Play Design: Difference between revisions

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===Current members===
===Current members===
* [[Bryan Hawley]] (founding member; manager<ref>{{DailyRef|play-design/checking-play-design-2019-04-24|Checking in With Play Design|[[Brain Hawley]]|April 24, 2019}}</ref>)
* [[Bryan Hawley]] (founding member; manager<ref>{{DailyRef|play-design/checking-play-design-2019-04-24|Checking in With Play Design|[[Bryan Hawley]]|April 24, 2019}}</ref>)
* [[Ian Duke]] (founding member; technical lead)
* [[Ian Duke]] (founding member; technical lead)
* [[Adam Prosak]] (founding member)
* [[Adam Prosak]] (founding member)

Revision as of 15:06, 24 April 2019

Play Design is a Magic R&D team solely dedicated to the health of tournament environments, to make sure that playing Magic in structured settings is as enjoyable as possible.[1][2][3]

Task

The team was introduced in 2017, after R&D had missed the copy cat combo. Play Design is primarily focused on Standard, Booster Draft and Sealed.[4][5][6][7]

Play Design has four three-month segments in the Design process, one for each play environment (with four Standard-legal sets released each year there are four distinct play environments). Each one lines up with Set Design such that the first two months are the last two months of Set Design and the last month is the set after Set Design hands off (but when there's still time to tweak numbers if necessary).[3]

Play design interacts with digital Magic — including MTG Arena and Magic Online — and how it affects the design and development of cards.[8]

Current members

Former members

Column

In June 2017, the column named Play Design replaced Latest Developments on Magicthegathering.com. It was started by Melissa DeTora,[14] but other members also contribute.

References