Tiny Leaders: Difference between revisions

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{{Infobox format
| multiplayer = y
| rules = [[Commander (General)|Deck Commander]]<br/>25 life points<br/>Singleton deck:<br/>Exactly 50 cards
}}
'''Tiny Leaders''' is a ''[[Magic: The Gathering]]'' [[format]].  It is a variant of [[Commander (format)|Commander]], but restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards.<ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref>
'''Tiny Leaders''' is a ''[[Magic: The Gathering]]'' [[format]].  It is a variant of [[Commander (format)|Commander]], but restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards.<ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref>
==Rules==
==Rules==

Revision as of 18:07, 17 March 2018

Tiny Leaders
DCI Sanctioned
Paper {Cross}
Magic Online {Cross}
Magic Arena {Cross}
Rules
Type Constructed
Multiplayer {Tick}
Add. rules Deck Commander
25 life points
Singleton deck:
Exactly 50 cards

Tiny Leaders is a Magic: The Gathering format. It is a variant of Commander, but restricts deckbuilding to cards of converted mana cost 3 or less. It was conceived in 2013 and has its own list of banned and restricted cards.[1]

Rules

  • All cards must have a converted mana cost of 3 or less.
  • Each player chooses a legendary creature (or suitable Planeswalker) which is called their Commander or General. Decks may use other legendary creatures as well.
  • No cards in the deck of any player may have a color identity that is not a subset of the color identity of his or her general. The color identity of a card is composed of every colored mana symbol that appears on that card — whether in the mana cost or the rules text.
  • Except for basic lands, player may not use more than one copy of any given card.
  • Each deck must contain exactly 50 cards including the General.
  • Players start with 25 life.
  • There is no Commander damage win conditon.

References