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''[[Fate Reforged]]'' has five bicolored [[intro pack]]s
{{SubTabs
__TOC__
|sub1 = Card comparisons
|sub2 = Clash pack
|sub3 = Intro packs
}}
''[[Fate Reforged]]'' has five bicolored [[intro pack]]s.<ref>{{DailyRef|arcana/fate-reforged-intro-packs-2014-12-30|''Fate Reforged'' Intro Packs|[[Blake Rasmussen]]|December 30, 2014}}</ref><ref>{{DailyRef|arcana/fate-reforged-intro-pack-decklists-2015-01-15|''Fate Reforged'' Intro Pack Decklists|[[Magic Arcana]]|January 15, 2015}}</ref>
 
==Unflinching Assault==
==Unflinching Assault==
'''Unflinching Assault is a [[white]]/[[black]] intro pack centering around the [[Abzan Houses]]
'''Unflinching Assault''' is a [[white]]/[[black]] intro pack centering around the [[Abzan Houses]].
{{cquote|[[Bolster]] you forces with the “Unflinching Assault” deck! Use your aggressive creatures to get damage in early, and if your opponent starts to stabilize with large blockers, pump up your troops until they’re big enough to break through.
[[File:FRF_IntroPK_1.pngnull|250 px|right]]
 
Many cards in your deck become more powerful the more creatures you have on the [[battlefield]]. Because of these cards, such as <c>Harsh Sustenance</c> or <c>Rush of Battle</c>, you should be wary of trading your creatures off in combat. For the same reason, you’ll want to create a [[Spirit]] [[token]] with <c>Sandsteppe Outcast</c> rather than putting a [[+1/+1 counter]] on it.
 
<c>Dragonscale General</c> can really help you take over games, especially in conjunction with <c>Cruel Sadist</c>. The Sadist can take advantage of any +1/+1 counters on it to eliminate opposing creatures, not just those added by its own ability! And even if you don’t have Dragonscale General to push your Cruel Sadist into overdrive, building up +1/+1 counters with the latter’s own ability is well worth a few points of [[life]].
 
The ''[[Fate Reforged]]''<sup>TM</sup> set has many other options for customizing the “Unflinching Assault” deck. The [[legendary]] creature <c>Daghatar the Adamant</c> can move +1/+1 counters around, making combat a nightmare for your opponent—especially when combined with your bolster effects. <c>Citadel Siege</c> is another perfect fit, as it gives your attackers more +1/+1 counters or hold your opponent’s best attacker or blocker at bay. If you’re looking for another finisher, <c>Brutal Hordechief</c> is the creature for you, as it cause your opponent to lose 1 life (and you gain 1 life) for each of your attacking creatures.}}
[[File:FRF_IntroPK_1.png|300 px|right]]
<d title="Unflinching Assault">
<d title="Unflinching Assault">
Creatures
Creatures
Line 45: Line 56:
</d>
</d>


The [[rare]]s in this deck are <c>Cruel Sadist</c> and <c>Dragonscale General</c>
The [[rare]]s in this deck are <c>Cruel Sadist</c> and <c>Dragonscale General</c>. The [[alternate art]] [[foil]] in this deck is <c>Dragonscale General</c>
 
==Cunning Plan==
'''Cunning Plan''' is a [[blue]]/[[red]] intro pack centering around the [[Jeskai Way]] and [[Prowess]].
{{cquote|When you wield the “Cunning Plan” deck, your opponents will be left guessing just how big your creatures could become. By capitalizing on your opponent’s uncertainty, you can make early advantages snowball into decisive victories.


The [[alternate art]] [[foil]] in this deck is <c>Dragonscale General</c>
In many cases, when you attack with creatures with [[prowess]], your opponent won’t block in fear of you having a spell or two. In these cases, casting some spells to get in extra damage might be tempting—but you might be better off saving those spells for your next turn so your opponent will continue to think twice about blocking.


==Cunning Plain==
While you’d prefer to be aggressive with your prowess creatures, this deck has enough staying power that you don’t always need to get off to a fast start. <c>Quiet Contemplation</c> and <c>Goblinslide</c> will help you survive well into the late game, and cards like <c>Cunning Strike</c> and <c>Weave Fate</c> will provide more fuel for your [[enchantment]]s and prowess creatures.
 
