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'''Slow lands''' is a term that refers to a [[cycle]] of [[uncommon]] [[lands]] that can be tapped for {{C}} or one mana of two [[allied color]]s; if [[tapped]] for [[colored]] [[mana]], they do not [[untap]] during their controller's next [[untap step]]. The [[drawback]] is massive, slow lands are different from [[Taplands]] which come into play tapped but function normally otherwise. The slow lands were first introduced in ''[[Tempest]]'' and later returned as [[functional reprints]] in ''[[Champions of Kamigawa]]''.
The '''slow lands''' are a [[cycle]] of [[rare]] [[tapland]]s, introduced in ''[[Innistrad: Midnight Hunt]]'' and completed in ''[[Innistrad: Crimson Vow]]''.<ref>{{WebRef|url=https://articles.starcitygames.com/news/innistrad-midnight-hunt-rare-dual-land-cycle-unveiled/|title=Innistrad: Midnight Hunt Rare Dual Land Cycle Unveiled|author=John Hall|date=September 2, 2021|publisher=[[StarCityGames]]}}</ref>
==Description==
These lands produce two colors of [[mana]] and [[enters the battlefield|enter the battlefield]] [[tap]]ped unless you [[control]] two or '''more''' other [[land]]s. They are a mirror of the [[fast land]]s of ''[[Scars of Mirrodin]]'' which enter the battlefield tapped unless you control two or '''fewer''' other [[land]]s. Due to this, the expected nickname for them was "slowlands". <ref>{{TwitterRef|GavinVerhey|1435696248871260163|title=Alright, so what nickname have y'all settled on for the new MTGmidnight dual land cycle?|author=[[Gavin Verhey]]|date=September 8}}</ref>
==List==
===Allied colored===


==Tempest slow lands==
*{{card|Deserted Beach||MID}} ({{W}}/{{U}})
*<c>Thalakos Lowlands</c> ({{w}}/{{u}})
*{{card|Shipwreck Marsh||MID}} ({{U}}/{{B}})
*<c>Rootwater Depths</c> ({{u}}/{{b}})
*{{card|Haunted Ridge||MID}} ({{B}}/{{R}})
*<c>Cinder Marsh</c> ({{b}}/{{r}})
*{{card|Rockfall Vale||MID}} ({{R}}/{{G}})
*<c>Mogg Hollows</c> ({{r}}/{{g}})
*{{card|Overgrown Farmland||MID}} ({{G}}/{{W}})
*<c>Vec Townships</c> ({{g}}/{{w}})


==Champions of Kamigawa slow lands==
===Enemy colored===
*<c>Cloudcrest Lake</c> ({{w}}/{{u}})
*<c>Waterveil Cavern</c> ({{u}}/{{b}})
*<c>Lantern-Lit Graveyard</c> ({{b}}/{{r}})
*<c>Pinecrest Ridge</c> ({{r}}/{{g}})
*<c>Tranquil Garden</c> ({{g}}/{{w}})


==See also==
*{{card|Shattered Sanctum||VOW}} ({{W}}/{{B}})
*[[Depletion_lands#Other_.22depletion_lands.22|Depletion duals]]: ''[[Ice Age]]'' used depletion counters to prevent them from untapping, making them essentially slowlands as well, but with the potential to influence the drawback by adding or removing counters.
*{{card|Stormcarved Coast||VOW}} ({{U}}/{{R}})
*{{card|Deathcap Glade||VOW}} ({{B}}/{{G}})
*{{card|Sundown Pass||VOW}} ({{R}}/{{W}})
*{{card|Dreamroot Cascade||VOW}} ({{G}}/{{U}})


{{Nonbasic lands}}
==References==
 
<references group=""></references>{{lands}}<br />
[[Category:Lands]]

Latest revision as of 05:52, 19 November 2022

The slow lands are a cycle of rare taplands, introduced in Innistrad: Midnight Hunt and completed in Innistrad: Crimson Vow.[1]

Description

These lands produce two colors of mana and enter the battlefield tapped unless you control two or more other lands. They are a mirror of the fast lands of Scars of Mirrodin which enter the battlefield tapped unless you control two or fewer other lands. Due to this, the expected nickname for them was "slowlands". [2]

List

Allied colored

Enemy colored

References