Transformation

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For the official double-faced card mechanic, see Transform.

Transformation is a slang term used by Magic R&D to describe the following effect: "~ is a (color) (card type) with base power and toughness P/T."[1] This mechanic is primary in blue.

Description

Transformation can be temporary, through a one-shot spell or ability that lasts for the turn, or more permanent, usually through an Aura. It overwrites the base power and toughness of the creature. This ability used to be in both blue and white, but R&D decided to focus it in blue.[1] Sometimes blue can overwrite what the creature is currently doing and just make it the "transformed" creature. The one thing that R&D has taken from blue is destroying or exiling a creature and then giving the controller of that creature a creature token as a means of flavoring transformation. That is now a white ability flavored as giving compensation for destroying/exiling the creature. This means all of blue's transformation abilities are auras or limited effects on spells or activations.[2]

Green has started to gain some use, but the general difference is that blue usually uses it as a shrinking effect like removal, whereas green uses it to pump creatures in a way that's hard to compound.

Examples

The list below assumes the affected creature will lose all abilities unless noted.

Color Name Type P/T Color Creature Type Notes
{W} Curse of Conformity Aura Curse 3/3 Loses creature types All Non-legendary creatures
Keeps abilities
{W} Darksteel Mutation Aura 0/1 Insect is an artifact creature
with Indestructible
loses all other card types
{W} Graven Dominator Creature 1/1 All creatures
Keeps abilities
{W} Harmonious Archon Creature 3/3 All Non-Archon creatures
Keeps abilities
{W} Humble Instant 0/1
{W} Humility Enchantment 1/1
{W} Minimus Containment Aura Treasure is an artifact
loses all other abilities.
{W} Mirror Entity Creature X/X Keeps abilities
Creatures controlled
{W} Overwhelming Splendor Player Aura 1/1 All creatures controlled by enchanted player
{W} Reprobation Enchantment 0/1 Coward
{W} Swift Reconfiguration Aura Vehicle Loses all other types
Gains Crew 5
{W} Taranika, Akroan Veteran Creature 4/4 Keeps abilities
Gains indestructible
{U} Awakened Awareness Aura 1/1 Keeps abilities
{U} Better Offer Sorcery X/X with Ward {1}
{U} Brine Hag Creature 0/2 All creatures that damaged the dead Brine Hag
Keeps abilities
Permanent effect without a marker
{U} Dance of the Skywise Instant 4/4 {U} Dragon Illusion with Flying
{U} Deep Freeze Aura 0/4 {U}+ Wall+ with Defender
{U} Diminish Instant 1/1 Keeps abilities
{U} Eccentric Apprentice Creature 1/1 {U} Bird with Flying
{U} Frogify Aura 1/1 {U} Frog
{U} Gift of Tusks Instant 3/3 {G} Elephant
{U} Ichthyomorphosis Aura 0/1 {U} Fish
{U} Illusory Wrappings Aura 0/2 Keeps abilities
{U} In Too Deep Aura {C} Clue Gains Clue text, loses all other abilities
{U} Kasmina's Transmutation Aura 1/1
{U} Majestic Metamorphosis Instant 4/4 Angel artifact Gains Flying
{U} Mass Diminish Sorcery 1/1
{U} Mercurial Transformation Sorcery - Lesson 1/1 or 4/4 {U} Frog or Octopus Loses abilities
{U} Mordenkainen's Polymorph Instant 4/4 {U} Dragon Keeps abilities
Flying
{U} Octavia, Living Thesis Creature 8/8 Keeps abilities
{U} Octopus Umbra Aura 8/8 Gains a tapping ability
Keeps abilities
{U} Ovinize Instant 0/1
{U} Phantasmal Form Instant 3/3 {U}+ Illusion+ with Flying
{U} Polymorphist's Jest Instant 1/1 {U} Frog
{U} Poppet Factory Artifact 3/3 Loses abilities
{U} Reduce in Stature Aura 0/2 Keeps abilities
{U} Serendib Sorcerer Creature 0/2 Keeps abilities
{U} Serpentine Ambush Instant 5/5 {U} Serpent Keeps abilities
