Immersturm: Difference between revisions
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{{Infobox location | {{Infobox location | ||
| name = Immersturm | | name = Immersturm | ||
| image = | | image =IMMERSTURM Kaldheim.jpg | ||
| plane = [[Valla]] / [[Kaldheim (plane)|Kaldheim]] | | plane = [[Valla]] / [[Kaldheim (plane)|Kaldheim]] | ||
| status = Eternal war | | status = Eternal war | ||
Line 10: | Line 10: | ||
Immersturm is a land of fire, [[demon]]s, and constant warfare. As lightning crashes in the sky, demonic raiders sail flaming [[ship]]s across burning seas, scouring the realm for routes into other realms they can pillage. The [[god]]s have placed powerful [[Rune|runic]] wards around Immersturm to keep the [[demon]]s trapped and prevent them from causing havoc elsewhere, but the wards aren't perfect, and it's only a matter of time until the demons find another way out.<ref name=":0">{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref> | Immersturm is a land of fire, [[demon]]s, and constant warfare. As lightning crashes in the sky, demonic raiders sail flaming [[ship]]s across burning seas, scouring the realm for routes into other realms they can pillage. The [[god]]s have placed powerful [[Rune|runic]] wards around Immersturm to keep the [[demon]]s trapped and prevent them from causing havoc elsewhere, but the wards aren't perfect, and it's only a matter of time until the demons find another way out.<ref name=":0">{{DailyRef|feature/planeswalkers-guide-kaldheim-part-2-2021-01-14|Planeswalker's Guide to Kaldheim, Part 2|[[Ari Zirulnik]] and [[Jenna Helland]]|January 14, 2021}}</ref> | ||
Immersturm never stops burning. The seas are made of fire, and the sky is lit by a perpetual lightning storm. The demons inhabit a bleak, mountainous landmass made of sharp, unforgiving black rock and pitted with burning craters. Noxious fumes, toxic to all but demons, emit from the cracks and billow into the sky. There is no vegetation in Immersturm. The only wild "animals" are [[beast]]s formed of [[elemental]] flame that spring from pits of fire. | Immersturm never stops burning. The seas are made of fire, and the sky is lit by a perpetual lightning storm. The demons inhabit a bleak, mountainous landmass made of sharp, unforgiving black rock and pitted with burning craters. Noxious fumes, toxic to all but demons, emit from the cracks and billow into the sky. There is no vegetation in Immersturm. The only wild "animals" are [[beast]]s formed of [[elemental]] flame that spring from pits of fire.<ref name=":0" /> | ||
Rival demon jarls come to battle each other on the bloodstained '''Fields of Elskul'''. Since the demons can't leave Immersturm, they have only each other to fight, and their insatiable bloodlust means that a massive battle is constantly raging on the black battlefields, day and night. Few combatants have any reason for fighting or any grudge against other demons; they simply battle for the battle's own sake. | Rival demon jarls come to battle each other on the bloodstained '''Fields of Elskul'''. Since the demons can't leave Immersturm, they have only each other to fight, and their insatiable bloodlust means that a massive battle is constantly raging on the black battlefields, day and night. Few combatants have any reason for fighting or any grudge against other demons; they simply battle for the battle's own sake.<ref name=":0" /> | ||
The '''Bloodcrag''' is a volcano deep in the black mountains of Immersturm. No lava bubbles in its caldera—instead, it seethes with blood, for the Bloodcrag is the source of all demons. Every time a demon slaughters a non-demonic [[creature]], the victim's blood is magically transferred to the Bloodcrag. When the seething gore of the demons' conquests reaches the lip of the caldera, a new demon emerges. However, the runic wards that trap the demons in this realm make new victims scarce, and no new demons have emerged from the Bloodcrag in many years. | The '''Bloodcrag''' is a volcano deep in the black mountains of Immersturm. No lava bubbles in its caldera—instead, it seethes with blood, for the Bloodcrag is the source of all demons. Every time a demon slaughters a non-demonic [[creature]], the victim's blood is magically transferred to the Bloodcrag. When the seething gore of the demons' conquests reaches the lip of the caldera, a new demon emerges. However, the runic wards that trap the demons in this realm make new victims scarce, and no new demons have emerged from the Bloodcrag in many years.<ref name=":0" /> | ||
