Apocalypse: Difference between revisions

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*'''Enemy-color two-drops''': Each of these common [[multicolor]] creatures is two enemy colors, has a converted mana cost of {{2}}, and shares one creature type with two other cards in the cycle based on its colors {{-}} <c>Putrid Warrior</c> ([[white]]/[[black]] soldier/[[zombie]]), <c>Goblin Legionnaire</c> (white/[[red]] soldier/[[goblins|goblin]]), <c>Razorfin Hunter</c> ([[blue]]/red goblin/[[merfolk]]), <c>Gaea's Skyfolk</c> (blue/[[green]] merfolk/[[elves|elf]]), <c>Llanowar Dead</c> (black/green zombie/elf). This is the opposite cycle of the allied-color two-drop cycle from ''Invasion''.
*'''Enemy-color two-drops''': Each of these common [[multicolor]] creatures is two enemy colors, has a converted mana cost of {{2}}, and shares one creature type with two other cards in the cycle based on its colors {{-}} <c>Putrid Warrior</c> ([[white]]/[[black]] soldier/[[zombie]]), <c>Goblin Legionnaire</c> (white/[[red]] soldier/[[goblins|goblin]]), <c>Razorfin Hunter</c> ([[blue]]/red goblin/[[merfolk]]), <c>Gaea's Skyfolk</c> (blue/[[green]] merfolk/[[elves|elf]]), <c>Llanowar Dead</c> (black/green zombie/elf). This is the opposite cycle of the allied-color two-drop cycle from ''Invasion''.
*'''Enemy-color noncreatures''': Each of these common multicolor spells are composed of two enemy colours. {{-}} <c>Quicksilver Dagger</c>, <c>Squee's Embrace</c>, <c>Soul Link</c>, <c>Consume Strength</c>, <c>Temporal Spring</c>.
*'''Enemy-color noncreatures''': Each of these common multicolor spells are composed of two enemy colours. {{-}} <c>Quicksilver Dagger</c>, <c>Squee's Embrace</c>, <c>Soul Link</c>, <c>Consume Strength</c>, <c>Temporal Spring</c>.
*'''Enemy-color permanents''': Each of these uncommon cards are enemy-colored permanents. {{-}} <c>Ebony Treefolk</c>, <c>Jungle Barrier</c>, <c>Minotaur Illusionist</c>, <c>Flowstone Charger</c>, <c>Matrys' Tomb</c>.
*'''Enemy-color permanents''': Each of these uncommon cards are enemy-colored permanents. {{-}} <c>Ebony Treefolk</c>, <c>Jungle Barrier</c>, <c>Minotaur Illusionist</c>, <c>Flowstone Charger</c>, <c>Martyrs' Tomb</c>.
*'''Envoys''': Each of these uncommon creatures cost {{3}}C to cast and has "When this creature comes into play, reveal the top 4 cards of your library. Put all creature cards of this creature's type revealed this way into your hand and the rest on the bottom of your library" {{-}} <c>Enlistment Officer</c> ([[Classes#Soldiers|Soldiers]], <c>Tidal Courier</c> ([[Merfolk]]), <c>Grave Defiler</c> ([[Zombies]]), <c>Goblin Ringleader</c> ([[Goblins]]), and <c>Sylvan Messenger</c> ([[Elves]]). Two cards were not part of the above cycle, but had a related ability: <c>Kavu Howler</c>, a [[green]] creature that calls [[Kavu]], is also uncommon but costs more to cast; and <c>Brass Herald</c> is a rare [[artifact]] creature that allows you to choose the creature type it calls and also grants creatures of that type +1/+1.
*'''Envoys''': Each of these uncommon creatures cost {{3}}C to cast and has "When this creature comes into play, reveal the top 4 cards of your library. Put all creature cards of this creature's type revealed this way into your hand and the rest on the bottom of your library" {{-}} <c>Enlistment Officer</c> ([[Classes#Soldiers|Soldiers]]), <c>Tidal Courier</c> ([[Merfolk]]), <c>Grave Defiler</c> ([[Zombies]]), <c>Goblin Ringleader</c> ([[Goblins]]), and <c>Sylvan Messenger</c> ([[Elves]]). Two cards were not part of the above cycle, but had a related ability: <c>Kavu Howler</c>, a [[green]] creature that calls [[Kavu]], is also uncommon but costs more to cast; and <c>Brass Herald</c> is a rare [[artifact]] creature that allows you to choose the creature type it calls and also grants creatures of that type +1/+1.
*'''Sanctuaries''': Each of these uncommon [[enchantments]] produces an effect during your upkeep if you control a permanent of one of its enemy colors or produces a greater effect if you control any permanents of both its enemy colors {{-}} <c>Ana Sanctuary</c>, <c>Ceta Sanctuary</c>, <c>Necra Sanctuary</c>, <c>Raka Sanctuary</c>, and <c>Dega Sanctuary</c>.
*'''Sanctuaries''': Each of these uncommon [[enchantments]] produces an effect during your upkeep if you control a permanent of one of its enemy colors or produces a greater effect if you control any permanents of both its enemy colors {{-}} <c>Ana Sanctuary</c>, <c>Ceta Sanctuary</c>, <c>Necra Sanctuary</c>, <c>Raka Sanctuary</c>, and <c>Dega Sanctuary</c>.
*'''Tricolor spells''': Each of these [[rare]] [[multicolored]] spells requires three colors of mana to cost, including two allied-color mana and their mutual enemy color {{-}} <c>Fervent Charge</c>, <c>Guided Passage</c>, <c>Overgrown Estate</c>, <c>Lightning Angel</c>, and <c>Fungal Shambler</c>.
*'''Tricolor spells''': Each of these [[rare]] [[multicolored]] spells requires three colors of mana to cost, including two allied-color mana and their mutual enemy color {{-}} <c>Fervent Charge</c>, <c>Guided Passage</c>, <c>Overgrown Estate</c>, <c>Lightning Angel</c>, and <c>Fungal Shambler</c>.

