Urza's Destiny: Difference between revisions
>LegacymtgsalvationUser1033 (added set details section, removed expand tag - its much better then what it once was) |
>LegacymtgsalvationUser1033 (→Cycles: rewrite cycles per manual of style guidelines) |
||
Line 33: | Line 33: | ||
==Cycles== | ==Cycles== | ||
*'''Enchanted bonus creatures''' [[vertical cycle]] | ''Urza's Destiny'' has six [[cycle]]s: | ||
*'''Growing creature enchantments''': <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c> | *'''Enchanted bonus creatures''' [[vertical cycle]]: These creatures gain an ability as long as they are enchanted: (in order of rarity){{-}} <c>Fledgling Osprey</c>, <c>Metathran Elite</c> and <c>Thran Golem</c>. This cycle is represented in the [[Theme deck (preconstructed)|preconstructed theme deck]] [[Enchanter]]. | ||
*'''"Lobotomy" spells cycle | *'''Growing creature enchantments''': [[Aura]] enchantments that were inspired by the card [[Tempest]] card <c>Legacy's Allure</c>.<ref>{{Arcref|77|Inspired enchantments|Friday, April 19, 2002}}</ref> {{-}} <c>Incendiary</c>, <c>Momentum</c>, <c>Archery Training</c>, <c>Private Research</c> and <c>Festering Wound</c>. | ||
*'''Rare creature''': These 3 rare creatures form a cycle in that if you don't control the appropriate [[Card types|card type]], the creature is sacrificed {{-}} <c>Covetous Dragons</c> (artifacts), <c>Emperor Crocodile</c> (creatures) | *'''"Lobotomy" spells cycle''': An uncommon cycle of spells that removes a target card from the game, then also removes all other copies of the card in its controller's [[graveyard]], [[hand]] and [[library]] from the game {{-}} <c>Scour</c>, <c>Quash</c>, <c>Eradicate</c>, <c>Sowing Salt</c> and <c>Splinter</c>. | ||
*'''Scents cycle''': A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c> | *'''Rare creature''': These 3 rare creatures form a cycle in that if you don't control the appropriate [[Card types|card type]], the creature is sacrificed {{-}} <c>Covetous Dragons</c> (artifacts), <c>Emperor Crocodile</c> (creatures) and <c>Tethered Griffin</c> (enchantments). | ||
*'''Seer cycle''': An uncommon cycle of 1/1 Wizards that have an activated ability which costs {{2}}C, {{T}} that mimics the Scent cycle | *'''Scents cycle''': A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand {{-}} <c>Scent of Jasmine</c>, <c>Scent of Brine</c>, <c>Scent of Nightshade</c>, <c>Scent of Cinder</c> and <c>Scent of Ivy</c>. | ||
*'''Seer cycle''': An uncommon cycle of 1/1 Wizards that have an activated ability which costs {{2}}C, {{T}} that mimics the Scent cycle {{-}} <c>Brine Seer</c>, <c>Cinder Seer</c>, <c>Ivy Seer</c>, <c>Jasmine Seer</c> and <c>Nightshade Seer</c>. | |||
==Famous cards== | ==Famous cards== |
Revision as of 11:47, 23 July 2008
Urza's Destiny is the eighteenth Magic expansion and was released in 1999 as the last set in the Urza block.
Set Details
Urza's Destiny was the first tournament legal set to use the word "Creature" on the type line as opposed to "Summon", following the footsteps of Portal Second Age.
Themes
New themes in Urza's Destiny included the "reveal" and "lobotomy" cycles. The "reveal" cards come in two types: creatures (Seers) and spells (Scents). When you use a Seer ability or a Scent spell, you show your opponents any number of cards ot the specified color that are currently in your hand. The number of cards revealed determines the power of the effect.
The "lobotomy" cards gain their nickname from the Tempest spell Lobotomy, which allowed you to look at a player's hand, choose a card, and remove all copies of that card from his or her hand, graveyard, and library. The Urza's Destiny set gives each color a specialized version of this effect.
Urza's Destiny also has a strong theme of graveyard effects. Many creatures and a few enchantments have special abilities that trigger when the permanent is put into a graveyard (e.g. When Aura Thief goes to the graveyard, you gain control of all enchantments).
Cycles
Urza's Destiny has six cycles:
- Enchanted bonus creatures vertical cycle: These creatures gain an ability as long as they are enchanted: (in order of rarity)— Fledgling Osprey, Metathran Elite and Thran Golem. This cycle is represented in the preconstructed theme deck Enchanter.
- Growing creature enchantments: Aura enchantments that were inspired by the card Tempest card Legacy's Allure.[1] — Incendiary, Momentum, Archery Training, Private Research and Festering Wound.
- "Lobotomy" spells cycle: An uncommon cycle of spells that removes a target card from the game, then also removes all other copies of the card in its controller's graveyard, hand and library from the game — Scour, Quash, Eradicate, Sowing Salt and Splinter.
- Rare creature: These 3 rare creatures form a cycle in that if you don't control the appropriate card type, the creature is sacrificed — Covetous Dragons (artifacts), Emperor Crocodile (creatures) and Tethered Griffin (enchantments).
- Scents cycle: A common cycle of spells whose effects are proportional to the number of cards of their color you reveal from your hand — Scent of Jasmine, Scent of Brine, Scent of Nightshade, Scent of Cinder and Scent of Ivy.
- Seer cycle: An uncommon cycle of 1/1 Wizards that have an activated ability which costs C, that mimics the Scent cycle — Brine Seer, Cinder Seer, Ivy Seer, Jasmine Seer and Nightshade Seer.
Famous cards
- Donate — Donate with Illusions of Grandeur were integral pieces of the Trix decks.
- Masticore — A 4/4 artifact creature for with a drawback of discarding a card each upkeep is a very strong creature especially with the ": Masticore deals 1 damage to target creature" ability.
- Opalescence
- Plow Under — Used in green control decks.
Reprinted cards
The following cards have been reprinted from previous sets and included in Urza's Destiny.
- Ravenous Rats — was last seen in Portal Second Age.
Theme decks
The pre-constructed theme decks are: Template:Theme decks