Your most explosive card is <c>Dragon-Style Twins</c>. Sometimes, it’s best to cast another threatening creature before Dragon-Style Twins in an attempt to “bait out” and opposing [[removal]] spell. Of course, if you don’t have any bait, you might as well just cast your creature with [[double strike]] and hope your opponent doesn’t have an [[answer]]!
 
There are a number of other strong ''[[Fate Reforged]]'' cards to try out in this deck. <c>Monastery Siege</c> is an excellent fit, as it gives you a choice of finding more spells to trigger prowess or protecting your permanents from removal spells. Another great option is <c>Shu Yun, the Silent Tempest</c>. Like Dragon-Style Twins, this [[legendary]] creature can lead to quick victories thanks to the strength of double strike.}}
[[File:FRF_IntroPK_2.png|300 px|right]]
<d title="Cunning Plan">
<d title="Cunning Plan">
Creatures
Creatures
Line 81: Line 101:


Enchantments
Enchantments
1 Quiet Comtemplation
1 Quiet Contemplation
1 Goblin Slide
1 Goblinslide


Lands
Lands
Line 90: Line 110:
</d>
</d>


The [[rare]]s in this deck are <c>Dragon-Style Twins</c> and <c>Sage-Eye Avengers</c>
The [[rare]]s in this deck are <c>Dragon-Style Twins</c> and <c>Sage-Eye Avengers</c>. The [[alternate art]] [[foil]] in this deck is <c>Sage-Eye Avengers</c>.


The [[alternate art]] [[foil]] in this deck is <c>Sage-Eye Avengers</c>
==Grave Advantage==
'''Grave Advantage''' is a [[black]]/[[green]] intro pack centering around the [[Sultai Brood]] and [[Delve]].
{{cquote|Show your opponents just how [[toughness|tough]] you are with the “Grave Advantage” deck! Fill your [[graveyard]] using cards like <c>Satyr Wayfinder</c> and <c>Scout the Borders</c>, then use your graveyard as fuel to cast huge creatures like <c>Gurmag Angler</c> for as little as one mana!
When playing this deck, you can [[delve]] with reckless abandon to power out your creatures more quickly, but sometimes you want to carefully ration the cards in your graveyard in case you draw a more expensive delve spell. The sooner you control a creature with high toughness, the sooner you can take advantage of cards like <c>Kin-Tree Invocation</c> and <c>Abzan Beastmaster</c>. <c>Archers’ Parapet</c> and <c>Wall of Mulch</c> help you buy you time as well as having high toughness themselves.


==Grave Advantage==
<c>Sultai Flayer</c> and <c>Kheru Bloodsucker</c> will punish your opponent for killing your creatures with high toughness, but you can also use the Bloodsucker to [[sacrifice]] these creatures to simply finish your opponent off. <c>Kheru Dreadmaw</c> is another way to sacrifice your creatures, but its ability should usually only be used if you desperately need life.
 
If you’re looking to give the “Grave Advantage” deck a little extra kick, <c>Soulflayer</c> from the ''[[Fate Reforged]]'' set is a good place to start. Soulflayer has delve, and it gains [[keywords|abilities]] from the creatures you [[exile]] when casting it; many combinations of these abilities are possible! <c>Whisperwood Elemental</c>, another from ''Fate Reforged'', is an imposing creature that uses the new [[manifest]] mechanic to give you more fuel by turning cards from your [[library]] into 2/2 creatures.}}
[[File:FRF_IntroPK_3.png|300 px|right]]
<d title="Grave Advantage">
<d title="Grave Advantage">
Creatures
Creatures
Line 130: Line 156:


Lands
Lands
2 Jungle Hollow  
3 Jungle Hollow  
10 Forest  
10 Forest  
13 Swamp  
13 Swamp  
</d>
</d>


The [[rare]]s in this deck are <c>Hornet Queen</c> and <c>Archfiend of Depravity</c>
The [[rare]]s in this deck are <c>Hornet Queen</c> and <c>Archfiend of Depravity</c>. The [[alternate art]] [[foil]] in this deck is <c>Archfiend of Depravity</c>.


The [[alternate art]] [[foil]] in this deck is <c>Archfiend of Depravity</c>
==Stampeding Hordes==
'''Stampeding Hordes''' is a [[red]]/[[white]] intro pack centering around the [[Mardu Horde]].


