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An '''emblem''' is a marker with an ability on it created by [[Planeswalker]] cards.  
{{Infobox type
|type=Emblem
|image=Mordenkainen emblem.jpg
|stats={{stats|Emblem creation|C=4|W=9|U=10|B=7|R=15|G=11|WU=6|UB=2|BR=1|RG=4|GW=2|WB=3|UR=5|BG=3|GU=3|M=2|state=collapsed}}
as of ''[[Bloomburrow]]''
}}
An '''emblem''' is a [[marker]] with an ability on it created by [[Planeswalker]] cards and when [[The Ring Tempts You]].


{{Navigation CR|100}}
==Description==
==Description==
An emblem is different from a [[card]] or a [[token]]. The ability is the only characteristic it has. Emblems have no color, name, card type, or anything else — just that ability. They are placed in the [[command zone]], which is the same place where [[Archenemy]] [[scheme]]s, [[Planechase (variant)|Planechase]] [[planes]], [[Vanguard]] cards, and [[EDH]] generals are placed. They're <b>not</b> [[permanents]], and absolutely nothing can touch them or get rid of them, simply because no cards say that they can.
An emblem is different from a [[card]] or a [[token]]. The ability and the controlling player are the only characteristics it has. Emblems have no color, card type, or anything else — just that ability. They are placed in the [[command zone]], which is the same place where [[Archenemy]] [[scheme]]s, [[Planechase (variant)|Planechase]] [[planes]], [[Vanguard]] cards, and [[EDH]] commanders are placed. An emblem is '''not''' a [[permanent]], and absolutely nothing can touch it or get rid of it as long as the player who gained it remains in the game, simply because no cards say that they can.


Emblems were created in the July 2010 rules update to fix rules revolving around <c>Elspeth, Knight-Errant</c>'s ultimate, which left an effect hanging over the game without any visual indicator.<ref>{{DailyRef|mtg/daily/feature/99a|July 2010 Update Bulletin|Mark L. Gottlieb|July 14, 2010}}</ref> Elspeth could theoretically 'go off' and then be shuffled back in the deck or somehow end up totally out of play, but still have her indestructibility clause hanging over the battle for turns to come. This situation left open the possibility that players would just forget about it.  
[[Restarting the game]] eliminates all emblems, and [[subgame]]s are unaffected by emblems in the main game.


The emblem for <c>Sorin, Lord of Innistrad</c> from ''[[Dark Ascension]]'' was the first emblem to be actually printed.
Emblems were created in the July 2010 rules update to fix rules revolving around {{card|Elspeth, Knight-Errant||ALA}}'s ultimate, which left an effect hanging over the game without any visual indicator or reminder.<ref>{{DailyRef|feature/july-2010-update-bulletin-2010-07-14|July 2010 Update Bulletin|Mark L. Gottlieb|July 14, 2010}}</ref> Elspeth could theoretically "go off" and then be shuffled back in the deck or somehow end up totally out of play, but still have her indestructibility clause hanging over the battle for turns to come. This situation left open the possibility that players would just forget about it.  


Starting with ''[[Magic 2015]]'' emblems have a type line, which includes the Planeswalker [[subtype]]. <ref>{{NewRef|magic-2015-tokens-2014-07-02|Magic 2015 tokens|Blake Rasmussen|July 2, 2014}}</ref>
Emblems are cumulative, so it's possible to have the same emblem multiple times, but not all emblems have abilities that are cumulative themselves.
 
===History===
The {{Emblem|Sorin, Lord of Innistrad|DKA}} from ''[[Dark Ascension]]'' was the first emblem to be printed.
 
Starting with ''[[Magic 2015]]'', emblems have a type line, which includes the [[Planeswalker type]].<ref>{{DailyRef|magic-2015-tokens-2014-07-02|Magic 2015 tokens|Blake Rasmussen|July 2, 2014}}</ref> That does not change the rule from '''114.3''' that emblems do not have any types, and the types on the emblem are only present as a visual representation.
 
This was reverted in ''[[Core Set 2020]]'' where the name of the card creating the emblem is now again in the name line and the type line only displays "Emblem". This change brings the current design closer to the original design and reflects the emblem rules better.
 
With ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' the Planeswalker type was re-added to the type line, though subsequent releases have continued to omit the type.
 
[[The Ring Tempts You]] from ''[[The Lord of the Rings: Tales of Middle-earth]]'' is the first [[mechanic]] to grant an emblem, and the first emblem to have a name. It is considered to be a special exception.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/716986938060570624|title=Why was the decision made to break from this for the Ring?|May 10, 2023}}</ref>
 
The [[Universes Beyond]] card {{card|The Capitoline Triad}} from ''[[Assassin's Creed]]'' is the first [[Legendary]] creature to create an emblem.
 
===MTG Arena===
''[[Magic: The Gathering Arena]]'' uses emblems for unique effects during [[Magic: The Gathering Arena/Events|events]].


