Jump-start: Difference between revisions
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'''Jump-Start''' is a [[keyword ability]] on [[instant]]s and [[sorcery|sorceries]] that allows the player to play the spell directly from their [[graveyard]] for the additional cost of discarding a card. It was introduced in ''[[Guilds of Ravnica]]'' for the [[Izzet League]] of [[Ravnica]]. The spell card is [[exiled]] when the spell leaves the [[stack]]. | '''Jump-Start''' is a [[keyword ability]] on [[instant]]s and [[sorcery|sorceries]] that allows the player to play the spell directly from their [[graveyard]] for the additional cost of discarding a card. It was introduced in ''[[Guilds of Ravnica]]'' for the [[Izzet League]] of [[Ravnica]].<ref>{{NewRef|making-magic/guild-order-part-1-2018-09-10|Guild to Order, Part 1|[[Mark Rosewater]]|September 10, 2018}}</ref> The spell card is [[exiled]] when the spell leaves the [[stack]].<ref>{{NewRef|feature/guilds-ravnica-mechanics-2018-09-04|''Guilds of Ravnica'' Mechanics|[[Matt Tabak]]|September 4, 2018}}</ref> | ||
==Description== | ==Description== | ||
Jump-Start is similar to [[Flashback]], allowing you to cast the same spell twice. | Jump-Start is similar to [[Flashback]], allowing you to cast the same spell twice. This is especially functional in the late game, when the additional cost can be paid with excess lands or other less valuable cards. | ||
==Rules== | ==Rules== |
Revision as of 11:46, 14 September 2018
Jump-start | |
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Keyword Ability | |
Type |
Static (1st ability) Static (2nd ability) |
Introduced | Guilds of Ravnica |
Last used | Guilds of Ravnica |
Reminder Text | Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Scryfall Search | |
keyword:"Jump-start" |
Jump-Start is a keyword ability on instants and sorceries that allows the player to play the spell directly from their graveyard for the additional cost of discarding a card. It was introduced in Guilds of Ravnica for the Izzet League of Ravnica.[1] The spell card is exiled when the spell leaves the stack.[2]
Description
Jump-Start is similar to Flashback, allowing you to cast the same spell twice. This is especially functional in the late game, when the additional cost can be paid with excess lands or other less valuable cards.
Rules
Rulings
- Casting a spell with jump-start follows all the normal timing rules, so sorceries with jump-start are still limited to your main phases.
- A spell with jump-start that was cast from your graveyard can still be countered, and if it has targets, it won't do anything if all its targets disappear or otherwise become illegal.
- After a spell with jump-start cast from your graveyard resolves, is countered, or leaves the stack in any way, it's exiled.