Journey to the Eye

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Journey to the Eye
[[File:{{#setmainimage:JourneyToTheEye.jpg}}|250px]]
Publication information
Publisher Wizards of the Coast
Publication period September 17 - October 1, 2009
URL Journey to the Eye
Creative team
Writer(s) Jenna Helland, Brady Dommermuth, Doug Beyer
Art director Jeremy Jarvis
Illustrator(s) Nic Klein
Letterer(s) Jino Choi
Preceded By
Fuel for the Fire
Followed By
Awakenings

Journey to the Eye is a webcomic about Chandra and Sarkhan Vol. It was originally published in three parts in September and October 2009.

Part 1

Affa Town, Akoum Mountains, Zendikar.
Chandra Nalaar visits the Akoum Expeditionary House and asks the owner Sachir if he can provide a guide to Anowon's basecamp. Sachir guesses that Chandra has found some cryptic relic and wants to ask the self-proclaimed ruin expert Anowon about its significance. He warns her that the route to the basecamp is fraught with danger: the spike fields are bad and the drakes of Windblast Gorge can rip het to shreds before she can bat an eyelash. On top of that, Zendikar will make her magic go wild and the Roil will get worse the higher she climbs. After assuring him that she needs a guide and not a protector, and paying him, Sachir provides Chandra with the help of Urdom. The legendary warrior of Tazeem comes with good recommendations: it is said that he killed the hydra of the Vastwood with his bare hands, and that he climbed the Kazandu Sky Cliffs without a robe.

Despite his reputation, Urdom is quickly killed in the spike fields by a firespitting rock lizard. Chandra returns to the expeditionary house, and pays for two new guides: Mira and Tau, kor hookmasters from Ondu. The pair is said to have led dozens of expeditions through the rubble of the Sky Ruin and to have rappeled to the bottom of the bottomless shaft. Sachir assures Chandra that the kor watch out for each other and will treat her as family. Unfortunately, the kor are quickly killed in an attack by a swarm of jagwasps and Chandra has to go back again. Her next guide is Ilvoro, an esteemed lullmage from Halimar. They get caught in a Roil tempest and perishes. Chandra is saved by Ilvoro's Stonework Puma, and has to retreat once again. Clean out of experienced guides, Sachir offers the service of the Gurgel brothers, four goblins who are new to the game. Gonka falls prey to a tentacled monstrosity, Torke gets crushed by a fallen rock and Larke gets caught by a giant flesh-eating plant. But the fourth brother, Gurg, finally manages to bring Chandra to the camp of the League of Anowon. After being rewarded by Chandra, and unnoticed by her, Gurg falls prey to a wurm.

Chandra scouts the camp, but it seems to be dilapidated and abandoned. She then meet Anowon himself, who declares that her journey had been a wasted effort.

External links