Card
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Description
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Insult (Amonkhet)
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Aftermath Frame: First Half (Wide Aspect)
Setting: Amonkhet
Color: Red spell
Location: Not important
Action: We'd like this piece, together with "Injury," to form a single piece of art broken across two moments. This part, "Insult," shows a minotaur warrior bellowing. His roar emanates out as glowing hieroglyphics (see reference packet), and the hieroglyph runes continue into "Injury."
Focus: The minotaur and his roared hieroglyphics
Mood: A war bellow that can inflict real damage.[1]
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Injury (Amonkhet)
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Aftermath Frame: Second Half
Setting: Amonkhet
Color: Red spell
Location: Not important
Action: This piece, together with "Insult," form a single piece of art broken across two moments. This part, "Injury," is when the magical hieroglyphics from "Insult" crash into another warrior, perhaps a Naga. The Naga puts up his arms to try to shield himself from the mystical attack.
Focus: The hieroglyphics striking their target.
Mood: These words have the power to harm.[1]
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Protection of the Hekma (Amonkhet)
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Setting: Amonkhet
Color: White spell
Location: Just inside the Hekma, the forcefield barrier that encloses the entire city-state
Action: Show a scene that illustrates what it's like to be just inside the Hekma forcefield. The forcefield shimmers with magic, but the barrier itself is otherwise invisible. Sand dunes from the desert wastes beyond are piled up against the barrier, and a horde of desiccated mummies bump against it, mindlessly drawn by hunger. On this side of the barrier, the city-state is lush and calm.
Focus: The shimmering Hekma barrier is the most important element here.
Mood: Contrast of danger outside and safety inside.[1]
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Lay Claim (Amonkhet)
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Setting: Amonkhet
Color: Blue spell
Location: Any place in the city-state with monuments in the background
Action: This spell represents the blue god Kefnet demonstrating his divine power by reaching down and grabbing a fearsome creature. Show a dragon that is being snatched up by the back of its neck, as if it were a puppy being grabbed by its scruff. Kefnet's hand looks huge, perfect, softly glowing in its divinity.
Focus: The action of grabbing is the main focus here—the contact point between Kefnet's hand and the dragon he's laying claim to.
Mood: What mortals think is huge is mere child's play to a god.[1]
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Divert (Amonkhet Invocations)
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Setting: Amonkhet
Color: Blue spell
Location: Exterior city-state shot with waterfalls
Action: In this shot, an ibis-headed vizier uses his magical power to divert the water of a waterfall. He hovers in the air where the water should be cascading down upon him, but instead the water continues onward in defiance of gravity. The vizier has his hands raised, and wisps of blue energy rise from his fingers to carry the water forward.
Focus: The gravity-defying water.
Mood: Awesome power that defies nature.[1]
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Mind Twist (Amonkhet Invocations)
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Setting: Amonkhet
Color: Black spell
Location: An expanse of dunes in the desert
Action: The intent of this piece is to display a person's sanity shattering from wandering in the desert. To accomplish this, show a human male at the foot of a steep dune. He is small in the frame and his shadow stretches up the side of the dune. Halfway up, the shadow peels off the dune to become corporeal. It has the appearance of the monster on p. 128A. With one of its spindly arms, it reaches toward the human to poke him in the forehead. The human grabs his head in agony.
Focus: The shadow lifting off the of surface of the dune.
Mood: Surreal and disturbing.[1]
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Timeless Witness (Modern Horizons 2)
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Intent: We’d like to re-imagine the Eternal Witness as an initiate on Amonkhet.[2]
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