==Rules==
==Rules==
{{CR|Born of the Gods|*'''113.''' Emblems
{{CR+G|Emblem|s}}
**'''113.1.''' Some effects put ''emblems'' into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
**'''113.2.''' An effect that creates an emblem is written "[Player] gets an emblem with [ability]." This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
**'''113.3.''' An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, no color, and no expansion symbol.
**'''113.4.''' Abilities of emblems function in the command zone.
**'''113.5.''' An emblem is neither a card nor a permanent. Emblem isn't a card type.}}


==Cards that produce emblems==
==Trivia==
* <c>Ajani Steadfast</c>
*Emblem was featured as [[rules card]] 5 of 5 in the ''[[Scars of Mirrodin]]'' set.
* <c>Dack Fayden</c>
*Emblems function similar to the text on [[Vanguard]] cards.
* <c>Domri Rade</c>
*Venser and Koth's emblems were featured in their [[Duel Decks: Venser vs. Koth|Duel Deck]].
* <c>Elspeth, Knight-Errant</c>
*Elspeth's emblem was first printed in ''[[Modern Masters]]''.
* <c>Elspeth, Sun's Champion</c>
*Emblems can't be destroyed, as the "destroy" keyword only applies to permanents, and emblems are not permanents.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/121459057823/are-we-ever-going-to-be-able-to-destroy-emblems|title=Are we ever going to be able to destroy emblems?|June 13, 2015}}</ref> [[R&D]] has no plans to create spells that can remove them.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/156505948298/any-thoughts-on-future-cards-to-remove-or-disable|title=Any thoughts on future cards to remove or disable emblems from planeswalkers?|January 28, 2017}}</ref>
* <c>Garruk, Apex Predator</c>
*Emblems used to be a planeswalker-only thing.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/128602183048/could-there-ever-be-a-non-planeswalker-card-that|title=Could there ever be a non-Planeswalker card that created emblems?|September 07, 2015}}</ref> There are some cards with effects that last for the "[https://scryfall.com/search?q=o%3A%22rest+of+the+game%22 rest of the game]" and therefore effectively act as emblems:
* <c>Garruk, Caller of Beasts</c>
**<c>Cyclopean Tomb</c> {{-}} At the beginning of your upkeep, remove all mire counters from a land that a mire counter was put onto by the permanent that created this emblem.
* <c>Kiora, the Crashing Wave</c>
**All sorceries with [[epic]] - You can't cast spells; At the beginning of your upkeep, copy the spell with epic you cast this game, except for its epic ability. You may choose new targets for the copy.
* <c>Koth of the Hammer</c>
**All cards with [[Ascend]] if one has ten permanents while the permanent is controlled or at the spell's resolution - You have the [[City's Blessing]].
* <c>Liliana of the Dark Realms</c>
**<c>Praetor's Counsel</c> {{-}} You have no maximum hand size.
* <c>Sarkhan, the Dragonspeaker</c>
**<c>Sea Gate Restoration</c> {{-}} You have no maximum hand size.
* <c>Sorin, Lord of Innistrad</c>
**<c>Finale of Revelation</c> {{-}} You have no maximum hand size.
* <c>Sorin, Solemn Visitor</c>
**<c>Ancient Silver Dragon</c> {{-}} You have no maximum hand size.
* <c>Tamiyo, the Moon Sage</c>
**<c>Choice of Fortunes</c> {{-}} You have no maximum hand size.
* <c>Venser, the Sojourner</c>
**<c>Stigma Lasher</c> {{-}} You can't gain life. (given to a player damaged by Stigma Lasher)
**<c>Inspired Idea</c> {{-}} Your maximum hand is reduced by three.
**<c>Life of the Party</c> {{-}} Tokens created by the creature that made this emblem are [[Goad|goaded]]
**<c>Jon Irenicus, Shattered One</c> {{-}} [[Goad]]s a creature
**<c>Claire D'Loon, Joy Sculptor</c> {{-}} turns [[Token]]s into cards.
**<c>Screaming Nemesis</c> {{-}} You can't gain life. (given to a player damaged by Screaming Nemesis)
*<c>Garruk, Apex Predator</c>'s emblem was the first emblem that was given to opponents. <c>Ob Nixilis of the Black Oath</c> had the first emblem to grant an activated ability, the second coming eight years later with {{Card|Karn, Living Legacy}}. {{Card|Davriel, Soul Broker}} is the first planeswalker to generate several unique emblems, and the first to explicitly put singularly negative emblems on his controller; <c>Sarkhan, the Dragonspeaker</c> put a negative emblem that balances its positive emblem.
*The ''[[Mystery Booster]]'' [[test card]] <c>Baneslayer Aspirant</c> is the first non-planeswalker to interact with emblems.


