Batching: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation m (Reverted edits by 220.238.10.151 (talk) to last revision by Hunterofsalvation) |
>Hunterofsalvation No edit summary |
||
Line 1: | Line 1: | ||
{{Distinguish|Batch}} | {{Distinguish|Batch}} | ||
'''Batching''' is a [[R&D]] [[List of Magic slang|slang term]] used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> [[Mark Rosewater]] sees batching as a design tool with interesting design space.<ref>{{DailyRef|making-magic/more-maro-maro-2019-12-02|More Maro on Maro|[[Mark Rosewater]]| December 2, 2019}}</ref> | '''Batching''' is a [[R&D]] [[List of Magic slang|slang term]] used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> [[Mark Rosewater]] sees batching as a design tool with interesting design space.<ref>{{DailyRef|making-magic/more-maro-maro-2019-12-02|More Maro on Maro|[[Mark Rosewater]]|December 2, 2019}}</ref> | ||
==Black border== | ==Description== | ||
For batching to work, you have to be able to list every component that is part of that batch. If you can make a definitive list, the rules can batch it.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/688969981095018496|title=If you can make a definitive list, the rules can batch it.|July 5, 2022}}</ref> | |||
===Black border=== | |||
* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents. | * '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents. | ||
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref> The keyword refers to creatures controlled, and the designs in its debut set ''[[Zendikar Rising]]'' used it to return a numerical value - one digital design refers to it like a type, and uses expanded in later sets. | * '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref> The keyword refers to creatures controlled, and the designs in its debut set ''[[Zendikar Rising]]'' used it to return a numerical value - one digital design refers to it like a type, and uses expanded in later sets. | ||
*'''[[Modified]]''' is a batching term formally introduced in ''[[Kamigawa: Neon Dynasty]]''. It refers to creatures that are [[equipped]], [[enchanted]], or have [[counter (marker)|counters]] on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset. | *'''[[Modified]]''' is a batching term formally introduced in ''[[Kamigawa: Neon Dynasty]]''. It refers to creatures that are [[equipped]], [[enchanted]], or have [[counter (marker)|counters]] on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset. | ||
==Acorn== | ===Acorn=== | ||
* '''Decorated''' cards include [[premium]]s, [[promo]]s and cards with [[alternate art]] or alternate [[card frame]]s.<ref>{{TwitterRef|wizards_magic|1326283502904553474|author=[[Magic: The Gathering]]|title=In the spirit of giving, here's a look at Topdeck the Halls!|date=November 10, 2020}}</ref> This batching term was found on the [[Acorn card]] <c>Topdeck the Halls</c>. | * '''Decorated''' cards include [[premium]]s, [[promo]]s and cards with [[alternate art]] or alternate [[card frame]]s.<ref>{{TwitterRef|wizards_magic|1326283502904553474|author=[[Magic: The Gathering]]|title=In the spirit of giving, here's a look at Topdeck the Halls!|date=November 10, 2020}}</ref> This batching term was found on the [[Acorn card]] <c>Topdeck the Halls</c>. | ||
==Unreleased== | ===Unreleased=== | ||
* '''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Design Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref> | * '''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Design Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref> | ||
* At one point in the design of ''[[Baldur's Gate]]'', [[R&D]] was exploring batching all the [[class]] [[creature type]]s ("Mega[[party]]").<ref>{{DailyRef|making-magic/going-baldurs-gate-part-1-2022-05-23|Going Baldur's Gate, Part 1|[[Mark Rosewater]]|May 23, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/685093856758366208/in-todays-article-you-mention-the-team-looked-at|May 23, 2022}}</ref><ref>{{DailyRef|making-magic/commander-legends-battle-baldurs-gate-vision-design-handoff-2022-06-06|''Commander Legends: Battle for Baldur's Gate'' Vision Design Handoff|[[Mark Rosewater]]|June 06, 2022}}</ref> | * At one point in the design of ''[[Baldur's Gate]]'', [[R&D]] was exploring batching all the [[class]] [[creature type]]s ("Mega[[party]]").<ref>{{DailyRef|making-magic/going-baldurs-gate-part-1-2022-05-23|Going Baldur's Gate, Part 1|[[Mark Rosewater]]|May 23, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/685093856758366208/in-todays-article-you-mention-the-team-looked-at|May 23, 2022}}</ref><ref>{{DailyRef|making-magic/commander-legends-battle-baldurs-gate-vision-design-handoff-2022-06-06|''Commander Legends: Battle for Baldur's Gate'' Vision Design Handoff|[[Mark Rosewater]]|June 06, 2022}}</ref> |
Revision as of 05:14, 6 July 2022
- Not to be confused with Batch.
Batching is a R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2]
Description
For batching to work, you have to be able to list every component that is part of that batch. If you can make a definitive list, the rules can batch it.[3]
Black border
- Historic was the first example of batching.[4] It collectively refers to artifacts, anything with the legendary supertype, and Sagas. The keyword refers to historic largely in the context of cast spells or cards off the battlefield, though three refer to historic permanents.
- Party is a mechanic that batches Cleric, Rogue, Warrior, and Wizard.[5] The keyword refers to creatures controlled, and the designs in its debut set Zendikar Rising used it to return a numerical value - one digital design refers to it like a type, and uses expanded in later sets.
- Modified is a batching term formally introduced in Kamigawa: Neon Dynasty. It refers to creatures that are equipped, enchanted, or have counters on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset.
Acorn
- Decorated cards include premiums, promos and cards with alternate art or alternate card frames.[6] This batching term was found on the Acorn card Topdeck the Halls.
Unreleased
- Mystical was considered for Throne of Eldraine. It would batch artifacts, enchantments, and Faeries.[7]
- At one point in the design of Baldur's Gate, R&D was exploring batching all the class creature types ("Megaparty").[8][9][10]
See also
References
- ↑ Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 5, 2022). "If you can make a definitive list, the rules can batch it.". Blogatog. Tumblr.
- ↑ Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Magic: The Gathering (November 10, 2020). "In the spirit of giving, here's a look at Topdeck the Halls!". Twitter.
- ↑ Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Design Handoff, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 23, 2022). "Going Baldur's Gate, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 23, 2022). "In todays article you mention the team looked at...". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 06, 2022). "Commander Legends: Battle for Baldur's Gate Vision Design Handoff". magicthegathering.com. Wizards of the Coast.