Nemesis: Difference between revisions

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==Cycles==
==Cycles==
''Nemesis'' has four [[cycles]] and 2 [[vertical cycles]]:
''Nemesis'' has four [[cycles]] and 2 [[vertical cycles]]:
*'''Free instants''': If your opponent controls a certain land and you control a certain land you may play each of these spells without paying their [[mana cost]] {{-}} <c>Sivvi's Ruse</c>, <c>Submerge</c>, <c>Massacre</c>, <c>Mogg Salvage</c> and <c>Refreshing Rain</c>.
*'''Free spells''': If your opponent controls a certain land and you control a certain land you may play each of these spells without paying their [[mana cost]] {{-}} <c>Sivvi's Ruse</c>, <c>Submerge</c>, <c>Massacre</c>, <c>Mogg Salvage</c> and <c>Refreshing Rain</c>.
*'''Seals''': Each of these common enchantments can be sacrificed to mimic the effect of a certain common instant {{-}} <c>Seal of Cleansing</c> (<c>Disenchant</c>), <c>Seal of Removal</c> (<c>Unsummon</c>), <c>Seal of Doom</c> (<c>Dark Banishing</c>), <c>Seal of Fire</c> (<c>Shock</c>) and <c>Seal of Strength</c> (<c>Giant Growth</c>).
*'''Seals''': Each of these common enchantments can be sacrificed to mimic the effect of a certain common instant {{-}} <c>Seal of Cleansing</c> (<c>Disenchant</c>), <c>Seal of Removal</c> (<c>Unsummon</c>), <c>Seal of Doom</c> (<c>Dark Banishing</c>), <c>Seal of Fire</c> (<c>Shock</c>) and <c>Seal of Strength</c> (<c>Giant Growth</c>).
*'''Tribal-Rebels''': Augmenting the Rebel and Mercenary mechanics in white and black, the other colors are given cards which are either Mercenaries or Rebels and have the ability "{{3}}, {{t}}: Search your library for a [Creature type] card and put that card into play. Shuffle your library". The blue <c>Seahunter</c> searching for [[Merfolk]], the red <c>Moggcatcher</c> searching for [[Goblins]] and the green <c>Skyshroud Poacher</c> searching for [[Elves]].
*'''Tribal-Rebels''': Augmenting the Rebel and Mercenary mechanics in white and black, the other colors are given cards which are either Mercenaries or Rebels and have the ability "{{3}}, {{t}}: Search your library for a [Creature type] card and put that card into play. Shuffle your library". The blue <c>Seahunter</c> searching for [[Merfolk]], the red <c>Moggcatcher</c> searching for [[Goblins]] and the green <c>Skyshroud Poacher</c> searching for [[Elves]].

Revision as of 13:01, 24 June 2016

For other uses, see Nemesis (disambiguation).
Nemesis
Set Information
Set symbol
Themes and mechanics Spellshapers, Alternative Costs, Laccoliths, Seals, Rebels and Mercenaries
Keywords/​ability words Fading
Set size 143 (55 Common, 44 Uncommon, 44 Rare)
Expansion code NEM[2]

Nemesis is the nineteenth Magic expansion and was released in February 2000 as the second set and first small expansion in the Masques block.

Set details

Nemesis featured 143 cards (55 commons, 44 uncommons and 44 rares). Nemesis's expansion symbol is the axe of Crovax, the main antagonist of the story’s Rath component. [3] The set continued Mercadian Masques's themes of spellshapers, rebels and mercenaries, and cards with alternative casting costs. Nemesis is generally considered to be the most powerful set of the Masques block. A card of note is Ascendant Evincar. It was the first card to represent the same legendary permanent as a previous card following a major change in the character's storyline. The card was not named "Crovax, Ascendant Evincar", in order to avoid confusion over whether the "legend rule" came into effect when the Evincar and Crovax The Cursed were both in play. This policy was later dropped with the printing of Ertai, the Corrupted in Planeshift. The set featured Rootwater Thief, Mike Long's invitational card.

Marketing

The cards were sold in 15-card boosters which had artwork from Sliptide Serpent, in four preconstructed theme decks and a fat pack. Nemesis prerelease events were held on February 5, 2000. At these events the prerelease card, a foil Rathi Assassin, was handed out. The set was accompanied by the novel of the same name.

Storyline

The Phyrexian invasion of Dominaria is nearing; the Dark Lord's plans are almost complete. Only the Planeswalker Urza stands in his way. Rath's Evincar Volrath has abandoned his post, sparking a brutal contest among his would-be successors. Phyrexia has chosen Crovax to take Volrath's place, bestowing terrible new powers on the bloodthirsty noble. Crovax must still prove his worth, however, before he can claim the position. Meanwhile, Rath's rebels have united in the name of Eladamri, Lord of Leaves, in order to break free of Phyrexia's tyranny once and for all.

Tournament impact

Several cards from the set have made marks on the tournament scene, including Blastoderm, Lin Sivvi, Defiant Hero, Parallax Wave, Accumulated Knowledge, Daze, Submerge, Tangle Wire and the five seals (for example, Seal of Fire).

Keywords and mechanics

Nemesis introduced the only keyword mechanic of the Masques block, Fading. [4] The only cards in the block with Fading appear in the Nemesis expansion. The keyword meant that cards with the ability only remained in play for a few turns, but were typically heavily discounted as a result. Many cards with fading also had activated abilities that traded the card's fade counters for various effects. Since fading is a "quick and dirty" form of summoning creatures, the creatures had to be shown as unstable in the art. [5]

Creature types

No new creature types were introduced in this expansion.

The following creature types are used in this expansion but also appear in previous sets: Angel, Beast, Bird, Cleric, Elephant, Elf, Goblin, Golem, Hound, Hydra, Illusion, Insect, Knight, Mercenary, Merfolk, Rebel, Serpent, Ship (later changed to Human), Soldier, Spellshaper, Wall, Wurm.

Cycles

Nemesis has four cycles and 2 vertical cycles:

Vertical cycle

Mega-mega cycle

Pairs

Nemesis has the following parallel pairs:

  • Lawbringer and Lightbringer are both 2/2 Kor Rebels having a mana cost of {2}{W} with the ability of {T} and sacrificing themselves to exile a target red (Lawbringer) / black (Lightbringer) creature from the game.
  • Rackling and Viseling are both 2/2 artifact creatures having a mana cost of {4} that deal damage to your opponents based on whether they have less than 3 or more than 4 cards in their hand (respectively), which echoes the old artifacts The Rack and Black Vise. Their flavor texts also parallel to each other.
  • Stronghold Biologist and Stronghold Machinist are both Spellshapers having a mana cost of {2}{U} with an activated ability (costing {U}{U}) to counter either creature spells or non-creature spells. Their flavor texts also parallel to each other, as well as the card art being a single image divided between the two cards.

Functional reprints

Nemesis has one functional reprint:

Theme decks

The pre-constructed theme decks are:

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Breakdown U G
Eruption W R
Mercenaries B
Replicator B G

References

  1. Template:NewRef
  2. [1]
  3. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (February, 2000). "Nemesis Game Features Guide". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (November 27, 2002). "Fading artwork". magicthegathering.com. Wizards of the Coast.

External links