Shard

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For the cosmological phenomenon, see Shard of the Twelve Worlds.
For the token, see Shard (subtype).

A shard, or arc, is a series of three colors in an unbroken chain on the color pie.[1] The middle color in a shard is its primary color, allied to both of the shard's other colors.

Description

Prior to the official naming, Invasion block was the first multicolored set with some three-colored themes. Invasion and Planeshift were headlined by shard-colored Dragons as a reward for stretching the allied-color drafting. There were three cycles with the dragon's names, with four other cycles with [word]-Scape (Sun, Storm, Night, Thunder, and Thorn) as a name for the shards. These names did not stick, and three-colour spells were not developed further for many years.

The official term "shards" was established in the 2008 expansion Shards of Alara.[2] It depicts the plane of Alara divided into five shards, each having only three of the five colors of mana. Each shard has its own flavor and gameplay mechanic related to its place in the color pie.[3]

Bant

Bant ({G}{W}{U}) features the Exalted keyword. Primary color is white.

Esper

Esper ({W}{U}{B}) features a colored artifacts theme. Primary color is blue.

Grixis

Grixis ({U}{B}{R}) features the Unearth keyword. Primary color is black.

Jund

Jund ({B}{R}{G}) features the Devour keyword. Primary color is red.

Naya

Naya ({R}{G}{W}) features a 5-power matters theme. Primary color is green.

References

  1. Mark Rosewater (2011 November 06). "On Wedge". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (2016 November 7). "A Few More Words from R&D". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (2008 September 08). "Between a Rock and a Shard Place". magicthegathering.com. Wizards of the Coast.