Mana fixing: Difference between revisions

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*<c>Gond's Gate</c>
*<c>Gond's Gate</c>
*<c>Grand Coliseum</c>
*<c>Grand Coliseum</c>
*<c>Great Hall of the Citadel</c> (two mana of any combination, only for legendary spells)
*<c>The Grey Havens</c> (among legendary creatures in your graveyard)
*<c>Guildmages' Forum</c>
*<c>Guildmages' Forum</c>
*<c>A-Hall of Tagsin</c>
*<c>Hall of Tagsin</c>
*<c>Hall of Tagsin</c>
*<c>Haven of the Spirit Dragon</c> (only to cast a [[Dragon]] [[creature]] spell)
*<c>Haven of the Spirit Dragon</c> (only to cast a [[Dragon]] [[creature]] spell)
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*<c>Deathbloom Ritualist</c> (X, where X is creatures in your graveyard)
*<c>Deathbloom Ritualist</c> (X, where X is creatures in your graveyard)
*<c>Deathrite Shaman</c> (by exiling a [[land]] from a graveyard)
*<c>Deathrite Shaman</c> (by exiling a [[land]] from a graveyard)
*<c>Delighted Halfling</c> (only for legendary spells, and that spell can't be countered)
*<c>Draconic Disciple</c>
*<c>Draconic Disciple</c>
*<c>Drover of the Mighty</c>
*<c>Drover of the Mighty</c>
*<c>Dryad of the Ilysian Grove</c> (gives lands you control every basic land type)
*<c>Dryad of the Ilysian Grove</c> (gives lands you control every basic land type)
*<c>Elvish Harbinger</c>
*<c>Elvish Harbinger</c>
*<c>Elven Chorus</c> (grants the ability to other creatures you control)
*<c>Esika, God of the Tree</c> (and grants the ability to other [[legendary]] creatures you control)
*<c>Esika, God of the Tree</c> (and grants the ability to other [[legendary]] creatures you control)
*<c>Faeburrow Elder</c> (one each for each color of permanents you control)
*<c>Faeburrow Elder</c> (one each for each color of permanents you control)
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*<c>Lifespring Druid</c>
*<c>Lifespring Druid</c>
*<c>Llanowar Envoy</c>
*<c>Llanowar Envoy</c>
*<c>A-Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Llanowar Loamspeaker</c>
*<c>Loam Dryad</c> (a rift on the [[Cohort]] mechanic)
*<c>Loam Dryad</c> (a rift on the [[Cohort]] mechanic)
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*<c>Myr Convert</c>
*<c>Myr Convert</c>
*<c>Mystic Monstrosity</c> (gives lands you control the ability)
*<c>Mystic Monstrosity</c> (gives lands you control the ability)
*<c>Nissa, Resurgent Animist</c>
*<c>Necra Disciple</c>
*<c>Necra Disciple</c>
*<c>Nomadic Elf</c>
*<c>Nomadic Elf</c>
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*<c>Orochi Leafcaller</c>
*<c>Orochi Leafcaller</c>
*<c>Paradise Druid</c>
*<c>Paradise Druid</c>
*<c>Pelargir Survivor</c> (only for instants/sorceries)
*<c>Petalmane Baku</c>
*<c>Petalmane Baku</c>
*<c>Pili-Pala</c>
*<c>Pili-Pala</c>
*<c>Prismite</c>
*<c>Prismite</c>
*<c>Prize Pig</c>
*<c>Quirion Explorer</c> (that a land an opponent controls could produce)
*<c>Quirion Explorer</c> (that a land an opponent controls could produce)
*<c>Quirion Sentinel</c>
*<c>Quirion Sentinel</c>
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*<c>Scuttlemutt</c>
*<c>Scuttlemutt</c>
*<c>Servant of the Conduit</c> (by paying {{E}})
*<c>Servant of the Conduit</c> (by paying {{E}})
*<c>Shire Scarecrow</c> (by paying {{1}})
*<c>Signpost Scarecrow</c> (by paying {{2}})
*<c>Signpost Scarecrow</c> (by paying {{2}})
*<c>Smokebraider</c> (two mana in any combination of colors and only to cast or activate an ability of Elementals)
*<c>Smokebraider</c> (two mana in any combination of colors and only to cast or activate an ability of Elementals)
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*<c>Wild Cantor</c>
*<c>Wild Cantor</c>
*<c>Wirewood Channeler</c>
*<c>Wirewood Channeler</c>
*<c>Wose Pathfinder</c>
*<c>Zaxara, the Exemplary</c> (adds two mana)
*<c>Zaxara, the Exemplary</c> (adds two mana)
}}
}}
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*<c>Black Lotus</c>
*<c>Black Lotus</c>
*<c>Blacker Lotus</c> (not tournament-legal)
*<c>Blacker Lotus</c> (not tournament-legal)
*<c>Blighted Burgeoning</c>
*<c>Bonder's Ornament</c>
*<c>Bonder's Ornament</c>
*<c>Celestial Prism</c>
*<c>Celestial Prism</c>
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*<c>Fellwar Stone</c> (that a land an opponent controls could produce)
*<c>Fellwar Stone</c> (that a land an opponent controls could produce)
*<c>Firemind Vessel</c> (two of different colors)
*<c>Firemind Vessel</c> (two of different colors)
*<c>Flywheel Racer</c> (if a creature)
*<c>Fountain of Ichor</c>  
*<c>Fountain of Ichor</c>  
*<c>Gemstone Array</c>
*<c>Gemstone Array</c>
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*{{card|Icy Manalith}}
*{{card|Icy Manalith}}
*<c>Implements of Sacrifice</c>
*<c>Implements of Sacrifice</c>
*<c>Inherited Envelope</c>
*<c>Jack-in-the-Mox</c> (not tournament-legal)
*<c>Jack-in-the-Mox</c> (not tournament-legal)
*<c>Jack-o'-Lantern</c>
*<c>Jack-o'-Lantern</c>
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*<c>Meteorite</c>
*<c>Meteorite</c>
*<c>Mimic</c>
*<c>Mimic</c>
*<c>Model of Unity</c>
*<c>Mox Amber</c> (only color of [[Legendary]] creatures and/or [[Planeswalker]]s)
*<c>Mox Amber</c> (only color of [[Legendary]] creatures and/or [[Planeswalker]]s)
*<c>Mox Diamond</c>
*<c>Mox Diamond</c>
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*<c>Patriar's Seal</c>
*<c>Patriar's Seal</c>
*<c>Pentad Prism</c>
*<c>Pentad Prism</c>
*<c>Phial of Galadriel</c>
*<c>Phyrexian Altar</c>
*<c>Phyrexian Altar</c>
*<c>Phyrexian Atlas</c>
*<c>Phyrexian Atlas</c>
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*<c>Tome of the Guildpact</c>
*<c>Tome of the Guildpact</c>
*[[Treasure]] tokens
*[[Treasure]] tokens
*<c>Urn of Godfire</c>
*<c>Vessel of Endless Rest</c>
*<c>Vessel of Endless Rest</c>
*<c>Vexing Puzzlebox</c>
*<c>Vexing Puzzlebox</c>
*<c>Wizard's Rockets</c>
}}
}}


