Urza's Destiny: Difference between revisions

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   Development Team = [[Mike Elliott]] (lead)<br>[[William Jockusch]]<br>[[Charlie Keldono]]<br>[[Paul Peterson]]<br>[[Bill Rose]]<br>[[Henry Stern]] |
   Development Team = [[Mike Elliott]] (lead)<br>[[William Jockusch]]<br>[[Charlie Keldono]]<br>[[Paul Peterson]]<br>[[Bill Rose]]<br>[[Henry Stern]] |
   Release Date = June 23, 1999|
   Release Date = June 23, 1999|
   Mechanics = [[Growing permanents|Growing creature enchantments]], “Leaves play” creatures, “Lobotomy” spells, “Reveal” spells|
   Mechanics = [[Cycling]] from play creatures, [[Growing permanents|Growing creature enchantments]], Leaves play creatures, Reveal spells|
   Keywords = |
   Keywords = |
   Size = 143 (55 Common 44 Uncommon 44 Rare)|
   Size = 143 (55 Common 44 Uncommon 44 Rare)|
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==Themes==
==Themes==
New themes in ''Urza's Destiny'' included the "reveal" and "lobotomy" cycles.  The "reveal" cards come in two types: creatures (Seers) and spells (Scents).  When you use a Seer ability or a Scent spell, you show your opponents any number of cards of the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.
The "reveal" cards come in two types: creatures (Seers) and spells (Scents).  When you use a Seer ability or a Scent spell, you show your opponents any number of cards of the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.


The "lobotomy" cards gain their nickname from the ''[[Tempest]]'' spell <c>Lobotomy</c>, which allowed you to look at a player's hand, choose a card, and remove all copies of that card from his or her hand, graveyard, and library.  The ''Urza's Destiny'' set gives each color a specialized version of this effect.
''Urza's Destiny'' also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When <c>Aura Thief</c> goes to the graveyard, you gain control of all enchantments).


''Urza's Destiny'' also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When <c>Aura Thief</c> goes to the graveyard, you gain control of all enchantments).
The set also further develops the [[cycling]] theme introduced in the previous two sets with "cycling from play" creatures. These creatures, such as <c>Brass Secretary</c> and <c>Yavimaya Elder</c>, do not have cycling as a keyword, but instead have the activated ability "{{2}}, sacrifice this creature: Draw a card." This ability is similar to cycling, but is used while the creature is in play rather than in your hand.


