Tiny Leaders: Difference between revisions
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'''Tiny Leaders''' is a ''[[Magic: The Gathering]]'' [[format]]. It is a variant of [[Commander (format)|Commander]], but restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards. <ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref> | '''Tiny Leaders''' is a ''[[Magic: The Gathering]]'' [[format]]. It is a variant of [[Commander (format)|Commander]], but restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards.<ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref> | ||
==Rules== | ==Rules== | ||
*All cards must have a converted mana cost of 3 or less. | *All cards must have a converted mana cost of 3 or less. |
Revision as of 19:23, 26 May 2016
Tiny Leaders is a Magic: The Gathering format. It is a variant of Commander, but restricts deckbuilding to cards of converted mana cost 3 or less. It was conceived in 2013 and has its own list of banned and restricted cards.[1]
Rules
- All cards must have a converted mana cost of 3 or less.
- Each player chooses a legendary creature (or suitable Planeswalker) which is called their Commander or General. Decks may use other legendary creatures as well.
- No cards in the deck of any player may have a color identity that is not a subset of the color identity of his or her general. The color identity of a card is composed of every colored mana symbol that appears on that card — whether in the mana cost or the rules text.
- Except for basic lands, player may not use more than one copy of any given card.
- Each deck must contain exactly 50 cards including the General.
- Players start with 25 life.
- There is no Commander damage win conditon.