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*<c>Grafted Growth</c> (two mana of any one color)
*<c>Grafted Growth</c> (two mana of any one color)
*<c>Karametra's Favor</c>
*<c>Karametra's Favor</c>
*<c>Lithoform Blight</c>  
*<c>Leyline Immersion</c> (five in any combination of colors)
*<c>Lithoform Blight</c>
*<c>Mana Bloom</c> (remove a charge counter from it)
*<c>Mana Bloom</c> (remove a charge counter from it)
*<c>Multani's Harmony</c>
*<c>Multani's Harmony</c>
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{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*<c>Chandra, Hope's Beacon</c>
*<c>Chandra, Hope's Beacon</c>
}}
===Planes===
{{columns-list|colwidth=15em|
*<c>The Fertile Lands of Saulvinia</c>
}}
}}



Latest revision as of 16:36, 22 January 2024

Mana fixing refers to the process of ensuring that the correct lands or sources of mana are played in order to be used for the cards in one's hand.

Description

A deck for a starting player is usually one or two-colored, and for them the set of basic lands will usually suffice. However, as decks get more complex and colorful, a player may have to branch out into different sources, like nonbasic lands, artifacts or certain creatures. For instance, a Birds of Paradise can be used to ensure that a player has access to a color other than green (which was used to play the birds).[1][2][3][4] For the Limited player, the basic lands are on the low end of acceptable, so fixing is also important there.

Cards that can produce any color mana

This list was last updated as of Modern Horizons 3.

Lands

Creatures

Artifacts

Enchantments

Instants

Sorceries

Planeswalkers

Planes

Conspiracies

(Not tournament legal)

Cards which remove the need for mana fixing

Main article: Mana washing

See also

References

  1. Mark Rosewater (March 23, 2009). "Mana with All the Fixin's". magicthegathering.com. Wizards of the Coast.
  2. Devin Low (May 25, 2007). "The Dark Side of Mana Fixers". magicthegathering.com. Wizards of the Coast.
  3. Tom LaPille (March 27, 2009). "Fixing the Environment". magicthegathering.com. Wizards of the Coast.
  4. Sam Stoddard (July 5, 2013). "Standard Mana Fixing". magicthegathering.com. Wizards of the Coast.