Bretagard: Difference between revisions
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===Know locations=== | ===Know locations=== | ||
*The '''Feltmark''', aplain of rolling grasslands | |||
* The '''Skelle Mire''', a dreary swamp where a light is never a good sign.<ref>Flavor text for <c>Darkbore Pathway</c></ref> | * The '''Skelle Mire''', a dreary swamp where a light is never a good sign.<ref>Flavor text for <c>Darkbore Pathway</c></ref> | ||
* '''Sevalgr''', a small fishing village.<ref>{{DailyRef|magic-story/episode-1-travelers-2021-01-07|Episode 1: Travelers|[[Roy Graham]]|September 25, 2020}}</ref> | * '''Sevalgr''', a small fishing village.<ref>{{DailyRef|magic-story/episode-1-travelers-2021-01-07|Episode 1: Travelers|[[Roy Graham]]|September 25, 2020}}</ref> |
Revision as of 11:27, 8 January 2021
Bretagard | |
---|---|
Information | |
Plane | Kaldheim |
Status | Perpetually in conflict |
Bretagard is one of the ten realms of the plane of Kaldheim. It is the realm of the humans.[1]
Description
Bretagard is a land of sprawling grasslands and a vast, ancient forest, surrounded by a perilous, storm-tossed sea.
The clans
The five human clans of Bretagard are perpetually in conflict with one another, but are able to keep the peace by the "Code of Clans".
The Beskir
The Defenders of the Code ()
Although never reaching beyond the grassland of the Feltmark, the lawspeaker clerics maintain peace and order among the clans of Bretagard. They have taken upon themselves the honor (and struggle) of enforcing the Code of Clans.
The Omenseekers
The Navigators ()
Legendary explorers, seeking the thrill of discovery. With skilled navigators and sleek longships they control the sea. The ships are long and trim, inscribed with tales of glorious battle and cunning victory, and glide over the waves like the drakes and serpents carved into their prows.
The Skelle
The Raiders ()
Shrouded in an aura of supernatural mystery, the Skelle conquer the settlements of other clans and collect tribute from their citizens. They have broken the Code of the Clans and are no longer bound by it.
The Tuskeri
The Hedonists ()
To be part of the Tuskeri clan is to think only of greatness. They care for next to nothing except performing epic feats, and then boasting about them in outlandish tales.
The Kannah
The Wanderers ()
Cursed to be eternal nomad in the Aldergard forest, the Kannah wander in search of redemption and a path that will lead them to the warrior's paradise of Starnheim.
Know locations
- The Feltmark, aplain of rolling grasslands
- The Skelle Mire, a dreary swamp where a light is never a good sign.[2]
- Sevalgr, a small fishing village.[3]
- The Aldergard forest.
- The Kirda Pillars.
Bretagard terms
- "Hersir" — a local commander.
In-game references
- Referred to:
Trivia
- Bretagard is based on Midgard, the name for Earth in Norse mythology.
Notes and references
- ↑ Kaldheim Fest (Video). Magic: The Gathering. YouTube.
- ↑ Flavor text for Darkbore Pathway
- ↑ Roy Graham (September 25, 2020). "Episode 1: Travelers". magicthegathering.com. Wizards of the Coast.