Fate Reforged/Intro packs: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Mtgqualitycontrol
m (→‎Grave Advantage: correcting quantity of Jungle Hollow in the deck)
(→‎Surprise Attack: Added Surprise attack desciption)
Line 183: Line 183:
==Surprise Attack==
==Surprise Attack==
'''Surprise Attack''' is a [[green]]/[[blue]] intro pack centering around the [[Temur Frontier]].
'''Surprise Attack''' is a [[green]]/[[blue]] intro pack centering around the [[Temur Frontier]].
{{cquote|Your enemies will never know what him them when you play the “Surprise Attack” deck. When most of your creatures are [[face down]] and you have mana open, opponents will be hard-pressed to attack or block effectively.


<c>Secret Plans</c> and <c>Temur War Shaman</c> are two of your most powerful cards. You have plenty of spells with [[manifest]] and creatures with [[morph]], meaning that you should have no trouble getting these cards to trigger. Temur War Shaman’s ability lets you pick off opposing creatures rapidly, which can really turn a game into a rout.
It can take a while to make the most of your stronger cards, so you’ll need to slow your opponent down. <c>Embodiment of Spring</c> can block and then accelerate your mana, both of which are quite useful. You should often use <c>Icefeather Aven</c>’s ability on the first possible opposing creature, but the [[Aven]] provides a huge advantage if you can afford to wait and return a large creature to your opponent’s hand. Cards like <c>Whisk Away</c> and <c>Singing Bell Strike</c> aren’t permanent answers to threats, but they will buy you time to set up.
If you’re looking to build on this deck’s themes, <c>Whisperwood Elemental</c> from the <i>[[Fate Reforged]]</i> set is an amazing addition. Not only does this [[Elemental]] let you manifest a card every turn, but it can also be sacrificed to punish your opponent for destroying creatures. Another card that would work well is <c>Wildcall</c>. On turn two, you can cast it to manifest a card if you have nothing else to cast, but late in the game the manifested creature becomes enormous—and the card you manifest could become anything!}}
[[File:FRF_IntroPK_5.png|300 px|right]]
[[File:FRF_IntroPK_5.png|300 px|right]]
<d title="Surprise Attack">
<d title="Surprise Attack">

Revision as of 14:17, 19 May 2017

Fate Reforged has five bicolored intro packs. [1] [2]

Unflinching Assault

Unflinching Assault is a white/black intro pack centering around the Abzan Houses.

The rares in this deck are Cruel Sadist and Dragonscale General. The alternate art foil in this deck is Dragonscale General

Cunning Plan

Cunning Plan is a blue/red intro pack centering around the Jeskai Way and Prowess.

The rares in this deck are Dragon-Style Twins and Sage-Eye Avengers. The alternate art foil in this deck is Sage-Eye Avengers.

Grave Advantage

Grave Advantage is a black/green intro pack centering around the Sultai Brood and Delve.

The rares in this deck are Hornet Queen and Archfiend of Depravity. The alternate art foil in this deck is Archfiend of Depravity.

Stampeding Hordes

Stampeding Hordes is a red/white intro pack centering around the Mardu Horde.

The rares in this deck are Deflecting Palm and Flamerush Rider. The alternate art foil in this deck is Flamerush Rider.

Surprise Attack

Surprise Attack is a green/blue intro pack centering around the Temur Frontier.

“  Your enemies will never know what him them when you play the “Surprise Attack” deck. When most of your creatures are face down and you have mana open, opponents will be hard-pressed to attack or block effectively.

Secret Plans and Temur War Shaman are two of your most powerful cards. You have plenty of spells with manifest and creatures with morph, meaning that you should have no trouble getting these cards to trigger. Temur War Shaman’s ability lets you pick off opposing creatures rapidly, which can really turn a game into a rout.

It can take a while to make the most of your stronger cards, so you’ll need to slow your opponent down. Embodiment of Spring can block and then accelerate your mana, both of which are quite useful. You should often use Icefeather Aven’s ability on the first possible opposing creature, but the Aven provides a huge advantage if you can afford to wait and return a large creature to your opponent’s hand. Cards like Whisk Away and Singing Bell Strike aren’t permanent answers to threats, but they will buy you time to set up.

If you’re looking to build on this deck’s themes, Whisperwood Elemental from the Fate Reforged set is an amazing addition. Not only does this Elemental let you manifest a card every turn, but it can also be sacrificed to punish your opponent for destroying creatures. Another card that would work well is Wildcall. On turn two, you can cast it to manifest a card if you have nothing else to cast, but late in the game the manifested creature becomes enormous—and the card you manifest could become anything!

 ”

The rares in this deck are Thousand Winds and Temur War Shaman. The alternate art foil in this deck is Temur War Shaman.

References