Bretagard
Bretagard | |
---|---|
Information | |
Plane | Kaldheim |
Status | Perpetually in conflict |
Bretagard is one of the ten realms of the plane of Kaldheim. It is the realm of the humans.[1]
Description
Bretagard is a land of sprawling grasslands and a vast, ancient forest, surrounded by a perilous, storm-tossed sea.
The clans
The five human clans of Bretagard are perpetually in conflict with one another, but are able to keep the peace by the "Code of Clans". Their ships are long and trim, inscribed with tales of glorious battle and cunning victory, and glide over the waves like the drakes and serpents carved into their prows.
- the Beskir (). Enforcers of the Code of Clans.
- the Omenseekers (). Legendary explorers, seeking the thrill of discovery.
- the Skelle ().
- the Tuskeri ().
- the Kannah ().
Know locations
- The Skelle Mire, a dreary swamp where a light is never a good sign.[2]
- Sevalgr, a small fishing village.[3]
- The Aldergard forest.
- The Kirda Pillars.
Bretagard terms
- "Hersir" — a local commander.
In-game references
- Referred to:
Trivia
- Bretagard is based on Midgard, the name for Earth in Norse mythology.
Notes and references
- ↑ Kaldheim Fest (Video). Magic: The Gathering. YouTube.
- ↑ Flavor text for Darkbore Pathway
- ↑ Roy Graham (September 25, 2020). "Episode 1: Travelers". magicthegathering.com. Wizards of the Coast.