Urza's Destiny: Difference between revisions

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==Cycles==
==Cycles==
*'''Enchanted bonus creatures''' [[vertical cycle]] {{-}} These creatures gain an ability as long as they are enchanted: (in order of rarity) <c>Fledgling Osprey</c>, <c>Metathran Elite</c>, and <c>Thran Golem</c>.  This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter (deck)|Enchanter]].
*'''Enchanted bonus creatures''' [[vertical cycle]] {{-}} These creatures gain an ability as long as they are enchanted: (in order of rarity) <c>Fledgling Osprey</c>, <c>Metathran Elite</c>, and <c>Thran Golem</c>.  This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter]].
*'''Growing creature enchantments''': <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c>, and <c>Festering Wound</c> were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref>
*'''Growing creature enchantments''': <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c>, and <c>Festering Wound</c> were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref>
*'''Legendary land''' [[mega-mega cycle]]: <c>Yavimaya Hollow</c> is the third card in this mega-mega cycle, which also includes <c>Teferi's Isle</c>, <c>Volrath's Stronghold</c>, <c>Kor Haven</c>, and <c>Keldon Necropolis</c>
*'''Legendary land''' [[mega-mega cycle]]: <c>Yavimaya Hollow</c> is the third card in this mega-mega cycle, which also includes <c>Teferi's Isle</c>, <c>Volrath's Stronghold</c>, <c>Kor Haven</c>, and <c>Keldon Necropolis</c>

Revision as of 10:37, 10 May 2008

Template:Expansion

Urza's Destiny is the eighteenth Magic expansion and was released in 1999 as the last set in the Urza block.

Urza's Destiny was the first tournament legal set to use the word "Creature" on the type line as opposed to "Summon", following the footsteps of Portal Second Age.

Themes

New themes in Urza's Destiny included the "reveal" and "lobotomy" cycles. The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards ot the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.

The "lobotomy" cards gain their nickname from the Tempest spell Lobotomy, which allowed you to look at a player's hand, choose a card, and remove all copies of that card from his or her hand, graveyard, and library. The Urza's Destiny set gives each color a specialized version of this effect.

Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).

Cycles

Famous cards

  • Donate — Donate with Illusions of Grandeur were integral pieces of the Trix decks.
  • Masticore — A 4/4 artifact creature for {4} with a drawback of discarding a card each upkeep is a very strong creature especially with the "{2}: Masticore deals 1 damage to target creature" ability.
  • Opalescence
  • Plow Under — Used in green control decks.

Reprinted cards

The following cards have been reprinted from previous sets and included in Urza's Destiny.

Theme decks

The pre-constructed theme decks are: Template:Theme decks

References

External links

Template:Set-stub