Revised Edition: Difference between revisions
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The artifact types [[Mono]] and [[Poly]] became obsolete, the types were removed from cards that had them. | The artifact types [[Mono]] and [[Poly]] became obsolete, the types were removed from cards that had them. | ||
Due to the printing process, it is possible to get [[basic land]] cards in an [[uncommon]] or [[common]] card slot. The chance is approximately 21.5% for uncommons and 38.02% for commons. This is because they put lands on all the uncommon and common sheets. | Due to the printing process, it is possible to get [[basic land]] cards in an [[uncommon]] or [[common]] card slot. The chance is approximately 21.5% for uncommons and 38.02% for commons. This is because they put lands on all the uncommon and common sheets. | ||
A production oversight resulted in the "bevel" that framed the cards to be cropped off. Also well used printing films gave the cards produced faded colors. Many players complained at the lack of quality of the set; both the card power and the look. | |||
Cards were available from mid April 1994 through mid April 1995. | Cards were available from mid April 1994 through mid April 1995. |
Revision as of 20:01, 16 November 2008
Template:Expansion Revised, as it was commonly called, is the third edition of Core Sets, as it is now known. It was released in 1994.
Set details
It was the first Core Set to "rotate" some cards out, some of which were considered to be "problem cards," and replace them with other cards from previously printed limited expansions. The expansions available at the time were Arabian Nights and Antiquities.
The artifact types Mono and Poly became obsolete, the types were removed from cards that had them.
Due to the printing process, it is possible to get basic land cards in an uncommon or common card slot. The chance is approximately 21.5% for uncommons and 38.02% for commons. This is because they put lands on all the uncommon and common sheets.
A production oversight resulted in the "bevel" that framed the cards to be cropped off. Also well used printing films gave the cards produced faded colors. Many players complained at the lack of quality of the set; both the card power and the look.
Cards were available from mid April 1994 through mid April 1995.
The print run is estimated at 500 million cards.
Cycles
- Circles of protection: These are each common white enchantments with the ability to prevent the next damage from a source of a color for — Circle of Protection: White, Circle of Protection: Blue, Circle of Protection: Black, Circle of Protection: Red and Circle of Protection: Green.
- Dual lands:
- Allied colors: Rare lands with two basic land types that each produce mana of an allied pair of colors — Tundra, Underground Sea, Badlands, Taiga and Savannah.
- Enemy colors: Rare lands with two basic land types that each produce mana of an enemy pair of colors — Scrubland, Volcanic Island, Bayou, Plateau and Tropical Island.
- Laces: Rare instants (formerly interrupts) that permanently change the color of a permanent to a certain color — Purelace, Thoughtlace, Deathlace, Chaoslace and Lifelace.
- Lucky charms: Uncommon artifacts with a triggered ability that allows the controller pay 1 mana to gain 1 life when a spell of a color resolves — Ivory Cup, Crystal Rod, Throne of Bone, Iron Star and Wooden Sphere.
- Wards: Uncommon white Auras with enchant creature that grant protection from a color — White Ward, Blue Ward, Black Ward, Red Ward and Green Ward.
Mirrored pairs
Revised has 23 mirrored pairs.
- Ankh of Mishra and Dingus Egg are both rare artifacts that deal damage when a land enters or leaves play.
- Air Elemental and Earth Elemental are both uncommon Elementals with a mana cost of CC and a power of 4.
- Benalish Hero and Timber Wolves are both 1/1 creatures with banding and a mana cost of C.
- Castle and Orcish Oriflamme are both uncommon enchantments that conditionally affect a creature's power or toughness.
- Crusade and Bad Moon are both rare enchantments with a converted mana cost of 2 and an effect to give all creatures of its color +1/+1.
- White Knight and Black Knight are both uncommon Knights with a mana cost of CC, power/toughness of 2/2, first strike and protection from the other's color.
- Blue Elemental Blast and Red Elemental Blast are both common instants (formerly interrupts) with a mana cost of C and with a modal ability to either destroy a permanent of the other's color or counter a spell of the other's color.
- Braingeyser and Mind Twist are both rare sorceries that cause target player to draw or discard cards.
- Deathgrip and Lifeforce are each uncommon enchantments with an activated ability to counter a spell of the other's color for CC.
- Earthquake and Hurricane are both sorceries that have a mana cost of C and deal X damage to all non-flying or flying creatures and each player.
- Feedback and Wanderlust are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their upkeeps.
- Water Elemental and Fire Elemental are both uncommon Elementals with a mana cost of CC and a power/toughness of 5/4.
- Holy Strength and Unholy Strength are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
- Living Lands and Kormus Bell are both rare cards that turned lands of a particular type into 1/1 creatures.
- Lord of Atlantis and Goblin King are both rare Lords that give +1/+1 and landwalk of its color to its creature type.
- Manabarbs and Power Surge are both rare red enchantments that deal damage to a player based on the number of lands he or she does or does not tap.
- Mons's Goblin Raiders and Merfolk of the Pearl Trident are both 1/1 common creatures with creature types that are affected by Lord of Atlantis and Goblin King.
- Phantom Monster and Roc of Kher Ridges are both 3/3 creatures with flying and a mana cost of C.
- Serra Angel and Sengir Vampire are both uncommon 4/4 flying creatures with a mana cost of CC and a combat-related ability.
- Smoke and Winter Orb both allow players to only untap one of a type of permanent each turn.
- Tsunami and Flashfires are both uncommon sorceries that have a mana cost of C and destroy lands of a particular enemy type.
- Wall of Bone and Wall of Brambles are both Walls with regeneration and a mana cost of C.
- Wall of Water and Wall of Fire are both 0/5 Walls illustrated by Richard Thomas with a silouetted figure behind a wall and the activated ability "C: [this] gets +1/+0 until end of turn."
Cards added to Revised Edition
Changes in rarity
Cards removed from Unlimited
Summer Magic
Summer Magic refers to a printing of Revised Edition that was to be destroyed because of numerous errors in the printing. Some of the cards survived and were released, and booster packs from this edition are extremely rare.
This printing was mentioned in the Ask Wizards for August 13, 2003:
“ | The rarest misprints, and among the rarest Magic cards in existence, are those blue Hurricanes. They're from a printing nicknamed 'Summer Magic.' In the summer of '94, Wizards realized one printing of Revised had severe mistakes, with the art almost too dark to see on many cards. Wizards recalled the entire print run and had them all destroyed. Well, almost all of them. About four cases (40 display boxes) accidentally made it to the public in the UK and Tennessee. Today a Summer Magic Birds of Paradise is worth well over a thousand dollars.[1] | ” |
Misprints
- Onulet — Incorrect artist is listed, it should be Anson Maddocks.
- Plateau — Incorrect artist is listed, it should be Cornelius Brudi.
- Serendib Efreet — Printed with a green background and the picture of the Ifh-Biff Efreet. It still has the proper casting cost and text, however.