Urza's Destiny: Difference between revisions

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   Symbol Description = "Flask"|
   Symbol Description = "Flask"|
   Design Team = [[Mark Rosewater]] (lead)|
   Design Team = [[Mark Rosewater]] (lead)|
   Development Team = [[Mike Elliott]] (lead)<br>[[William Jockusch]]<br>[[Charlie Keldono]]<br>[[Paul Peterson]]<br>[[Bill Rose]]<br>[[Henry Stern]] |
   Development Team = [[Mike Elliott]] (lead)<br>[[William Jockusch]]<br>[[Charlie Catino|Charlie Keldono]]<br>[[Paul Peterson]]<br>[[Bill Rose]]<br>[[Henry Stern]] |
   Release Date = June 23, 1999|
   Release Date = June 23, 1999|
   Mechanics = [[Cycling]] from play creatures, [[Growing permanents|Growing creature enchantments]], Leaves play creatures, Reveal spells|
   Mechanics = [[Cycling]] from play creatures, [[Growing permanents|Growing creature enchantments]], Leaves play creatures, Reveal spells|

Revision as of 10:51, 17 February 2012

Template:Expansion

Urza's Destiny is the eighteenth Magic expansion and was released in 1999 as the third set and second small expansion in the Urza block.

Set details

Urza's Destiny was the first tournament legal set to use the word "Creature" on the type line as opposed to "Summon", following the footsteps of Portal Second Age.

Themes

The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards of the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.

Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).

The set also further develops the cycling theme introduced in the previous two sets with "cycling from play" creatures. These creatures, such as Brass Secretary and Yavimaya Elder, do not have cycling as a keyword, but instead have the activated ability "{2}, sacrifice this creature: Draw a card." This ability is similar to cycling, but is used while the creature is in play rather than in your hand.

Cycles

Urza's Destiny has five cycles:

Famous cards

Reprinted cards

The following cards have been reprinted from previous sets and included in Urza's Destiny.

Functional reprints

Urza's Destiny has one functional reprint:

Theme decks

The pre-constructed theme decks are: Template:Theme decks

References

External links

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