Spell: Difference between revisions

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A spell is any card that has been played and thus placed on the [[stack]]. A card is only a spell when it is on the stack.
A spell is any card that has been played and thus placed on the [[stack]]. A card is only a spell when it is on the stack.


{{CR|Khans of Tarkir|*'''111.''' Spells
{{CR|Fate Reforged|*'''111.''' Spells
**'''111.1.''' A ''spell'' is a card on the stack. As the first step of being ''cast'' (see rule 601, "Casting Spells"), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner's hand. (See rule 405, "Stack.") A spell remains on the stack as a spell until it ''resolves'' (see rule 608, "Resolving Spells and Abilities"), is countered (see rule 701.5), or otherwise leaves the stack. For more information, see section 6, "Spells, Abilities, and Effects."
**'''111.1.''' A ''spell'' is a card on the stack. As the first step of being ''cast'' (see rule 601, "Casting Spells"), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner's hand. (See rule 405, "Stack.") A spell remains on the stack as a spell until it ''resolves'' (see rule 608, "Resolving Spells and Abilities"), is countered (see rule 701.5), or otherwise leaves the stack. For more information, see section 6, "Spells, Abilities, and Effects."
***'''111.1a''' A ''copy'' of a spell is also a spell, even if it has no card associated with it. See rule 706.10.
***'''111.1a''' A ''copy'' of a spell is also a spell, even if it has no card associated with it. See rule 706.10.
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**'''111.4.''' If an effect changes any characteristics of a permanent spell, the effect continues to apply to the permanent when the spell resolves. See rule 400.7. {{CR Example|If an effect changes a black creature spell to white, the creature is white when it enters the battlefield and remains white for the duration of the effect changing its color.}}}}
**'''111.4.''' If an effect changes any characteristics of a permanent spell, the effect continues to apply to the permanent when the spell resolves. See rule 400.7. {{CR Example|If an effect changes a black creature spell to white, the creature is white when it enters the battlefield and remains white for the duration of the effect changing its color.}}}}
Any text on an instant or sorcery spell is a '''spell ability''' unless it's an [[activated ability]], a [[triggered ability]] or a [[static ability]].
Any text on an instant or sorcery spell is a '''spell ability''' unless it's an [[activated ability]], a [[triggered ability]] or a [[static ability]].
{{CR|Khans of Tarkir|* '''112.''' Abilities
{{CR|Fate Reforged|* '''112.''' Abilities
**'''112.3.''' There are four general categories of abilities:
**'''112.3.''' There are four general categories of abilities:
***'''112.3a.''' ''Spell abilities'' are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it's an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6.
***'''112.3a.''' ''Spell abilities'' are abilities that are followed as instructions while an instant or sorcery spell is resolving. Any text on an instant or sorcery spell is a spell ability unless it's an activated ability, a triggered ability, or a static ability that fits the criteria described in rule 112.6.

Revision as of 06:57, 28 January 2015

Template:Navigation CRA spell has two meanings; one technical and one casual

Technical: Comprehensive Rules

A spell is any card that has been played and thus placed on the stack. A card is only a spell when it is on the stack.

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Casual

Originally the game was considered to have six basic kind of spells: Summons, enchantments, sorceries, instants, interrupts and artifacts.[1]

Nowadays, spell is the collective term for all non-permanents. This includes: sorceries, instants and the obsoleted mana sources and interrupts.


References

See also