Fourth Edition
Fourth Edition is a Core Set that was released in 1995.
Set details
Fifty-one cards were removed from the Revised Edition and 122 cards from previous expansions (Legends and The Dark) were added.
Cards were available from May 3, 1995 well past the end of the run in April 1997.
The print run is estimated at 500 million cards.
Card Changes
- A copyright notice '©' now appears on the bottom.
- The tap symbol changed to a curved arrow symbol, with a black rectangle representing the tapping card behind it.[1]
Cycles
4th Edition has 5 cycles.
- Circles of protection: These are each common white enchantments with the ability to prevent the next damage from a source of a color for 1 mana — Circle of Protection: White, Circle of Protection: Blue, Circle of Protection: Black, Circle of Protection: Red and Circle of Protection: Green.
- Laces: Rare instants (formerly interrupts) that permanently change the color of a permanent to a color — Purelace, Thoughtlace, Deathlace, Chaoslace and Lifelace.
- Lucky charms: Uncommon artifacts with a triggered ability that allows the controller pay 1 mana to gain 1 life when a spell of a color resolves — Ivory Cup, Crystal Rod, Throne of Bone, Iron Star and Wooden Sphere.
- Mana Batteries: Uncommon artifacts with a casting cost of and the two activated abilities ", : Put a charge counter on [this]" and ", Remove any number of charge counters from [this]: Add C to your mana pool, then add an additional C to your mana pool for each charge counter removed this way," where C is a specific color of mana. — White Mana Battery, Blue Mana Battery, Black Mana Battery, Red Mana Battery, and Green Mana Battery.
- Wards: Uncommon white Auras with enchant creature that grant protection from a color — White Ward, Blue Ward, Black Ward, Red Ward and Green Ward.
Mirrored pairs
4th Edition has 22 mirrored pairs.
- Ankh of Mishra and Dingus Egg are both rare artifacts that deal damage when a land enters or leaves play.
- Air Elemental and Earth Elemental are both uncommon Elementals with a mana cost of 3CC and a power of 4.
- Benalish Hero and Timber Wolves are both 1/1 creatures with banding and a mana cost of C.
- Castle and Orcish Oriflamme are both uncommon enchantments that conditionally affect its owner's creature's power or toughness.
- Crusade and Bad Moon are both rare enchantments with a converted mana cost of 2 and an effect to give all creatures of its color +1/+1.
- White Knight and Black Knight are both uncommon Knights with a mana cost of CC, power/toughness of 2/2, first strike and protection from the other's color.
- Blue Elemental Blast and Red Elemental Blast are both common instants (formerly interrupts) with a mana cost of C and with a modal ability to either destroy a permanent of the other's color or counter a spell of the other's color.
- Deathgrip and Lifeforce are each uncommon enchantments with an activated ability to counter a spell of the other's color for CC.
- Earthquake and Hurricane are both sorceries that have a mana cost of C and deal damage to all non-flying or flying creatures and each player.
- Feedback and Wanderlust are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their upkeeps.
- Water Elemental and Fire Elemental are both uncommon Elementals with a mana cost of 3CC and a power/toughness of 5/4.
- Holy Strength and Unholy Strength are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
- Living Lands and Kormus Bell are both rare cards that turned lands of a particular type into 1/1 creatures.
- Lord of Atlantis and Goblin King are both rare Lords that give +1/+1 and landwalk of its color to its creature type.
- Manabarbs and Power Surge are both rare red enchantments that deal damage to a player based on the number of lands he or she does or does not tap.
- Mons's Goblin Raiders and Merfolk of the Pearl Trident are both 1/1 common creatures with creature types that are affected by their respective Lords (e.g. Goblin King and Lord of Atlantis).
- Serra Angel and Sengir Vampire are both uncommon 4/4 flying creatures with a mana cost of 3CC and a combat-related ability.
- Smoke and Winter Orb both allow players to only untap one of a type of permanent each turn.
- Tsunami and Flashfires are both uncommon sorceries that have a mana cost of 3C and destroy lands of a particular enemy type.
- Wall of Bone and Wall of Brambles are both Walls with regeneration and a mana cost of 2C and a combined power/toughness of 5.
- Wall of Water and Wall of Fire are both 0/5 Walls illustrated by Richard Thomas with a silouetted figure behind a wall and the activated ability "C: [this] gets +1/+0 until end of turn."
Cards added to 4th Edition
Changes in rarity
Cards removed from Revised Edition
Misprints
- Gaea's Liege — refers to itself as Leige once in the text box.
- Segovian Leviathan — The flavor text lists Job 40:25, there is no Job 40:25. It was corrected in 5th Edition to read Job 41:1.