==Stampeding Horde==
{{cquote|In the aggressive "Stampeding Hordes" deck, you'll find all sorts of creatures willing to go to battle for you. Use the [[dash]] ability to deal damage quickly and overwhelm you opponents before they can get set up.
<d title="Stampeding Horde">
 
It might be tempting to use dash as soon as possible to get some damage in, but it's also important to build up a presence on the battlefield. The more creature you control when you cast <c>War Flare</c>, the better. <c>Mardu Scout</c> is valuable because of its cheap dash and mana costs, but don't count out <c>Goblin Heelcutter</c>'s ability to fend off the opponent's blockers or <c>Vaultbreaker</c>'s ability to trade in [[Mana flood|excess lands]] for more [[threat]]s.
 
You will usually want to avoid losing creatures in combat, but sometimes you'll have so many that you can afford to attack with them all anyway. <c>Bathe in Dragonfire</c>, <c>Ride Down</c>, and <c>Act of Treason</c> are all effective at getting blockers out of the way, and if an opponent is foolish enough to attack you, <c>Deflecting Palm</c> will teach him or her a lesson that won't soon be forgotten!
 
If you're looking for new cards to try out in this deck, the ''[[Fate Reforged]]'' set provides a number of options. <c>Outpost Siege</c> is an [[enchantment]] that lets you either play an extra card each turn or deal damage when your creatures leave the battlefield (which combines well with your dash creatures). If you've lost creatures in combat or to opposing [[removal]] spells, <c>Alesha, Who Smiles at Death</c> will bring back some of these fallen minions. And the impressive <c>Monastery Mentor</c> can generate an entire school of [[Monk]]s with [[prowess]] if you cast enough noncreature spells.}}[[File:FRF_IntroPK_4.png|300 px|right]]
<d title="Stampeding Hordes">
Creatures
Creatures
2 Firehoof Cavalry  
2 Firehoof Cavalry  
Line 176: Line 209:
</d>
</d>


The [[rare]]s in this deck are <c>Deflecting Palm</c> and <c>Flamerush Rider</c>
The [[rare]]s in this deck are <c>Deflecting Palm</c> and <c>Flamerush Rider</c>. The [[alternate art]] [[foil]] in this deck is <c>Flamerush Rider</c>.


The [[alternate art]] [[foil]] in this deck is <c>Flamerush Rider</c>
==Surprise Attack==
'''Surprise Attack''' is a [[green]]/[[blue]] intro pack centering around the [[Temur Frontier]].
{{cquote|Your enemies will never know what him them when you play the “Surprise Attack” deck. When most of your creatures are [[face down]] and you have mana open, opponents will be hard-pressed to attack or block effectively.


==Surprise Attack==
<c>Secret Plans</c> and <c>Temur War Shaman</c> are two of your most powerful cards. You have plenty of spells with [[manifest]] and creatures with [[morph]], meaning that you should have no trouble getting these cards to trigger. Temur War Shaman’s ability lets you pick off opposing creatures rapidly, which can really turn a game into a rout.
 
It can take a while to make the most of your stronger cards, so you’ll need to slow your opponent down. <c>Embodiment of Spring</c> can block and then accelerate your mana, both of which are quite useful. You should often use <c>Icefeather Aven</c>’s ability on the first possible opposing creature, but the [[Aven]] provides a huge advantage if you can afford to wait and return a large creature to your opponent’s hand. Cards like <c>Whisk Away</c> and <c>Singing Bell Strike</c> aren’t permanent answers to threats, but they will buy you time to set up.
 
If you’re looking to build on this deck’s themes, <c>Whisperwood Elemental</c> from the ''[[Fate Reforged]]'' set is an amazing addition. Not only does this [[Elemental]] let you manifest a card every turn, but it can also be sacrificed to punish your opponent for destroying creatures. Another card that would work well is <c>Wildcall</c>. On turn two, you can cast it to manifest a card if you have nothing else to cast, but late in the game the manifested creature becomes enormous—and the card you manifest could become anything!}}
[[File:FRF_IntroPK_5.png|300 px|right]]
<d title="Surprise Attack">
<d title="Surprise Attack">
Creatures
Creatures
Line 194: Line 234:
1 Thousand Winds
1 Thousand Winds
1 Arashin War Beast
1 Arashin War Beast
1 Wall of Frost
1 Woolly Loxodon
1 Woolly Loxodon


Line 218: Line 259:
</d>
</d>


The [[rare]]s in this deck are <c>Thousand Winds</c> and <c>Temur War Shaman</c>
The [[rare]]s in this deck are <c>Thousand Winds</c> and <c>Temur War Shaman</c>. The [[alternate art]] [[foil]] in this deck is <c>Temur War Shaman</c>.
 
