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'''World''' is a [[supertype]] that is currently only found on [[enchantment]]s. All existing cards with this supertype were printed as being '''Enchant World''' cards ([[local enchantment]]s). They were last seen in ''[[Visions]]''. There are a total of 26 cards with the World supertype. <ref>http://gatherer.wizards.com/Pages/Search/Default.aspx?type=+%5BWorld%5D</ref> Nowadays, [[plane]] cards for ''[[Planechase]]'' have a similar functionality.
{{Infobox type
|image=The abyss.jpg
|type=super
|rules=There may be only one World permanent on the battlefield.
|storm=9
|storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/686341512732229632/|title=Where is Enchant world on the storm scale?...|2022-06-06}}</ref>
|stats={{stats|B=6|U=5|G=5|R=6|W=3|M=1}}
}}
{{TOCright}}
'''World''' is a [[supertype]] that is only found on [[enchantment]]s. All existing cards with this supertype were printed as being '''Enchant World''' cards (which despite the "Enchant" typeline, were [[global enchantment]]s and not [[local enchantment]]s).<ref>{{DailyRef|world-enchantments-2007-06-28|World Enchantments|[[Magic Arcana]]|June 28, 2007}}</ref> World enchantments have been retired for many years.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164789504483/are-world-enchantments-gone-for-good-or-could|title=Are world enchantments gone for good?|August 30, 2017}}</ref>


==Change==
==Description==
From [[William Jockusch]], [[Research & Development]]:
World enchantments were last seen in ''[[Visions]]''. The [[plane]] cards introduced by the [[Planechase (variant)|Planechase]] game variant have similar functionality. Note that [[legendary]] enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in [[Kamigawa block]].
{{cquote|We removed Enchant World cards as part of a general drive to simplify the rules. Enchant Worlds by themselves added only a small amount of rules complexity, but we thought they also added only a small amount of interest. We felt the space they take up in the rulebook could better be used on something else.
A World enchantment was included on two [[test card]]s from the ''[[Mystery Booster]]'' set; <c>Problematic Volcano</c> and <c>Mana Abundance</c>. 
===Change===
The world supertype was dropped mostly because it didn't add much gameplay value to balance the complexity of the rules it added.<ref>{{DailyRef|ask-wizards-april-2002-2002-04-01|Ask Wizards: "Why did you remove the Enchant World cards from Standard after Mirage block?"|[[William Jockusch]]|April 17, 2002}}</ref> It is usually a [[drawback]] to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward [[global enchantment]], as well.


We are constantly doing a balancing act between keeping the game interesting and keeping it easy to learn. This is one case where 'easy to learn' won out.<ref>{{Askref|April|17|2002}}</ref>}}
==Rules==
 
{{CR|glossary|World}}
{{rules|text=
{{CR|205.4f}}
'''From the [[Comprehensive Rules]]''':
===World Rule===
*'''205.4d''' Any permanent with the supertype "world" is subject to the state-based effect for world permanents, also called the "world rule" (see rule 420.5i).
{{CR|glossary|World Rule}}
*'''420.5i''' If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
{{CR|704.5k}}
}}


==Rulings==
==Rulings==
* Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
* Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
* No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
* No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
* Unlike the “legend rule,the “world rule” doesn't care about the names of permanents. It cares only about the world supertype.
* Unlike the "legend rule", the "world rule" doesn't care about the names of permanents. It cares only about the world supertype.
* Note that if more than one legendary permanent with the same name is on the battlefield, they’re all put into their owners’ graveyards, but if more than one world permanent is on the battlefield, the newest one is not put into its owner’s graveyard.
 
==Color percentages==
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;">
*Black = 23%
*Blue = 19%
*Green = 19%
*Red = 23%
*White = 12%
*Multi-colored = 4%
</div>


==See also==
==See also==
*[[State-based effects]]
*[[State-based action]]
*[["Legend rule"]]
*[[Legend rule]]


==References==
==References==
{{reflist}}
{{reflist}}


{{Card types}}
{{Card types|Super}}
<!--temp fix-->
 
[[Category:Magic rules]]

Latest revision as of 13:04, 6 January 2023

World
Supertype
Rules There may be only one World permanent on the battlefield.
Storm Scale 9[1]
Statistics
26 cards
{W} 11.5% {U} 19.2% {B} 23.1% {R} 23.1% {G} 19.2% {M} 3.8%
Scryfall Search
type:"World"

World is a supertype that is only found on enchantments. All existing cards with this supertype were printed as being Enchant World cards (which despite the "Enchant" typeline, were global enchantments and not local enchantments).[2] World enchantments have been retired for many years.[3]

Description

World enchantments were last seen in Visions. The plane cards introduced by the Planechase game variant have similar functionality. Note that legendary enchantments, which also have some of the same kind of gameplay as world enchantments, appeared in Kamigawa block. A World enchantment was included on two test cards from the Mystery Booster set; Problematic Volcano and Mana Abundance.

Change

The world supertype was dropped mostly because it didn't add much gameplay value to balance the complexity of the rules it added.[4] It is usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish could be realized with a more straightforward global enchantment, as well.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

World
A supertype that’s normally relevant on enchantments. See rule 205.4, “Supertypes.” See also World Rule.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.4f Any permanent with the supertype “world” is subject to the state-based action for world permanents, also called the “world rule” (see rule 704.5k).

World Rule

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

World Rule
A state-based action that causes all permanents with the world supertype except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. See rule 704.5k.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 704.5k If two or more permanents have the supertype world, all except the one that has had the world supertype for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”

Rulings

  • Permanents put into a graveyard as a result of the "world rule" are not "destroyed" and thus can't be regenerated.
  • No player gets priority between the time a world permanent enters the battlefield and the time the "world rule" sends the world permanents that have been on the battlefield the longest to their owners' graveyards. In other words, they can't be sacrificed, returned to their owners' hands, or otherwise affected in response.
  • Unlike the "legend rule", the "world rule" doesn't care about the names of permanents. It cares only about the world supertype.

See also

References