Nemesis

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For other uses, see Nemesis (disambiguation).
Nemesis
Set Information
Set symbol
Themes and mechanics Alternate casting costs,
Calling creatures,
Flowstone,
Laccoliths,
Mercenaries and Rebels,
Seals,
Spellshapers
Keywords/​ability words Fading
Set size 143 cards
(55 commons, 44 uncommons, 44 rares)
Expansion code NEM
Development codename Euripides

Nemesis is the second set in the Masques block. It is the 19th Magic expansion and was released on February 14, 2000.

Set details

A card of note is Ascendant Evincar. It was the first card to represent the same legendary permanent as a previous card following a major change in the character's storyline. The card was not named "Crovax, Ascendant Evincar", in order to avoid confusion over whether the "legend rule" came into effect when the Evincar and Crovax The Cursed were both in play. This policy was later dropped with the printing of Ertai, the Corrupted in Planeshift.

It continued Mercadian Masques's themes of spellshapers, rebels and mercenaries, and cards with alternative casting costs. Nemesis is generally considered to be the most powerful set of the Masques block.

Flavor and storyline

Main article: Nemesis (novel)

Critical reception and tournament impact

Several cards from the set have made marks on the tournament scene, including Blastoderm, Lin Sivvi, Defiant Hero, Parallax Wave, Accumulated Knowledge, Daze, Submerge, Tangle Wire and the five seals (for example, Seal of Fire).

Themes and mechanics

Nemesis introduced the only keyword mechanic of the Masques block, Fading. The only cards in the block with Fading appear in the Nemesis expansion. The keyword meant that cards with the ability only remained in play for a few turns, but were typically heavily discounted as a result. Many cards with fading also had activated abilities that traded the card's fade counters for various effects.

Creature types

No new creature types were introduced in this expansion.

The following creature types are used in this expansion but also appear in previous sets: Angel, Beast, Bird, Cleric, Elephant, Elf, Goblin, Golem, Hound, Hydra, Illusion, Insect, Knight, Mercenary, Merfolk, Rebel, Serpent, Ship (later changed to Human), Soldier, Spellshaper, Wall, Wurm.

Cycles

Nemesis has four cycles and 2 vertical cycles:

Vertical cycle

Mega-mega cycle

Pairs

Nemesis has the following parallel pairs:

  • Lawbringer and Lightbringer are both 2/2 Kor Rebels having a mana cost of {2}{W} with the ability of {T} and sacrificing themselves to exile a target red (Lawbringer) / black (Lightbringer) creature from the game.
  • Rackling and Viseling are both 2/2 artifact creatures having a mana cost of {4} that deal damage to your opponents based on whether they have less than 3 or more than 4 cards in their hand (respectively), which echoes the old artifacts The Rack and Black Vise. Their flavor texts also parallel to each other.
  • Stronghold Biologist and Stronghold Machinist are both Spellshapers having a mana cost of {2}{U} with an activated ability (costing {U}{U}) to counter either creature spells or non-creature spells. Their flavor texts also parallel to each other, as well as the card art being a single image divided between the two cards.

Matched pairs

Nemesis has no matched pairs.

Mirrored pairs

Nemesis has no mirrored pairs.

Reprinted cards

Functional reprints

Nemesis has one functional reprint:

Preconstructed decks

Theme decks

The pre-constructed theme decks are: Template:Theme decks

Notes

References

External links