When demon raiders have managed to plunder other realms, they deposited their spoils in the underground '''Vaults of Hellir'''. [[Artifact]]s from ancient civilizations and arcane secrets lost for generations have been gathering dust for centuries in the labyrinthine chambers below the burning seas. | When demon raiders have managed to plunder other realms, they deposited their spoils in the underground '''Vaults of Hellir'''. [[Artifact]]s from ancient civilizations and arcane secrets lost for generations have been gathering dust for centuries in the labyrinthine chambers below the burning seas.<ref name=":0" /> | ||
===Know locations=== | ===Know locations=== | ||
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*'''Fields of Elskul'''. | *'''Fields of Elskul'''. | ||
*'''Vaults of Hellir'''. | *'''Vaults of Hellir'''. | ||
[[File:Immersturm.jpg|thumb|272x272px|[[Planechase]] Immersturm. ]] | |||
==Retcon== | ==Retcon== |
Revision as of 19:05, 14 January 2021
Immersturm | |
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[[File:{{#setmainimage:IMMERSTURM Kaldheim.jpg}}|250px]] | |
Information | |
Plane | Valla / Kaldheim |
Status | Eternal war |
Immersturm is one of the ten realms of the plane of Kaldheim.[1]
Description
Immersturm is a land of fire, demons, and constant warfare. As lightning crashes in the sky, demonic raiders sail flaming ships across burning seas, scouring the realm for routes into other realms they can pillage. The gods have placed powerful runic wards around Immersturm to keep the demons trapped and prevent them from causing havoc elsewhere, but the wards aren't perfect, and it's only a matter of time until the demons find another way out.[2]
Immersturm never stops burning. The seas are made of fire, and the sky is lit by a perpetual lightning storm. The demons inhabit a bleak, mountainous landmass made of sharp, unforgiving black rock and pitted with burning craters. Noxious fumes, toxic to all but demons, emit from the cracks and billow into the sky. There is no vegetation in Immersturm. The only wild "animals" are beasts formed of elemental flame that spring from pits of fire.[2]
Rival demon jarls come to battle each other on the bloodstained Fields of Elskul. Since the demons can't leave Immersturm, they have only each other to fight, and their insatiable bloodlust means that a massive battle is constantly raging on the black battlefields, day and night. Few combatants have any reason for fighting or any grudge against other demons; they simply battle for the battle's own sake.[2]
The Bloodcrag is a volcano deep in the black mountains of Immersturm. No lava bubbles in its caldera—instead, it seethes with blood, for the Bloodcrag is the source of all demons. Every time a demon slaughters a non-demonic creature, the victim's blood is magically transferred to the Bloodcrag. When the seething gore of the demons' conquests reaches the lip of the caldera, a new demon emerges. However, the runic wards that trap the demons in this realm make new victims scarce, and no new demons have emerged from the Bloodcrag in many years.[2]
When demon raiders have managed to plunder other realms, they deposited their spoils in the underground Vaults of Hellir. Artifacts from ancient civilizations and arcane secrets lost for generations have been gathering dust for centuries in the labyrinthine chambers below the burning seas.[2]
Know locations
- The volcano Bloodcrag.
- Fields of Elskul.
- Vaults of Hellir.
Retcon
For Planechase, Immersturm was initially conceptualized as part of the plane Valla. However, it has since been revealed as one of Kaldheim's realms, and the status of Valla as a separate plane or another name for Kaldheim remains uncertain.
In-game references
- Represented in:
- Depicted in:
Trivia
- Immersturm may be based on Muspelheim, the realm of fire in Norse mythology.
- The name is German and consists of the words "immer" (always) and "Sturm" (storm).
Notes and references
- ↑ Kaldheim Fest (Video). Magic: The Gathering. YouTube.
- ↑ a b c d e Ari Zirulnik and Jenna Helland (January 14, 2021). "Planeswalker's Guide to Kaldheim, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Monty Ashley (July 20, 2011). "Where Is Warstorm Surge?". magicthegathering.com. Wizards of the Coast.