Revision as of 10:23, 23 November 2009

For other uses, see Apocalypse (disambiguation).

Template:Expansion

Apocalypse is the twenty-fourth Magic: The Gathering expansion and was released in 2001 as the last set in the Invasion block.

Set details

The set's theme included enemy color pairs, and expanded on the kicker block mechanic.

Examples of the enemy color theme include:

  • Enemy color painlands
  • Enemy color split cards
  • Cards with enemy color kicker costs (i.e. Orim's Thunder)
    • Cards with two enemy color kicker costs — the Volver cycle (see cycles below)
  • Cards with abilities requiring an enemy color (i.e. Angelfire Crusader)
  • Enchantments which gave bonuses if you controled cards of an enemy color — the Sanctuary cycle (see cycles below)
  • Multicolored cards with enemy color casting costs

Mechanics

Each color contains a few creatures that have a new kind of ability, sometimes forming a vertical cycle. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.

  • Bloodfire — The ability to pay {R}, sacrifice the card then deal damage to creatures and players. A vertical cycle of creatures were printed with the ability plus an aura that granted a creature the ability. (see cycles)
  • Flagbearer — As long as you have one in play, any spell or ability your opponent plays that can target a Flagbearer must target a Flagbearer. If a spell has multiple targets, only one of the targets needs to be a Flagbearer. There were 2 White Flagbearer creatures (Standard Bearer and Coalition Honor Guard) and an aura (Coalition Flag) that granted a creature the Flagbearer subtype as well as the inherent ability.
  • Penumbra — Which brings a black token creature of the same power/toughness into play whenever the original green creature is put into a graveyard. (see cycles)
  • Syphon — Phyrexian abominations that take some life from their controller in exchange for an equal number of cards (e.g. When Phyrexian Rager comes into play you drew a card and lose 1 life). Phyrexian Gargantua and the enchantment Phyrexian Arena are also considered part of the "syphon" mechanic.
  • Whirlpool — Drake and Merfolk that allow the owner to shuffle cards in their hand into their library, and then draw that many cards. (see cycles)

Cycles

Vertical

Bloodfire Cycle

Notable cards

Theme decks

The pre-constructed theme decks are: Template:Theme decks

External links