Polymorph: Difference between revisions

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The effect is currently [[primary]] in [[red]] and secondary in [[blue]].<ref>{{DailyRef|making-magic/odds-ends-core-set-2021-2020-06-29|Odds & Ends: Core Set 2021|[[Mark Rosewater]]|June 29, 2020}}</ref> For a long time, this ability was a blue thing. When [[R&D]] was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once.
The effect is currently [[primary]] in [[red]] and secondary in [[blue]].<ref>{{DailyRef|making-magic/odds-ends-core-set-2021-2020-06-29|Odds & Ends: Core Set 2021|[[Mark Rosewater]]|June 29, 2020}}</ref> For a long time, this ability was a blue thing. When [[R&D]] was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once.


Another related effect that is in between this and [[Transformation]] is when the target is replaced with a token. This effect is primary in blue, secondary in white, and has appeared four times in green, even though the original card (<c>Beast Within</c>) has been a oft-cited break<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/187846112823/|title=Why is Beast Within a break but Kenrith's Transformation only a bend?|2019-09-20}}</ref>}.
Another related effect that is in between this and [[Transformation]] is when the target is replaced with a token. This effect is primary in blue, secondary in white, twice in red, and has appeared four times in green, even though the original card (<c>Beast Within</c>) has been a oft-cited break<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/187846112823/|title=Why is Beast Within a break but Kenrith's Transformation only a bend?|2019-09-20}}</ref>}. Another effect that is one step removed from this, blending it with [[imprisoning]], is when a permanent exiles a target and the token is created for the target's owner when the imprisoning permanent is removed. This has appeared on two cards (<c>Baffling End</c>, <c>Skyclave Apparition</c>).


==List of polymorph effects==
==List of polymorph effects==

Revision as of 12:05, 9 June 2021

Polymorph is a slang term used by Magic R&D to describe the following effect: "{Remove} target creature. Its controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield."[1] This effect is named after the card Polymorph from Mirage.

Description

The effect is currently primary in red and secondary in blue.[2] For a long time, this ability was a blue thing. When R&D was looking for more places to expand red, they decided to slice up the polymorph pie. Blue gets transformations where the outcome is known and red gets them where it is not. The idea being that blue only wants to transform something when they know what they're going to get, whereas red is willing to take a risk. Red will also do large chaotic effects where many things change all at once.

Another related effect that is in between this and Transformation is when the target is replaced with a token. This effect is primary in blue, secondary in white, twice in red, and has appeared four times in green, even though the original card (Beast Within) has been a oft-cited break[3]}. Another effect that is one step removed from this, blending it with imprisoning, is when a permanent exiles a target and the token is created for the target's owner when the imprisoning permanent is removed. This has appeared on two cards (Baffling End, Skyclave Apparition).

List of polymorph effects

Creatures

Artifacts

Permanents

Countering on the stack

References