Historic: Difference between revisions

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Taking various game (preexisting) components and then connecting them into a larger group with a new word is a feature in ''[[Magic]]'', with historic being the first example of this. [[Mark Rosewater]] refers to this as "batching".<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> Historic is a [[mechanic]] unique to [[Dominaria (plane)|Dominaria]], and not meant to be [[evergreen]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171716742593/is-the-historic-term-a-new-evergreen-thing-or|title=Is the "historic" term a new evergreen thing, or just a Dominaria thing?|March 10, 2018}}</ref>
Taking various game (preexisting) components and then connecting them into a larger group with a new word is a feature in ''[[Magic]]'', with historic being the first example of this. [[Mark Rosewater]] refers to this as "batching".<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> Historic is a [[mechanic]] unique to [[Dominaria (plane)|Dominaria]], and not meant to be [[evergreen]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171716742593/is-the-historic-term-a-new-evergreen-thing-or|title=Is the "historic" term a new evergreen thing, or just a Dominaria thing?|March 10, 2018}}</ref>


Historic was planned to return in ''[[Dominaria United]]'' but it was removed in [[Set Design]] because it was too efficient with the [[artifact]] theme of following set ''[[The Brothers' War]]''.<ref name="Stand 1">{{DailyRef|making-magic/dominaria-united-we-stand-part-1-2022-08-18|Dominaria United We Stand, Part 1|[[Mark Rosewater]]|August 18, 2022}}</ref><ref name="Stand 2">{{DailyRef|making-magic/dominaria-united-we-stand-part-2-2022-08-22|Dominaria United We Stand, Part 2|[[Mark Rosewater]]|August 22, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/700731782114541568|title=I kind of wish Historic as a mechanic had made a return in Dominaria United and Brother’s War.|November 12, 2022}}</ref>
Historic was planned to return in ''[[Dominaria United]]'' but it was removed in [[Set Design]] because it was too efficient with the [[artifact]] theme of the following set ''[[The Brothers' War]]''.<ref name="Stand 1">{{DailyRef|making-magic/dominaria-united-we-stand-part-1-2022-08-18|Dominaria United We Stand, Part 1|[[Mark Rosewater]]|August 18, 2022}}</ref><ref name="Stand 2">{{DailyRef|making-magic/dominaria-united-we-stand-part-2-2022-08-22|Dominaria United We Stand, Part 2|[[Mark Rosewater]]|August 22, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/700731782114541568|title=I kind of wish Historic as a mechanic had made a return in Dominaria United and Brother’s War.|November 12, 2022}}</ref>


===Historic matters===
===Historic matters===

Revision as of 23:36, 30 March 2023

Historic
Mechanic
Introduced Dominaria
Last used Alchemy: The Brothers' War
Reminder Text (Artifacts, legendaries, and Sagas are historic.)
Storm Scale 5[1]
Statistics
24 cards
{W} 29.2% {U} 20.8% {B} 8.3% {W/U} 4.2% {U/B} 4.2% {U/R} 4.2% {artifact symbol} 29.2%
Scryfall Search
fulloracle:"Historic"
This page is about the game term. For the format, see Historic (format).

Historic is a batching term introduced in Dominaria.[2] It is a way to collectively refer to artifacts, anything with the legendary supertype, and Sagas.

Description

Taking various game (preexisting) components and then connecting them into a larger group with a new word is a feature in Magic, with historic being the first example of this. Mark Rosewater refers to this as "batching".[3] Historic is a mechanic unique to Dominaria, and not meant to be evergreen.[4]

Historic was planned to return in Dominaria United but it was removed in Set Design because it was too efficient with the artifact theme of the following set The Brothers' War.[5][6][7]

Historic matters

Cards can interact in several ways with historic cards:

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Historic
An object is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. See rule 700.6.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 700.6. The term historic refers to an object that has the legendary supertype, the artifact card type, or the Saga subtype.

Rulings

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus — an object either is historic or it isn't.
  • Some abilities trigger "whenever you cast a historic spell." Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast.
  • Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land. They also won't trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.

Examples

Example

Jhoira's Familiar {4}
Artifact Creature — Bird
Flying
Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
2/2

References