==Trivia==
==Gallery==
* Emblem was featured as [[rules card]] 5 of 5 in the ''[[Scars of Mirrodin]]'' set.
<gallery>
* Emblems function similar to the text on [[Vanguard]] cards.
Elspeth sun's champion emblem.jpg|Original emblem frame
* Venser and Koth’s emblems were featured in their [[Duel Decks: Venser vs. Koth|Duel Deck]].
Lilliana Emblem.jpg|Post-''[[Magic 2015]]'' emblem frame
* Elspeth's emblem was first actually printed in ''[[Modern Masters]]''.
Mu yanling sky dancer emblem.jpg|Post-''[[Core Set 2020]]'' emblem frame
The Ring.jpg|[[The Ring Tempts You|The Ring]] emblem for ''[[The Lord of the Rings: Tales of Middle-earth]]''
Emblem The Capitoline Triad.png|The full art frame used for non-Planeswalker emblems
</gallery>
'''MTG Arena'''
<gallery>
Emblem Factory of Momir Vig.png|Emblem used for ''Magic: The Gathering Arena'' [[Momir]] events.
Emblem Mastermind.png|Emblem for [[Mastermind]]
Emblem Okos Whims.png|Emblem for [[Oko's Madness]]
Emblem Sleeper Agents.png|Emblem for [[Sleeper Agent (format)|Sleeper Agent]].
Emblem Omniscience.png|Emblem for [[Omniscience Draft]]
Emblem Maelstrom Nexus.png|Emblem for [[Standard Cascade]]
Slow Down emblem.jpg|Emblem used for ''Magic: The Gathering Arena'' "Slow Start" events.
</gallery>


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Magic rules]]
{{CR Navbox|100}}

Latest revision as of 15:06, 28 June 2024

Emblem
Object
Statistics
87 Emblem creation cards
{C} 4.6% {W} 10.3% {U} 11.5% {B} 8% {R} 17.2% {G} 12.6% {W/U} 6.9% {U/B} 2.3% {B/R} 1.1% {R/G} 4.6% {G/W} 2.3% {W/B} 3.4% {U/R} 5.7% {B/G} 3.4% {G/U} 3.4% {M} 2.3%
as of Bloomburrow
Scryfall Search
type:"Emblem"

An emblem is a marker with an ability on it created by Planeswalker cards and when The Ring Tempts You.

Description

An emblem is different from a card or a token. The ability and the controlling player are the only characteristics it has. Emblems have no color, card type, or anything else — just that ability. They are placed in the command zone, which is the same place where Archenemy schemes, Planechase planes, Vanguard cards, and EDH commanders are placed. An emblem is not a permanent, and absolutely nothing can touch it or get rid of it as long as the player who gained it remains in the game, simply because no cards say that they can.

Restarting the game eliminates all emblems, and subgames are unaffected by emblems in the main game.

Emblems were created in the July 2010 rules update to fix rules revolving around Elspeth, Knight-Errant's ultimate, which left an effect hanging over the game without any visual indicator or reminder.[1] Elspeth could theoretically "go off" and then be shuffled back in the deck or somehow end up totally out of play, but still have her indestructibility clause hanging over the battle for turns to come. This situation left open the possibility that players would just forget about it.

Emblems are cumulative, so it's possible to have the same emblem multiple times, but not all emblems have abilities that are cumulative themselves.

History

The Emblem for Sorin, Lord of Innistrad from Dark Ascension was the first emblem to be printed.

Starting with Magic 2015, emblems have a type line, which includes the Planeswalker type.[2] That does not change the rule from 114.3 that emblems do not have any types, and the types on the emblem are only present as a visual representation.

This was reverted in Core Set 2020 where the name of the card creating the emblem is now again in the name line and the type line only displays "Emblem". This change brings the current design closer to the original design and reflects the emblem rules better.

With Dungeons & Dragons: Adventures in the Forgotten Realms the Planeswalker type was re-added to the type line, though subsequent releases have continued to omit the type.

The Ring Tempts You from The Lord of the Rings: Tales of Middle-earth is the first mechanic to grant an emblem, and the first emblem to have a name. It is considered to be a special exception.[3]

The Universes Beyond card The Capitoline Triad from Assassin's Creed is the first Legendary creature to create an emblem.

MTG Arena

Magic: The Gathering Arena uses emblems for unique effects during events.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Emblem
An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics. See rule 114, “Emblems.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 114. Emblems
    • 114.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but usually no other characteristics.
    • 114.2. An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
    • 114.3. An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no types, no mana cost, and no color. Most emblems also have no name.
    • 114.4. Abilities of emblems function in the command zone.
    • 114.5. An emblem is neither a card nor a permanent. Emblem isn’t a card type.

Trivia

Gallery

MTG Arena

References

  1. Mark L. Gottlieb (July 14, 2010). "July 2010 Update Bulletin". magicthegathering.com. Wizards of the Coast.
  2. Blake Rasmussen (July 2, 2014). "Magic 2015 tokens". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (May 10, 2023). "Why was the decision made to break from this for the Ring?". Blogatog. Tumblr.
  4. Mark Rosewater (June 13, 2015). "Are we ever going to be able to destroy emblems?". Blogatog. Tumblr.
  5. Mark Rosewater (January 28, 2017). "Any thoughts on future cards to remove or disable emblems from planeswalkers?". Blogatog. Tumblr.
  6. Mark Rosewater (September 07, 2015). "Could there ever be a non-Planeswalker card that created emblems?". Blogatog. Tumblr.