==Cycles==
==Cycles==
''Urza's Destiny'' has six [[cycle]]s:
''Urza's Destiny'' has six [[cycle]]s:
*'''Enchanted bonus creatures''' [[vertical cycle]]: These creatures gain an ability as long as they are enchanted: (in order of rarity){{-}} <c>Fledgling Osprey</c>, <c>Metathran Elite</c> and <c>Thran Golem</c>. This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter]].
*'''Growing creature enchantments''': Each of these [[uncommon]] [[Aura]] [[enchantment]]s gains a counter at the beginning of each of your [[upkeep]]s, making it more powerful the longer it stays in play {{-}} <c>Archery Training</c>, <c>Private Research</c>, <c>Festering Wound</c>, <c>Incendiary</c>, and <c>Momentum</c>. These cards were inspired by the ''[[Tempest]]'' card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref>  
*'''Growing creature enchantments''': [[Aura]] enchantments that were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref> {{-}} <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c> and <c>Festering Wound</c>.
*'''Lobotomy spells''': Each of these uncommon [[instant]]s or [[sorcery|sorceries]] removes a permanent of a certain type from the game, then also removes all other copies of the card in its controller's [[graveyard]], [[hand]], and [[library]] from the game {{-}} <c>Scour</c>, <c>Quash</c>, <c>Eradicate</c>, <c>Sowing Salt</c>, and <c>Splinter</c>. This cycle was based on the ''[[Tempest]]'' card <c>Lobotomy</c>. Each of these cards were reprinted in ''[[Betrayers of Kamigawa]]''.
*'''"Lobotomy" spells cycle''': An uncommon cycle of spells that removes a target card from the game, then also removes all other copies of the card in its controller's [[graveyard]], [[hand]] and [[library]] from the game {{-}} <c>Scour</c>, <c>Quash</c>, <c>Eradicate</c>, <c>Sowing Salt</c> and <c>Splinter</c>.
*'''Scents''': Each of these [[common]] instants or sorceries have effects that are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c>, and <c>Scent of Ivy</c>.
*'''Rare creature''': These 3 rare creatures form a cycle in that if you don't control the appropriate [[Card types|card type]], the creature is sacrificed {{-}} <c>Covetous Dragons</c> (artifacts), <c>Emperor Crocodile</c> (creatures) and <c>Tethered Griffin</c> (enchantments).
*'''Seers''': Each of these uncommon 1/1 [[Classes#Wizards|Wizard]] [[creature]]s have an activated ability costing {{2}}C that mimics the Scent cycle {{-}} <c>Jasmine Seer</c>, <c>Brine Seer</c>, <c>Nightshade Seer</c>, <c>Cinder Seer</c>, and <c>Ivy Seer</c>.
*'''Scents cycle''': A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c> and <c>Scent of Ivy</c>.
*'''Seer cycle''': An uncommon cycle of 1/1 Wizards that have an activated ability which costs {{2}}C, {{T}} that mimics the Scent cycle {{-}} <c>Brine Seer</c>, <c>Cinder Seer</c>, <c>Ivy Seer</c>, <c>Jasmine Seer</c> and <c>Nightshade Seer</c>.


==Famous cards==
==Famous cards==
*<c>Donate</c> {{-}} Donate with <c>Illusions of Grandeur</c> were integral pieces of the [[Combo deck#later combo decks|Trix]] decks.
*<c>Donate</c> {{-}} This card and <c>Illusions of Grandeur</c> were integral pieces of the [[Combo deck#later combo decks|Trix]] decks.
*<c>Masticore</c> {{-}} A 4/4 artifact creature for {{4}} with a drawback of discarding a card each upkeep is a very strong creature especially with the "{{2}}: Masticore deals 1 damage to target creature" ability.
*<c>Masticore</c> {{-}} A 4/4 artifact creature for {{4}} with a drawback of discarding a card each upkeep is a very strong creature, especially with the "{{2}}: Masticore deals 1 damage to target creature" ability.
*<c>Opalescence</c>
*<c>Opalescence</c>
*<c>Plow Under</c> {{-}} Used in green control decks.
*<c>Plow Under</c> {{-}} Used in green control decks.

Revision as of 03:42, 11 August 2008

Template:Expansion

Urza's Destiny is the eighteenth Magic expansion and was released in 1999 as the last set in the Urza block.

Set Details

Urza's Destiny was the first tournament legal set to use the word "Creature" on the type line as opposed to "Summon", following the footsteps of Portal Second Age.

Themes

The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards of the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.

Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).

The set also further develops the cycling theme introduced in the previous two sets with "cycling from play" creatures. These creatures, such as Brass Secretary and Yavimaya Elder, do not have cycling as a keyword, but instead have the activated ability "{2}, sacrifice this creature: Draw a card." This ability is similar to cycling, but is used while the creature is in play rather than in your hand.

Cycles

Urza's Destiny has six cycles:

Famous cards

  • Donate — This card and Illusions of Grandeur were integral pieces of the Trix decks.
  • Masticore — A 4/4 artifact creature for {4} with a drawback of discarding a card each upkeep is a very strong creature, especially with the "{2}: Masticore deals 1 damage to target creature" ability.
  • Opalescence
  • Plow Under — Used in green control decks.

Reprinted cards

The following cards have been reprinted from previous sets and included in Urza's Destiny.

Functional reprints

Urza's Destiny has one functional reprint:

Theme decks

The pre-constructed theme decks are: Template:Theme decks

References

External links

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