Shrine: Difference between revisions
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== Shrine Cycle == | == Shrine Cycle == | ||
*[[White]] - <c>Honden of Cleansing Fire</c> - Gain two [[life]] for each shrine you control. | *[[White]] - <c>Honden of Cleansing Fire</c> - Gain two [[life]] for each shrine you control. | ||
*[[Blue]] - <c>Honden of Seeing Winds</c> - [[Draw]] | *[[Blue]] - <c>Honden of Seeing Winds</c> - [[Drawing a Card|Draw a card]] for each shrine you control. | ||
*[[Black]] - <c>Honden of Night's Reach</c> - Target opponent [[discard]]s a card for each shrine you control. | *[[Black]] - <c>Honden of Night's Reach</c> - Target opponent [[discard]]s a card for each shrine you control. | ||
*[[Red]] - <c>Honden of Infinite Rage</c> - Deal [[damage]] to target creature or player equal to the number of shrines you control. | *[[Red]] - <c>Honden of Infinite Rage</c> - Deal [[damage]] to target creature or player equal to the number of shrines you control. |
Revision as of 12:03, 12 August 2014
Shrine is an enchantment subtype that was introduced in Champions of Kamigawa. There were five shrines printed in as an uncommon cycle. They encouraged multi-color decks, because they are all legendary, and do something during your upkeep for each shrine you control.
Shrine Cycle
- White - Honden of Cleansing Fire - Gain two life for each shrine you control.
- Blue - Honden of Seeing Winds - Draw a card for each shrine you control.
- Black - Honden of Night's Reach - Target opponent discards a card for each shrine you control.
- Red - Honden of Infinite Rage - Deal damage to target creature or player equal to the number of shrines you control.
- Green - Honden of Life's Web - Put a 1/1 colorless Spirit token into play for each shrine you control.