Polymorph: Difference between revisions

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The effect is currently [[primary]] in [[red]] and secondary in [[blue]].<ref>{{DailyRef|making-magic/odds-ends-core-set-2021-2020-06-29|Odds & Ends: Core Set 2021|[[Mark Rosewater]]|June 29, 2020}}</ref> For a long time, this ability was a blue thing. When [[R&D]] was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once. <c>True Polymorph</c> has been moved to red.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/665581528048353280/you-said-the-key-to-blues-transformations-now-is|October 20, 2021}}</ref>
The effect is currently [[primary]] in [[red]] and secondary in [[blue]].<ref>{{DailyRef|making-magic/odds-ends-core-set-2021-2020-06-29|Odds & Ends: Core Set 2021|[[Mark Rosewater]]|June 29, 2020}}</ref> For a long time, this ability was a blue thing. When [[R&D]] was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once. <c>True Polymorph</c> has been moved to red.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/665581528048353280/you-said-the-key-to-blues-transformations-now-is|October 20, 2021}}</ref>


Another related effect that is in-between this and [[Transformation]] is when the target is replaced with a token, termed as "compensation". This effect was primary in blue, and now primary in white after being secondary.<ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref> It has also appeared twice in red, and has appeared four times in green, even though the original card (<c>Beast Within</c>) has been an oft-cited break<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/187846112823/|title=Why is Beast Within a break but Kenrith's Transformation only a bend?|2019-09-20}}</ref>. Another effect that is one step removed from this, blending it with [[imprisoning]], is when a permanent exiles a target, and the token is created for the target's owner when the imprisoning permanent is removed. This has appeared on two cards (<c>Baffling End</c>, <c>Skyclave Apparition</c>).
Another related effect that is in-between this and [[Transformation]] is when the target is replaced with a token, termed as "compensation". This effect was primary in blue, and now primary in white after being secondary.<ref>{{DailyRef|making-magic/mechanical-color-pie-2021-changes-2021-10-18|Mechanical Color Pie 2021 Changes|[[Mark Rosewater]]|October 18, 2021}}</ref> It has also appeared twice in red, and four times in green, even though the original card (<c>Beast Within</c>) has been an oft-cited color pie break<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/187846112823/|title=Why is Beast Within a break but Kenrith's Transformation only a bend?|2019-09-20}}</ref>. Another effect that is one step removed from this, blending it with [[imprisoning]], is when a permanent exiles a target, and the token is created for the target's owner when the imprisoning permanent is removed. This has appeared on two cards (<c>Baffling End</c>, <c>Skyclave Apparition</c>).


==List of polymorph effects==
==List of polymorph effects==
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* <c>Tibalt's Trickery</c> - spell of a different name
* <c>Tibalt's Trickery</c> - spell of a different name


==List of token-iser effects==
==List of compensation effects==
===Creatures===
===Creatures===
* <c>Afterlife</c> (1/1 white Spirit with Flying)
* <c>Afterlife</c> (1/1 white Spirit with Flying)

Revision as of 22:38, 21 February 2022

Polymorph is a slang term used by Magic R&D to describe the following effect: "{Remove} target creature. Its controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield."[1] This effect is named after the card Polymorph from Mirage.

Description

The effect is currently primary in red and secondary in blue.[2] For a long time, this ability was a blue thing. When R&D was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once. True Polymorph has been moved to red.[3]

Another related effect that is in-between this and Transformation is when the target is replaced with a token, termed as "compensation". This effect was primary in blue, and now primary in white after being secondary.[4] It has also appeared twice in red, and four times in green, even though the original card (Beast Within) has been an oft-cited color pie break[5]. Another effect that is one step removed from this, blending it with imprisoning, is when a permanent exiles a target, and the token is created for the target's owner when the imprisoning permanent is removed. This has appeared on two cards (Baffling End, Skyclave Apparition).

List of polymorph effects

Creatures

Artifacts

Permanents

Countering on the stack

List of compensation effects

Creatures

Creature or artifact

Creature or planeswalker

Artifacts or enchantments

Nonland permanent

Noncreature permanent

Permanent

Spells

  • Dovescape (X 1/1 white and blue Birds with flying, X is noncreature mana value)
  • Swan Song (2/2 blue Bird with flying)

References