Eventide: Difference between revisions
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==Set details== | ==Set details== | ||
''Eventide's'' hybrid spells are enemy-colored as opposed to ''Shadowmoor's'' hybrid spells being ally-colored. | ''Eventide's'' hybrid spells are enemy-colored as opposed to ''Shadowmoor's'' hybrid spells being ally-colored. | ||
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===Promotion cards=== | |||
The promotional [[Prerelease cards|pre-release card]] for ''Eventide'' is <c>Overbeing of Myth</c><ref>{{Arcref|1627|Eventide Prerelease Card|Monday, July 7, 2008}}</ref> with alternate art, a card that emphasizes hybrid mana. Overbeing is a */* Spirit avatar which continues the cycle started in ''[[Shadowmoor]]''. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand. | |||
==Mechanics== | ==Mechanics== | ||
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* '''Skullkin''' {{-}} Each of these common [[Scarecrows|Scarecrow]] [[artifact]] creatures can grant other creatures of a certain color a boon until end of turn: <c>Antler Skullkin</c>, <c>Shell Skullkin</c>, <c>Fang Skullkin</c>, <c>Jawbone Skullkin</c>, <c>Hoof Skullkin</c>. | * '''Skullkin''' {{-}} Each of these common [[Scarecrows|Scarecrow]] [[artifact]] creatures can grant other creatures of a certain color a boon until end of turn: <c>Antler Skullkin</c>, <c>Shell Skullkin</c>, <c>Fang Skullkin</c>, <c>Jawbone Skullkin</c>, <c>Hoof Skullkin</c>. | ||
* '''Untappers''' {{-}} Each of these common creatures has "Whenever you play a spell of this creature's color, untap this creature": <c>Ballynock Trapper</c>, <c>Merrow Levitator</c>, <c>Merrow Bonegnawer</c>, <c>Cinder Pyromancer</c>, <c>Nettle Sentinel</c>. | * '''Untappers''' {{-}} Each of these common creatures has "Whenever you play a spell of this creature's color, untap this creature": <c>Ballynock Trapper</c>, <c>Merrow Levitator</c>, <c>Merrow Bonegnawer</c>, <c>Cinder Pyromancer</c>, <c>Nettle Sentinel</c>. | ||
==Theme decks== | ==Theme decks== |
Revision as of 16:26, 7 July 2008
- For other uses, see Eventide (disambiguation).
Eventide, codenamed "Doughnut", is the forty-sixth Magic expansion and will be released July 25, 2008, as the second set, of two, in the Shadowmoor block. Prerelease Events will be held July 12-13, 2008.
Set details
Eventide's hybrid spells are enemy-colored as opposed to Shadowmoor's hybrid spells being ally-colored.
Promotion cards
The promotional pre-release card for Eventide is Overbeing of Myth[1] with alternate art, a card that emphasizes hybrid mana. Overbeing is a */* Spirit avatar which continues the cycle started in Shadowmoor. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand.
Mechanics
Please help improve this article or section by expanding it. |
- Chroma - an ability word associated with abilities that count mana symbols of a certain color.
- Retrace - a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
Cycles
- Enemy-color demigods — Each of these Spirit Avatar creatures has a converted mana cost of , made up entirely of hybrid mana symbols: Divinity of Pride, Nobilis of War, Dominus of Fealty, Overbeing of Myth, Deity of Scars.
- Enemy-color demigod auras — Each of these auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both: Edge of the Divinity, Scourge of the Nobilis, Clout of the Dominus, Favor of the Overbeing, Gift of the Deity.
- Enemy-color lieges — Each of these Horror creatures has a mana cost that includes CCC, where C is an enemy-color hybrid mana symbol. Each liege gives +1/+1 bonus to a creature that matches one of its colors or +2/+2 to a creature that matches both, and has an ability that relates to spells or permanents of its colors you own: Mortality Liege, Balefire Liege, Mindwrack Liege, Seedborne Liege, Creakwood Liege.
- Hedge-mages — Each of these uncommon creatures, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger: Gwyllion Hedge-Mage, Duergar Hedge-Mage, Noggle Hedge-Mage, Selkie Hedge-Mage, Hag Hedge-Mage.
- Enemy-color hybrid lands — Each of these rare lands can be tapped for mana. They also have the ability "C/D, : Add CC, CD, or DD to your mana pool." where C and D are enemy colors: Fetid Heath, Scorched Prairie, Ragged Bluffs, Flooded Grove, Twilight Mire.
- Hatchlings — Each of these uncommon 6/6 Elemental creatures comes into play with four -1/-1 counters on it; whenever you play a spell that matches one of its colors you may remove one counter from it, and whenever you play a spel that matches both of its colors you may remove two counters: Voracious Hatchling, Belligerent Hatchling, Shrewd Hatchling, Sturdy Hatchling, Noxious Hatchling.
- Mimics — Each of these common 2/1 Shapeshifter creatures becomes more powerful when you play a spell that matches both of its colors: Nightsky Mimic, Battlegate Mimic, Riverfall Mimic, Shorecrasher Mimic, Woodfall Mimic.
- Skullkin — Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn: Antler Skullkin, Shell Skullkin, Fang Skullkin, Jawbone Skullkin, Hoof Skullkin.
- Untappers — Each of these common creatures has "Whenever you play a spell of this creature's color, untap this creature": Ballynock Trapper, Merrow Levitator, Merrow Bonegnawer, Cinder Pyromancer, Nettle Sentinel.
Theme decks
Eventide is the first expansion set with 5 enemy-colored theme decks. The preconstructed theme decks are: Template:Theme decks
Reprinted cards
The following cards have been reprinted from previous sets and included in Eventide:
- Phosphorescent Feast — was last seen in Future Sight as a futureshifted card.