Urza's Destiny: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>LegacymtgsalvationUser1033
(added set details section, removed expand tag - its much better then what it once was)
>LegacymtgsalvationUser1033
(→‎Cycles: rewrite cycles per manual of style guidelines)
Line 33: Line 33:


==Cycles==
==Cycles==
*'''Enchanted bonus creatures''' [[vertical cycle]] {{-}} These creatures gain an ability as long as they are enchanted: (in order of rarity) <c>Fledgling Osprey</c>, <c>Metathran Elite</c>, and <c>Thran Golem</c>.  This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter]].
''Urza's Destiny'' has six [[cycle]]s:
*'''Growing creature enchantments''': <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c>, and <c>Festering Wound</c> were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref>
*'''Enchanted bonus creatures''' [[vertical cycle]]: These creatures gain an ability as long as they are enchanted: (in order of rarity){{-}} <c>Fledgling Osprey</c>, <c>Metathran Elite</c> and <c>Thran Golem</c>.  This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter]].
*'''"Lobotomy" spells cycle:''' An uncommon cycle of spells that removes a target card from the game, then also removes all other copies of the card in its controller's [[graveyard]], [[hand]] and [[library]] from the game {{-}} <c>Scour</c>, <c>Quash</c>, <c>Eradicate</c>, <c>Sowing Salt</c> and <c>Splinter</c>.
*'''Growing creature enchantments''': [[Aura]] enchantments that were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref> {{-}} <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c> and <c>Festering Wound</c>.
*'''Rare creature''': These 3 rare creatures form a cycle in that if you don't control the appropriate [[Card types|card type]], the creature is sacrificed {{-}} <c>Covetous Dragons</c> (artifacts), <c>Emperor Crocodile</c> (creatures), and <c>Tethered Griffin</c> (enchantments).
*'''"Lobotomy" spells cycle''': An uncommon cycle of spells that removes a target card from the game, then also removes all other copies of the card in its controller's [[graveyard]], [[hand]] and [[library]] from the game {{-}} <c>Scour</c>, <c>Quash</c>, <c>Eradicate</c>, <c>Sowing Salt</c> and <c>Splinter</c>.
*'''Scents cycle''': A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c>, <c>Scent of Ivy</c>.
*'''Rare creature''': These 3 rare creatures form a cycle in that if you don't control the appropriate [[Card types|card type]], the creature is sacrificed {{-}} <c>Covetous Dragons</c> (artifacts), <c>Emperor Crocodile</c> (creatures) and <c>Tethered Griffin</c> (enchantments).
*'''Seer cycle''': An uncommon cycle of 1/1 Wizards that have an activated ability which costs {{2}}C, {{T}} that mimics the Scent cycle. The Wizards are {{-}} <c>Brine Seer</c>, <c>Cinder Seer</c>, <c>Ivy Seer</c>, <c>Jasmine Seer</c>, and <c>Nightshade Seer</c>.
*'''Scents cycle''': A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c> and <c>Scent of Ivy</c>.
*'''Seer cycle''': An uncommon cycle of 1/1 Wizards that have an activated ability which costs {{2}}C, {{T}} that mimics the Scent cycle {{-}} <c>Brine Seer</c>, <c>Cinder Seer</c>, <c>Ivy Seer</c>, <c>Jasmine Seer</c> and <c>Nightshade Seer</c>.


==Famous cards==
==Famous cards==

Revision as of 11:47, 23 July 2008

Template:Expansion

Urza's Destiny is the eighteenth Magic expansion and was released in 1999 as the last set in the Urza block.

Set Details

Urza's Destiny was the first tournament legal set to use the word "Creature" on the type line as opposed to "Summon", following the footsteps of Portal Second Age.

Themes

New themes in Urza's Destiny included the "reveal" and "lobotomy" cycles. The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards ot the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.

The "lobotomy" cards gain their nickname from the Tempest spell Lobotomy, which allowed you to look at a player's hand, choose a card, and remove all copies of that card from his or her hand, graveyard, and library. The Urza's Destiny set gives each color a specialized version of this effect.

Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).

Cycles

Urza's Destiny has six cycles:

Famous cards

  • Donate — Donate with Illusions of Grandeur were integral pieces of the Trix decks.
  • Masticore — A 4/4 artifact creature for {4} with a drawback of discarding a card each upkeep is a very strong creature especially with the "{2}: Masticore deals 1 damage to target creature" ability.
  • Opalescence
  • Plow Under — Used in green control decks.

Reprinted cards

The following cards have been reprinted from previous sets and included in Urza's Destiny.

Theme decks

The pre-constructed theme decks are: Template:Theme decks

References

External links

Template:Set-stub