Alliances: Difference between revisions

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====Creature Types====
====Creature Types====


The following creature types are introduced in this expansion: Aesthir (later changed to Bird), [[Bird]], Gorilla (later changed to [[Ape]]), [[Harlequin]], [[Heretic]], Mosquito (later changed to [[Insect]]), Pigeon (later changed to Bird), [[Spy]], [[Starfish]], [[Swarm]], [[Tactician]], [[War-rider]] and [[Worm]].
The following creature types are introduced in this expansion: Aesthir (later changed to Bird), [[Bird]], Gorilla (later changed to [[Ape]]), [[Harlequin]], [[Heretic]], Mosquito (later changed to [[Insect]]), Pigeon (later changed to Bird), [[Spy]], [[Starfish]], [[Swarm]], [[Tactician]], [[War-Rider]], and [[Worm]].


The following creature types are used in this expansion but also appear in previous sets: [[Barbarian]], [[Cleric]], [[Druid]], [[Elemental]], [[Elf]], [[Gargoyle]], [[Goblin]], [[Guardian]], [[Homarid]], [[Horror]], [[Insect]], [[Keeper]], [[Knight]], [[Mercenary]], [[Merfolk]], [[Paladin]], [[Phantasm]], [[Rat]], [[Skeleton]], [[Soldier]], [[Spirit]], [[Wall]], [[Wizard]] and [[Zombie]].
The following creature types are used in this expansion but also appear in previous sets: [[Barbarian]], [[Cleric]], [[Druid]], [[Elemental]], [[Elf]], [[Gargoyle]], [[Goblin]], [[Guardian]], [[Homarid]], [[Horror]], [[Insect]], [[Keeper]], [[Knight]], [[Mercenary]], [[Merfolk]], [[Paladin]], [[Phantasm]], [[Rat]], [[Skeleton]], [[Soldier]], [[Spirit]], [[Wall]], [[Wizard]] and [[Zombie]].

Revision as of 11:59, 17 November 2006

Template:Expansion

Alliances is the eighth Magic expansion and was released in 1996 as the second set in the Ice Age block. It was sold in packs of 12 cards and was the last expansion to feature regular multiple artworks on cards. This was discontinued to ease identification of cards by their artwork, which was important to the global community as Magic was beginning to see print in languages other than English.

Mechanics & Themes

Alliances didn't introduce any new keywords, but it did introduce the popular Alternate cost mechanic, popularly referred to as "Pitch cards", that allowed you to discard cards of specific colors (sometimes with an additional life payment) to play a spell instead of paying mana. This mechanic was also used on rare cycles in the Masques block, the Betrayers of Kamigawa expansion and the Coldsnap expansion.

Alliances builds on many of the themes of the Ice Age block. Cumulative Upkeep and cantrips return, as does the allied color theme and a few new legendary creatures. The Snow mechanic, considered a failure by the design team of Alliances, was largely abandoned.

Notable Cards

  • Balduvian Horde was initially heralded as the "new Juzam Djinn," then considered the best creature in Magic, as a 5/5 for 2CC. It later proved to be only mediocre.
  • Force of Will has been an important and potent card in every format it is legal in because it can counter any spell even if its caster has no lands untapped.

Storyline

After the planeswalker Freyalise cast her World-spell, ending the Ice Age, a population long adapted to the cold had to readjust to warm weather. With the new climate came devastating floods and plagues, and the necromancer Lim-Dûl has built an army of undead bent on world domination. An alliance is formed between races to defeat Lim-Dûl and his army.

Design & Development

When designing Alliances the design team looked at the mechanics and themes of the Ice Age expansion. The Snow mechanic was considered a failure and was mostly ignored in design, although it carried great flavor for the block.

At some point, Continuity (the department responsible for the storyline) decided that Alliances would have a race of sentient gorillas. The design team thought this was a silly idea and protested by renaming all the cards in the set to have "Gorilla" in their names.

Cycles

Alliances has five cycles:

  • Replacement land cycle: Kjeldoran Outpost, Soldevi Excavations, Lake of the Dead, Balduvian Trading Post, and Heart of Yavimaya are each rare lands with "If [this] would come into play, sacrifice a (untapped) [basic land type] instead. If you do, put [this] into play. If you don't, put it into its owner's graveyard. T: add (1)C to your mana pool." and an activated ability. Words in parenthesis appear together on some of these cards. C is the same color of mana that the sacrificed basic land produced.

Creature Types

The following creature types are introduced in this expansion: Aesthir (later changed to Bird), Bird, Gorilla (later changed to Ape), Harlequin, Heretic, Mosquito (later changed to Insect), Pigeon (later changed to Bird), Spy, Starfish, Swarm, Tactician, War-Rider, and Worm.

The following creature types are used in this expansion but also appear in previous sets: Barbarian, Cleric, Druid, Elemental, Elf, Gargoyle, Goblin, Guardian, Homarid, Horror, Insect, Keeper, Knight, Mercenary, Merfolk, Paladin, Phantasm, Rat, Skeleton, Soldier, Spirit, Wall, Wizard and Zombie.

Points of Interest

  • Only Alliances and the Chronicles set were sold in packs of 12 cards.
  • Arcane Denial, with a mana cost of 1U, was later considered a mistake for making a "hard counter" too easy to splash into a deck without much blue in it. The result was the creation of a rule that all hard counters must have UU in their mana cost.
  • Ashnod's Cylix depicts a cylix in its artwork, a Greek two-handled shallow drinking cup.
  • Astrolabe depicts such a device in its artwork, which was used for navigation and astrology.
  • Bounty of the Hunt used to distribute temporary counters because the rules at the time didn't allow for a spell to target the same object more than once.
  • Force of Will's playtest name was "Gorilla, Gorilla, Gorilla, Gorilla, Gorilla, Stop That!" (the number of "Gorillas" is not clear)
  • Omen of Fire is the only member of the Two enemy color hoser cycle to be an instant and to have a non-symmetrical effect on its enemy colors (the other cards of the cycle are enchantments and have a symmetrical effect on their enemy colors).

Outside Links

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