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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[land]]s that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is significant compared to [[tapland]]s; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.
The '''slow lands''' are a [[cycle]] of [[rare]] [[tapland]]s, introduced in ''[[Innistrad: Midnight Hunt]]'' and completed in ''[[Innistrad: Crimson Vow]]''.<ref>{{WebRef|url=https://articles.starcitygames.com/news/innistrad-midnight-hunt-rare-dual-land-cycle-unveiled/|title=Innistrad: Midnight Hunt Rare Dual Land Cycle Unveiled|author=John Hall|date=September 2, 2021|publisher=[[StarCityGames]]}}</ref>
==Description==
These lands produce two colors of [[mana]] and [[enters the battlefield|enter the battlefield]] [[tap]]ped unless you [[control]] two or '''more''' other [[land]]s. They are a mirror of the [[fast land]]s of ''[[Scars of Mirrodin]]'' which enter the battlefield tapped unless you control two or '''fewer''' other [[land]]s. Due to this, the expected nickname for them was "slowlands". <ref>{{TwitterRef|GavinVerhey|1435696248871260163|title=Alright, so what nickname have y'all settled on for the new MTGmidnight dual land cycle?|author=[[Gavin Verhey]]|date=September 8}}</ref>
==List==
===Allied colored===


==List of Slow Lands==
*{{card|Deserted Beach||MID}} ({{W}}/{{U}})
The slow lands were first introduced in ''[[Tempest]]'' .
*{{card|Shipwreck Marsh||MID}} ({{U}}/{{B}})
*<c>Thalakos Lowlands</c> ({{W}}/{{U}})
*{{card|Haunted Ridge||MID}} ({{B}}/{{R}})
*<c>Rootwater Depths</c> ({{U}}/{{B}})
*{{card|Rockfall Vale||MID}} ({{R}}/{{G}})
*<c>Cinder Marsh</c> ({{B}}/{{R}})
*{{card|Overgrown Farmland||MID}} ({{G}}/{{W}})
*<c>Mogg Hollows</c> ({{R}}/{{G}})
*<c>Vec Townships</c> ({{G}}/{{W}})
They were later [[functional reprint|functionally reprinted]] in ''[[Champions of Kamigawa]]''.
*<c>Cloudcrest Lake</c> ({{W}}/{{U}})
*<c>Waterveil Cavern</c> ({{U}}/{{B}})
*<c>Lantern-Lit Graveyard</c> ({{B}}/{{R}})
*<c>Pinecrest Ridge</c> ({{R}}/{{G}})
*<c>Tranquil Garden</c> ({{G}}/{{W}})


==Ice Age depletion lands==
===Enemy colored===
The [[depletion land]]s from ''[[Ice Age]]'' work essentially like slow lands, but with the potential to influence the drawback by adding or removing [[depletion counter]]s. They are allied-colored as well.


{{lands}}
*{{card|Shattered Sanctum||VOW}} ({{W}}/{{B}})
*{{card|Stormcarved Coast||VOW}} ({{U}}/{{R}})
*{{card|Deathcap Glade||VOW}} ({{B}}/{{G}})
*{{card|Sundown Pass||VOW}} ({{R}}/{{W}})
*{{card|Dreamroot Cascade||VOW}} ({{G}}/{{U}})
 
==References==
<references group=""></references>{{lands}}<br />

Latest revision as of 05:52, 19 November 2022

The slow lands are a cycle of rare taplands, introduced in Innistrad: Midnight Hunt and completed in Innistrad: Crimson Vow.[1]

Description

These lands produce two colors of mana and enter the battlefield tapped unless you control two or more other lands. They are a mirror of the fast lands of Scars of Mirrodin which enter the battlefield tapped unless you control two or fewer other lands. Due to this, the expected nickname for them was "slowlands". [2]

List

Allied colored

Enemy colored

References