Bretagard: Difference between revisions
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===Know locations=== | ===Know locations=== | ||
* The '''Skelle Mire''', a dreary swamp where a light is never a good sign.<ref>Flavor text for <c>Darkbore Pathway</c></ref> | |||
* '''Sevalgr''', a small fishing village.<ref>{{DailyRef|magic-story/episode-1-travelers-2021-01-07|Episode 1: Travelers|[[Roy Graham]]|September 25, 2020}}</ref> | |||
* The '''Aldergard forest'''. | |||
===Bretagard terms=== | ===Bretagard terms=== |
Revision as of 09:17, 8 January 2021
Bretagard | |
---|---|
Information | |
Plane | Kaldheim |
Status | Perpetually in conflict |
Bretagard is one of the ten realms of the plane of Kaldheim. It is the realm of the humans.[1]
Description
The clans
The five human clans are perpetually in conflict with one another, but are able to keep the peace by the "Code of Clans". Their ships are long and trim, inscribed with tales of glorious battle and cunning victory, and glide over the waves like the drakes and serpents carved into their prows.
- the Beskir (). Enforcers of the Code of Clans.
- the Omenseekers ().
- the Skelle ().
- the Tuskeri ().
- the Kannah ().
Know locations
- The Skelle Mire, a dreary swamp where a light is never a good sign.[2]
- Sevalgr, a small fishing village.[3]
- The Aldergard forest.
Bretagard terms
- "Hersir" — a local commander.
In-game references
- Referred to:
Trivia
- Bretagard is based on Midgard, the name for Earth in Norse mythology.
Notes and references
- ↑ Kaldheim Fest (Video). Magic: The Gathering. YouTube.
- ↑ Flavor text for Darkbore Pathway
- ↑ Roy Graham (September 25, 2020). "Episode 1: Travelers". magicthegathering.com. Wizards of the Coast.