User:Gwiz665: Difference between revisions

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[[Absorb]] -- absorb N, prevent N damage each time ~ is damaged.
[[Absorb]], [[Aura Swap]], [[Deathtouch]], [[Delve]], [[Fateseal]], [[Fortify]], [[Frenzy]], [[Grandeur]], [[Gravestorm]], [[Lifelink]],[[Poisonous]], [[Reach]], [[Regenerate]]?, [[Shroud]], [[Transfigure]]
 
[[Aura Swap]] -- Aura Swap {cost}: exchange ~ with an aura in your hand.
 
[[Deathtouch]] (Stinkweed imp-ability, not basilisk or venom)
 
[[Delve]] (Remove N cards in your graveyard, spell costs N mana less)
 
[[Fateseal]] (Opponent scry)
 
[[Fortify]] -- hmm
 
[[Frenzy]] -- Frenzy N, ~ gets +N/+0 when attacking and unblocked.
 
[[Grandeur]] -- When you have a Legendary creature in play and have a second copy in your hand; do something.
 
 
[[Gravestorm]] (Storm for each card put into a graveyard this turn)
 
[[Lifelink]] (spirit link)
 
[[Poisonous]] (Poisonous 1 is almost normal poison)
 
[[Reach]] (Spider-ability)
 
[[Regenerate]] -- finally a keyword.
 
[[Shroud]] -- Hmm
 
[[Transfigure]] (transmute for creatures, OR transmute for things with the same card type)
 
 
 
 
[[Slivercycling]] (<creature>[[cycling]])
 
[[Wizardcycling]]
The two creaturecycling might not be new keywords at all, as there already is plainscycling, swampcycling and such, thus a small extra rule grafted (heh) unto cycling is probably the right way to go. E.g.:
 
{{rules
| text = '''To be added to 502.18 (cycling) in the comprehensive rules
*'''502.18d''' Creaturecycling is a variant of the cycling ability. “[Creature type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [creature type] card, reveal it, and put it into your hand. Then shuffle your library.” Any cards that trigger when a player cycles a card will trigger when a card’s creaturecycling ability is played. Any effect that stops players from cycling cards will stop players from playing cards’ creaturecycling abilities.
}}
 
(The judges are gonna be bald when the FS prerelease is over. :))





Revision as of 11:05, 3 July 2007

Template:People GWiZ665 has only been playing magic since Mirrodin (set), but he's caught on pretty quickly. He loves the rules aspect of the game and would become a judge if he had the time. He does not care particularly for the DCI rules, which supposedly makes him a Melvin.

GWiZ665 is from Aarhus, Denmark.

GWiZ665 went to three seperate Time Spiral prereleases, the first ending in bitter defeat, the second in a second place and the third in a third place. All in all; good times.

He is super-stoked for Future Sight!

Useful links

The list below is for easy access of each keyword in "proper" order - not alphabetical like the Keywords category.

Keywords

First Strike, Flanking, Flying, Haste, Landwalk, Protection, Shadow, Trample, Banding, Bands with Other, Rampage, Cumulative Upkeep, Vigilance, Phasing, Buyback, Horsemanship, Cycling, Echo, Fading, Kicker, Flashback, (Threshold - now an ability word), Madness, Fear, Morph, Amplify, Double Strike, Provoke, Storm, Affinity, Entwine, Equip, Imprint, Modular, Scry, Sunburst, Bushido, Soulshift, Splice, Defender, Offering, Ninjutsu, Epic, Enchant, Convoke, Dredge, Transmute, Substance, Bloodthirst, Haunt, Replicate, Forecast, Graft, Recover, Ripple, Flash, Split second, Suspend and Vanishing.

Coming in Future Sight:

Bigger change in Future Sight -- Keywords split in two: Keyword Abilities and Keyword Actions.


Absorb, Aura Swap, Deathtouch, Delve, Fateseal, Fortify, Frenzy, Grandeur, Gravestorm, Lifelink,Poisonous, Reach, Regenerate?, Shroud, Transfigure


Ability Words

Channel, Sweep, Radiance, Hellbent and Threshold.

Also Gotcha! and Spiritcraft.


Mechanics that are not Keywords or Ability Words

Indestructible, Regeneration, Prevent, Redirect, Damage, Life, Lifeloss, Lifegain, Mana Burn, Poison (more, please add if you think of any.)

To do