless. Garruk Relentless will be the first Planeswalker card with five abilities.
Cycles
Innistrad has one cycle:
- Taplands: Lands that can produce either color of an Enemy-colored pair and come into play tapped unless the player controls a land with a basic land type of either color. This cycle completes a ten card cycle with the allied-colored taplands being first introduced in Magic 2010 and were reprinted multiple times in subsequent Core Sets. — Clifftop Retreat, Isolated Chapel, Woodland Cemetery, Hinterland Harbor, Sulfur Falls.
Reprinted Cards
- Blazing Torch, last seen in Zendikar
- Ghost Quarter, last seen in Dissension
References
External links
- "Magic Arcana" (Monday, March 14, 2011). "Announcing Innistrad". magicthegathering.com. Wizards of the Coast.