{U} Sludge Monster Creature 2/2 Loses abilities
{U} Startling Development Instant 4/4 {U} Serpent Keeps abilities
{U} Suit Up Instant 4/5 Artifact Creature Keeps abilities
{U} Symmetry Mage Creature 2/X Keeps abilities
X is target's toughness
{U} A-Symmetry Mage Creature 3/X Keeps abilities
X is target's toughness
{U} Turn Instant 0/1 {R} Weird
{U} Turn to Frog Instant 1/1 {U} Frog
{U} Vedalken Humiliator Creature 1/1
{U} Warkite Marauder Creature 0/1
{U} Will Kenrith Planeswalker 0/3
{U} Will, Scholar of Frost Planeswalker 0/2
{U} Wings of Velis Vel Instant 4/4 All types Keeps abilities
Gains flying
{U} Witness Protection Aura 1/1 {G/W} Citizen Loses abilities
Name becomes Legitimate Businessperson
{B} Blade of the Oni Equipment - Demon 5/5 {B} Demon Keeps abilities
Gains Menace
{B} Sorceress Queen Creature 0/2 Keeps abilities
{B} Sudden Spoiling Instant 0/2 Creatures target player control
{B} Withercrown Aura 0/X Keeps abilities
X is target's toughness
{R} Creepy Puppeteer Creature 4/3 Keeps abilities
{G} Allosaurus Shepherd Creature 5/5 Dinosaur+ Keeps abilities, affects all Elves controlled
{G} Belt of Giant Strength Equipment 10/10
{G} Creeperhulk Creature 5/5 Keeps abilities
Gains trample
{G} Cycle of Life Enchantment 0/1 Keeps abilities
Only on your creature that entered that turn
{G} Druid of the Moon Circle Creature 4/2 Bear Loses all other creature types
{G} Exuberant Wolfbear Creature X/Y X/Y is Wolfbear's stats
Keeps abilities
Target Human controlled
{G} Gigantiform Aura 8/8 Keeps abilities
Gains trample
{G} Gigantomancer Creature 7/7 Keeps abilities
{G} Halsin, Emerald Archdruid Creature 4/4 {G} Bear Keeps abilities, types, and colors
{G} Jolrael, Mwonvuli Recluse Creature X/X X is cards in hand
Keeps abilities
All creatures controlled
{G} Kenrith's Transformation Aura 3/3 {G} Elk
{G} Lignify Tribal Aura 0/4 Treefolk
{G} Scale Up Sorcery 6/4 {G} Wurm Keeps abilities
{G} Singing Tree Creature 0/X Keeps abilities
Attacking creature's toughness unchanged
{G} Voice of the Vermin Creature 4/4 Keeps abilities
{G} Werewolf Pack Leader Creature 5/3 Keeps abilities
Gains Trample
Loses Human
{G} Wild Shape Instant 1/3 or 1/5 or 3/3 Turtle or Spider or Elephant Hexproof or Reach or Trample
{W}{U} Aven Mimeomancer Creature 3/1 Keeps abilities
Gains flying
Uses feather counters
{W}{U} Godhead of Awe Creature 1/1 Keeps abilities
All other creatures
{U}{B} Inkfathom Witch Creature 4/1 Keeps abilities
Unblocked creatures
{U}{R} Dragonshift Instant 4/4 {U}{R} Dragon with Flying
{B}{G} Vhati il-Dal Creature X/1 or 1/X X is the original creature's stat
Keeps abilities
{G}{U} Biomass Mutation Instant X/X Keeps abilities
All creatures controlled
{G}{U} Oko, the Trickster Planeswalker 10/10 Keeps abilities
All creatures controlled
Gains trample
{G}{U} Oko, Thief of Crowns Planeswalker 3/3 {G} Elk Also hits artifacts
Permanent effect with no reminding marker
{G}{U} Oko's Hospitality Sorcery 3/3 Keeps abilities
All creatures controlled
{G}{U} Omnibian Creature 3/3 Frog Keeps abilities
{G}{U} Snakeform Instant 1/1 {G} Snake
{G}{U} The Bears of Littjara Enchantment 4/4 Any number of shapeshifters
Keeps abilities
{G}{U} Square Up Instant 4/4 Keeps abilities
{G}{U} Tanazir Quandrix Creature X/Y X/Y is Tanazir's stats
Keeps abilities
{R}{G}{W} Minsc, Beloved Ranger Creature X/X Giant in addition Keeps abilities
{G}{W}{U} Storvald, Frost Giant Jarl Creature 7/7 or 1/1
{U}{B}{R} Hostile Takeover Sorcery One becomes 1/1; another becomes 4/4 Keeps abilities
{W}{U}{B} Obscura Confluence Aura 1/1 Keeps abilities
{C} Island of Wak-Wak Land 0/X Keeps abilities
Only flying creatures
X is target's toughness
{C} Mimic Artifact - Treasure 3/3

References

  1. a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.