==References==
{{Reflist}}


The [[alternate art]] [[foil]] in this deck is <c>Temur War Shaman</c>
{{Tarkir|block intro packs|Khans of}}

Latest revision as of 03:28, 19 June 2019

Fate Reforged/Intro packs
 
 
 
 

Fate Reforged has five bicolored intro packs.[1][2]

Unflinching Assault

Unflinching Assault is a white/black intro pack centering around the Abzan Houses.

“  Bolster you forces with the “Unflinching Assault” deck! Use your aggressive creatures to get damage in early, and if your opponent starts to stabilize with large blockers, pump up your troops until they’re big enough to break through.

Many cards in your deck become more powerful the more creatures you have on the battlefield. Because of these cards, such as Harsh Sustenance or Rush of Battle, you should be wary of trading your creatures off in combat. For the same reason, you’ll want to create a Spirit token with Sandsteppe Outcast rather than putting a +1/+1 counter on it.

Dragonscale General can really help you take over games, especially in conjunction with Cruel Sadist. The Sadist can take advantage of any +1/+1 counters on it to eliminate opposing creatures, not just those added by its own ability! And even if you don’t have Dragonscale General to push your Cruel Sadist into overdrive, building up +1/+1 counters with the latter’s own ability is well worth a few points of life.

The Fate ReforgedTM set has many other options for customizing the “Unflinching Assault” deck. The legendary creature Daghatar the Adamant can move +1/+1 counters around, making combat a nightmare for your opponent—especially when combined with your bolster effects. Citadel Siege is another perfect fit, as it gives your attackers more +1/+1 counters or hold your opponent’s best attacker or blocker at bay. If you’re looking for another finisher, Brutal Hordechief is the creature for you, as it cause your opponent to lose 1 life (and you gain 1 life) for each of your attacking creatures.

 ”

The rares in this deck are Cruel Sadist and Dragonscale General. The alternate art foil in this deck is Dragonscale General

Cunning Plan

Cunning Plan is a blue/red intro pack centering around the Jeskai Way and Prowess.

“  When you wield the “Cunning Plan” deck, your opponents will be left guessing just how big your creatures could become. By capitalizing on your opponent’s uncertainty, you can make early advantages snowball into decisive victories.

In many cases, when you attack with creatures with prowess, your opponent won’t block in fear of you having a spell or two. In these cases, casting some spells to get in extra damage might be tempting—but you might be better off saving those spells for your next turn so your opponent will continue to think twice about blocking.

While you’d prefer to be aggressive with your prowess creatures, this deck has enough staying power that you don’t always need to get off to a fast start. Quiet Contemplation and Goblinslide will help you survive well into the late game, and cards like Cunning Strike and Weave Fate will provide more fuel for your enchantments and prowess creatures.

Your most explosive card is Dragon-Style Twins. Sometimes, it’s best to cast another threatening creature before Dragon-Style Twins in an attempt to “bait out” and opposing removal spell. Of course, if you don’t have any bait, you might as well just cast your creature with double strike and hope your opponent doesn’t have an answer!

There are a number of other strong Fate Reforged cards to try out in this deck. Monastery Siege is an excellent fit, as it gives you a choice of finding more spells to trigger prowess or protecting your permanents from removal spells. Another great option is Shu Yun, the Silent Tempest. Like Dragon-Style Twins, this legendary creature can lead to quick victories thanks to the strength of double strike.

 ”

The rares in this deck are Dragon-Style Twins and Sage-Eye Avengers. The alternate art foil in this deck is Sage-Eye Avengers.

Grave Advantage

Grave Advantage is a black/green intro pack centering around the Sultai Brood and Delve.

“  Show your opponents just how tough you are with the “Grave Advantage” deck! Fill your graveyard using cards like Satyr Wayfinder and Scout the Borders, then use your graveyard as fuel to cast huge creatures like Gurmag Angler for as little as one mana!

