Fortification: Difference between revisions
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as of ''[[ | as of ''[[Fallout]]'' | ||
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'''Fortification''' is an [[artifact]] [[type]] introduced in ''[[Future Sight]]''. | '''Fortification''' is an [[artifact]] [[type]] introduced in ''[[Future Sight]]''. | ||
==Description== | ==Description== | ||
A Fortification can be attached to a land following the same rules as an equipment [[attach]]ed to a creature. It uses the [[fortify]] [[keyword]], its counterpart to [[equip]] | A Fortification can be attached to a land following the same rules as an equipment [[attach]]ed to a creature. It uses the [[fortify]] [[keyword]], its counterpart to [[equip]]. | ||
[[Mark Rosewater]] considered the chance of <c>Darksteel Garrison</c> | ==History== | ||
Fortifications were added as a [[Future Sight/Futureshifted|future-shifted]] twist on [[Equipment]]. <c>Darksteel Garrison</c> was the first and only Fortifcation in the game as [[Mark Rosewater]] and [[R&D]] considered the chance of using the [[Artifact type]] in future sets low. Even reprinting <c>Darksteel Garrison</c> was considered unlikely. <ref name="Back">{{DailyRef|making-magic/back-future-sight-2020-08-03|Back to the ''Future Sight''|[[Mark Rosewater]]|August 3, 2020}}</ref><ref>{{DailyRef|making-magic/future-sight-design-handoff-document-2021-05-17|''Future Sight'' Design Handoff Document|[[Mark Rosewater]]|May 17, 2021}}</ref> The biggest problem with Fortification being the limited design space.<ref name="Back"/> Cards using the type must differentiate themselves from [[Aura]]s that [[enchant]] lands by incentivizing players to move the Fortification from one land to another. This was compounded by the broader stance on limiting [[land destruction]], meaning Fortifications had to have a low power level. | |||
Seventeen years after its debut, | Seventeen years after its debut, and to much player surprise, ''[[Universes Beyond]]: [[Fallout]]'' added a new Fortification with {{card|C.A.M.P.}}.<ref>{{WebRef|url=https://www.reddit.com/r/magicTCG/comments/1awlegn/pip_camp/|title=[PIP] C.A.M.P.|author=u/greenserpent25|publisher=Reddit|date=February 21, 2024}}</ref> | ||
==Rules== | ==Rules== |
Latest revision as of 22:54, 21 February 2024
Fortification | |
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Artifact Type | |
(Subtype for artifact cards) | |
Rules | Fortify |
Statistics |
2 cards
as of Fallout 100% |
Scryfall Search | |
type:"Fortification" |
Fortification is an artifact type introduced in Future Sight.
Description
A Fortification can be attached to a land following the same rules as an equipment attached to a creature. It uses the fortify keyword, its counterpart to equip.
History
Fortifications were added as a future-shifted twist on Equipment. Darksteel Garrison was the first and only Fortifcation in the game as Mark Rosewater and R&D considered the chance of using the Artifact type in future sets low. Even reprinting Darksteel Garrison was considered unlikely. [1][2] The biggest problem with Fortification being the limited design space.[1] Cards using the type must differentiate themselves from Auras that enchant lands by incentivizing players to move the Fortification from one land to another. This was compounded by the broader stance on limiting land destruction, meaning Fortifications had to have a low power level.
Seventeen years after its debut, and to much player surprise, Universes Beyond: Fallout added a new Fortification with C.A.M.P..[3]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Fortification
- An artifact subtype. Fortifications can be attached to lands. See rule 301, “Artifacts,” and rule 702.67, “Fortify.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 301.6. Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–f apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s also a creature (not a land) can’t fortify a land. (See rule 702.67, “Fortify.”)
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 604.4. Many Auras, Equipment, and Fortifications have static abilities that modify the object they’re attached to, but those abilities don’t target that object. If an Aura, Equipment, or Fortification is moved to a different object, the ability stops applying to the original object and starts modifying the new one.
References
- ↑ a b Mark Rosewater (August 3, 2020). "Back to the Future Sight". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 17, 2021). "Future Sight Design Handoff Document". magicthegathering.com. Wizards of the Coast.
- ↑ u/greenserpent25 (February 21, 2024). "[PIP] C.A.M.P.". Reddit.