Judge Tower: Difference between revisions

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(Changed according to the rules stated on cardmarket)
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* You must [[play]] every card in your hand as soon as legally possible. All optional [[mode]]s are mandatory, to the extent that you can fulfill them.  
* You must [[play]] every card in your hand as soon as legally possible. All optional [[mode]]s are mandatory, to the extent that you can fulfill them.  
* You must activate every [[activated ability]] of [[permanent]]s you control once per [[turn]] per legal [[target]] as soon as legally possible. Always activate abilities from the bottom of the card up.  
* You must activate every [[activated ability]] of [[permanent]]s you control once per [[turn]] per legal [[target]] as soon as legally possible. Always activate abilities from the bottom of the card up.  
* If a spell or ability has X in its mana cost, X is always 5.
* If a spell or ability has X in its mana cost, X is always 3.
* You must [[attack]] with all legal attackers and [[Block]] with all legal blockers whenever the option is presented to you.
* You must [[attack]] with all legal attackers and [[Block]] with all legal blockers whenever the option is presented to you.
* All players have infinite [[life]].
* All players have 20 [[life]] that resets after every turn.
* All players have infinite [[mana]].
* All players have infinite [[mana]].
* You lose the [[round]] if you commit a game [[rules]] violation.
* You lose the [[round]] if you commit a game [[rules]] violation.

Revision as of 05:52, 15 March 2023

Judge Tower
DCI Sanctioned
Paper {Cross}
Magic Online {Cross}
Magic Arena {Cross}
Rules
Type Constructed
Multiplayer {Tick}
Add. rules See below

Judge Tower, or Judge's Tower, is a casual, constructed Magic: The Gathering format that was created as a training technique for Judges who need to keep track lots of things at once.[1][2]

Rules

  • All players share a 250 or 175 card deck and a graveyard. You own every card you draw for purposes of things like Homeward Path.
  • Begin the game with 0 cards in hand.
  • You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them.
  • You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up.
  • If a spell or ability has X in its mana cost, X is always 3.
  • You must attack with all legal attackers and Block with all legal blockers whenever the option is presented to you.
  • All players have 20 life that resets after every turn.
  • All players have infinite mana.
  • You lose the round if you commit a game rules violation.
  • Play the game until there’s a winner, that winner gets a point, then exile all permanents, all cards in the graveyard, and all cards in hands and start the next round. When the deck is empty, the player with the most points wins!

References