When playing this deck, you can delve with reckless abandon to power out your creatures more quickly, but sometimes you want to carefully ration the cards in your graveyard in case you draw a more expensive delve spell. The sooner you control a creature with high toughness, the sooner you can take advantage of cards like Kin-Tree Invocation and Abzan Beastmaster. Archers’ Parapet and Wall of Mulch help you buy you time as well as having high toughness themselves.

Sultai Flayer and Kheru Bloodsucker will punish your opponent for killing your creatures with high toughness, but you can also use the Bloodsucker to sacrifice these creatures to simply finish your opponent off. Kheru Dreadmaw is another way to sacrifice your creatures, but its ability should usually only be used if you desperately need life.

If you’re looking to give the “Grave Advantage” deck a little extra kick, Soulflayer from the Fate Reforged set is a good place to start. Soulflayer has delve, and it gains abilities from the creatures you exile when casting it; many combinations of these abilities are possible! Whisperwood Elemental, another from Fate Reforged, is an imposing creature that uses the new manifest mechanic to give you more fuel by turning cards from your library into 2/2 creatures.

 ”

The rares in this deck are Hornet Queen and Archfiend of Depravity. The alternate art foil in this deck is Archfiend of Depravity.

Stampeding Hordes

Stampeding Hordes is a red/white intro pack centering around the Mardu Horde.

“  In the aggressive "Stampeding Hordes" deck, you'll find all sorts of creatures willing to go to battle for you. Use the dash ability to deal damage quickly and overwhelm you opponents before they can get set up.

It might be tempting to use dash as soon as possible to get some damage in, but it's also important to build up a presence on the battlefield. The more creature you control when you cast War Flare, the better. Mardu Scout is valuable because of its cheap dash and mana costs, but don't count out Goblin Heelcutter's ability to fend off the opponent's blockers or Vaultbreaker's ability to trade in excess lands for more threats.

You will usually want to avoid losing creatures in combat, but sometimes you'll have so many that you can afford to attack with them all anyway. Bathe in Dragonfire, Ride Down, and Act of Treason are all effective at getting blockers out of the way, and if an opponent is foolish enough to attack you, Deflecting Palm will teach him or her a lesson that won't soon be forgotten!

If you're looking for new cards to try out in this deck, the Fate Reforged set provides a number of options. Outpost Siege is an enchantment that lets you either play an extra card each turn or deal damage when your creatures leave the battlefield (which combines well with your dash creatures). If you've lost creatures in combat or to opposing removal spells, Alesha, Who Smiles at Death will bring back some of these fallen minions. And the impressive Monastery Mentor can generate an entire school of Monks with prowess if you cast enough noncreature spells.

 ”

The rares in this deck are Deflecting Palm and Flamerush Rider. The alternate art foil in this deck is Flamerush Rider.

Surprise Attack

Surprise Attack is a green/blue intro pack centering around the Temur Frontier.

“  Your enemies will never know what him them when you play the “Surprise Attack” deck. When most of your creatures are face down and you have mana open, opponents will be hard-pressed to attack or block effectively.

Secret Plans and Temur War Shaman are two of your most powerful cards. You have plenty of spells with manifest and creatures with morph, meaning that you should have no trouble getting these cards to trigger. Temur War Shaman’s ability lets you pick off opposing creatures rapidly, which can really turn a game into a rout.

It can take a while to make the most of your stronger cards, so you’ll need to slow your opponent down. Embodiment of Spring can block and then accelerate your mana, both of which are quite useful. You should often use Icefeather Aven’s ability on the first possible opposing creature, but the Aven provides a huge advantage if you can afford to wait and return a large creature to your opponent’s hand. Cards like Whisk Away and Singing Bell Strike aren’t permanent answers to threats, but they will buy you time to set up.

If you’re looking to build on this deck’s themes, Whisperwood Elemental from the Fate Reforged set is an amazing addition. Not only does this Elemental let you manifest a card every turn, but it can also be sacrificed to punish your opponent for destroying creatures. Another card that would work well is Wildcall. On turn two, you can cast it to manifest a card if you have nothing else to cast, but late in the game the manifested creature becomes enormous—and the card you manifest could become anything!

 ”

The rares in this deck are Thousand Winds and Temur War Shaman. The alternate art foil in this deck is Temur War Shaman.

References

  1. Blake Rasmussen (December 30, 2014). "Fate Reforged Intro Packs". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (January 15, 2015). "Fate Reforged Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.