Ninth Edition: Difference between revisions
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==Rules changes== | ==Rules changes== | ||
Ninth Edition core set introduces [[Aura|Auras]], a new name for a kind of card that's been around since the beginning of the Magic game. An Aura is just a type of enchantment that's attached to another permanent in play. | |||
==Creature types== | ==Creature types== | ||
The creature types of many cards in the | The creature types of many cards in the Ninth Edition core set have been updated to sync them up with the conventions used in the [[Kamigawa (block)]] and the [[Ravnica: City of Guilds]] set. Most of the changes revolved around the "race-class" model, wherein most sentient creatures have both a species and a job. <c>Samite Healer</c>, for example, was changed from a Cleric to a Human Cleric, and <c>Raging Goblin</c> changed from Goblin to Goblin Berserker. Every artifact creature that didn't have a type before was given one; <c>Dancing Scimitar</c> is now a Spirit and Ornithopter is a Thopter. A lot of cards with old obscure types have been updated to have ones that make a little more sense. <c>Clone</c> is now a Shapeshifter, for instance, and the Lords such as <c>Elvish Champion</c> were given types to match their art. | ||
In addition, the creature type of the token created by <c>Rukh Egg</c>'s ability has changed from Rukh to Bird. | In addition, the creature type of the token created by <c>Rukh Egg</c>'s ability has changed from Rukh to Bird. | ||
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Note that the following creature types have been eliminated: Behemoth, Clone, Force, Hell's-Caretaker, Monkey, Nekrataal, Rukh, and Will-o'-the-Wisp. | Note that the following creature types have been eliminated: Behemoth, Clone, Force, Hell's-Caretaker, Monkey, Nekrataal, Rukh, and Will-o'-the-Wisp. | ||
==Equipment== | ==Equipment== | ||
Ninth Edition is the fist core set to include the [[artifact]] [[subtype]] [[Equipment]]. Each equipment moved up in rarity when added to Ninth Edition. | |||
==Core game cards== | ==Core game cards== | ||
[[Image:EagerCadet.jpg|right]] | [[Image:EagerCadet.jpg|right]] |
Revision as of 22:36, 1 March 2008
Template:Expansion Ninth Edition (9th Edition) is a Core Set that was released on July 29, 2005. With Ninth Edition, came a change to the fat pack.[1] The fat pack now was two boxes with card dividers and a mini-poster built into the reverse of the card box wrapper.
Rules changes
Ninth Edition core set introduces Auras, a new name for a kind of card that's been around since the beginning of the Magic game. An Aura is just a type of enchantment that's attached to another permanent in play.
Creature types
The creature types of many cards in the Ninth Edition core set have been updated to sync them up with the conventions used in the Kamigawa (block) and the Ravnica: City of Guilds set. Most of the changes revolved around the "race-class" model, wherein most sentient creatures have both a species and a job. Samite Healer, for example, was changed from a Cleric to a Human Cleric, and Raging Goblin changed from Goblin to Goblin Berserker. Every artifact creature that didn't have a type before was given one; Dancing Scimitar is now a Spirit and Ornithopter is a Thopter. A lot of cards with old obscure types have been updated to have ones that make a little more sense. Clone is now a Shapeshifter, for instance, and the Lords such as Elvish Champion were given types to match their art.
In addition, the creature type of the token created by Rukh Egg's ability has changed from Rukh to Bird.
In general, the creature types of older cards are updated only as they're reprinted.
Note that the following creature types have been eliminated: Behemoth, Clone, Force, Hell's-Caretaker, Monkey, Nekrataal, Rukh, and Will-o'-the-Wisp.
Equipment
Ninth Edition is the fist core set to include the artifact subtype Equipment. Each equipment moved up in rarity when added to Ninth Edition.
Core game cards
The English and Japanese core games (the two-player game box designed for new Magic players) contain nine cards that don't appear in Ninth Edition booster packs. These cards have collector numbers that start with S, and they use the Ninth Edition expansion symbol. All of these cards are part of the Ninth Edition core set and are legal for play in all tournaments in which the Ninth Edition core set is legal.
- S1 Eager Cadet (with new creature types: Human Soldier)
- S2 Vengeance
- S3 Coral Eel
- S4 Giant Octopus
- S5 Index
- S7 Vizzerdrix
- S8 Goblin Raider (with new creature types: Goblin Warrior)
- S9 Enormous Baloth
- S10 Spined Wurm
Note that there isn't a card numbered S6/10.
Cycles
- "Lucky Charms" artifacts — Each costing File:Mana2.gif and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played: Angel's Feather, Demon's Horn, Dragon's Claw, Kraken's Eye and Wurm's Tooth (Reprinted from Darksteel).
- Painlands
- Allied colored painlands: Adarkar Wastes, Brushland, Underground River, Sulfurous Springs, and Karplusan Forest are each rare lands with ": add 1 to your mana pool. : Add C or D to your mana pool. [This] deals 1 damage to you." C and D are allied colors of mana. These lands are called painlands because their use for colored mana is "painful," referring to the damage they do to you.
- Enemy colored painlands: Battlefield Forge, Caves of Kilios, Llanowar Wastes, Shivan Reef, and Yavimaya Coast are each rare lands with ": Add 1 to your mana pool. : Add E or F to your mana pool. [This] deals 1 damage to you." E and F are enemy colors of mana.
Cards added to 9th Edition
Theme decks
The preconstructed theme decks are: Template:Theme decks