Apocalypse: Difference between revisions

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>Hunterofsalvation
(Source: Drive to Work 2001)
>Tuamir
m (C→M)
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==Set details==
==Set details==
''Apocalypse'' featured 143 black-[[border]]ed cards (55 commons, 44 uncommons and 44 rares). Its [[expansion symbol]] is [[Yawgmoth]]'s mask. <ref>{{DailyRef|mtgcom/askwizards/1006|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref> <ref>{{DailyRef|mtgcom/arcana/1389|Ichor Eyes and the Mask of Yawgmoth|[[Magic Arcana]]|August 02, 2007}}</ref> Like ''[[Invasion]]'' and ''[[Planeshift]]'', ''Apocalypse'' prominently features [[multicolor]]ed cards. Unlike its predecessors, Apocalypse focused on cards with "[[enemy]]" color pairings. Examples of the enemy color theme include [[painlands]], [[split cards]], cards with enemy color kicker costs (e.g. <c>Orim's Thunder</c>), cards with two enemy color kicker costs (the [[Volver]] [[cycle]]), cards with abilities requiring an enemy color (e.g. <c>Angelfire Crusader</c>, enchantments which gave bonuses if you controlled permanents of an enemy color (the Sanctuary cycle)and cards with enemy color [[casting cost]]s. ''Apocalypse'' also expanded on the [[kicker]] block mechanic.  
''Apocalypse'' featured 143 black-[[border]]ed cards (55 commons, 44 uncommons and 44 rares). Its [[expansion symbol]] is [[Yawgmoth]]'s mask.<ref>{{DailyRef|mtgcom/askwizards/1006|Ask Wizards|[[Brady Dommermuth]]|October 31, 2006}}</ref> <ref>{{DailyRef|mtgcom/arcana/1389|Ichor Eyes and the Mask of Yawgmoth|[[Magic Arcana]]|August 02, 2007}}</ref> Like ''[[Invasion]]'' and ''[[Planeshift]]'', ''Apocalypse'' prominently features [[multicolor]]ed cards. Unlike its predecessors, Apocalypse focused on cards with "[[enemy]]" color pairings. Examples of the enemy color theme include [[painlands]], [[split cards]], cards with enemy color kicker costs (e.g. <c>Orim's Thunder</c>), cards with two enemy color kicker costs (the [[Volver]] [[cycle]]), cards with abilities requiring an enemy color (e.g. <c>Angelfire Crusader</c>, enchantments which gave bonuses if you controlled permanents of an enemy color (the Sanctuary cycle)and cards with enemy color [[casting cost]]s. ''Apocalypse'' also expanded on the [[kicker]] block mechanic.  


===Storyline===
===Storyline===
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===Token===
===Token===
A 1/1 [[Goblin]] [[Soldier]] [[Token]] for <c>Goblin Trenches</c> was released as a [[Magic Player Rewards|Magic Player Reward]]. <ref>{{DailyRef|mtgcom/arcana/103|Player Rewards tokens|[[Magic Arcana]]|May 27, 2002}}</ref>
A 1/1 [[Goblin]] [[Soldier]] [[Token]] for <c>Goblin Trenches</c> was released as a [[Magic Player Rewards|Magic Player Reward]].<ref>{{DailyRef|mtgcom/arcana/103|Player Rewards tokens|[[Magic Arcana]]|May 27, 2002}}</ref>


==Mechanics==
==Mechanics==
''Apocalypse'' saw the continued use of [[kicker]] and [[split cards]]. <ref>{{DailyRef|magic/products/apocalypseFAQ|Apocalypse FAQ|[[Brady Dommermuth]] and [[Rei Nakazawa]]|June, 2001}}</ref>  
''Apocalypse'' saw the continued use of [[kicker]] and [[split cards]].<ref>{{DailyRef|magic/products/apocalypseFAQ|Apocalypse FAQ|[[Brady Dommermuth]] and [[Rei Nakazawa]]|June, 2001}}</ref>  


Each color contains a few creatures that have a new kind of ability, sometimes forming a [[vertical cycle]]. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.  
Each color contains a few creatures that have a new kind of ability, sometimes forming a [[vertical cycle]]. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.  
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==Creature types==
==Creature types==
The following [[Creature type|creature types]] are introduced in this expansion: [[Flagbearer]], [[Volver]].
The following [[Creature type|creature types]] are introduced in this expansion: [[Flagbearer]], [[Volver]].


The following creature types are used in this expansion but also appear in previous sets:  [[Angel]], [[Ape]], [[Beast]], [[Cat]], [[Drake]], [[Dwarf]], [[Elf]], [[Giant]], [[Goblin]], [[Golem]], [[Horror]], [[Kavu]], [[Merfolk]], [[Minotaur]], Ship (later changed to [[Metathran]]), [[Snake]], [[Soldier]], [[Treefolk]], [[Wall]], [[Wizard]], [[Zombie]].
The following creature types are used in this expansion but also appear in previous sets:  [[Angel]], [[Ape]], [[Beast]], [[Cat]], [[Drake]], [[Dwarf]], [[Elf]], [[Giant]], [[Goblin]], [[Golem]], [[Horror]], [[Kavu]], [[Merfolk]], [[Minotaur]], Ship (later changed to [[Metathran]]), [[Snake]], [[Soldier]], [[Treefolk]], [[Wall]], [[Wizard]], [[Zombie]].
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Apocalypse has ten [[cycles]] and 4 [[vertical cycles]].
Apocalypse has ten [[cycles]] and 4 [[vertical cycles]].
*'''Disciples''': Each of these [[common]] 1/1 [[Classes#Wizards|Wizard]] [[creature]]s has two activated abilities, each of which costs one mana of one of the card's enemy colors to use {{-}} <c>Ana Disciple</c>, <c>Ceta Disciple</c>, <c>Necra Disciple</c>, <c>Raka Disciple</c>, and <c>Dega Disciple</c>. This cycle mirrors the apprentice cycle from ''[[Invasion]]''.
*'''Disciples''': Each of these [[common]] 1/1 [[Classes#Wizards|Wizard]] [[creature]]s has two activated abilities, each of which costs one mana of one of the card's enemy colors to use {{-}} <c>Ana Disciple</c>, <c>Ceta Disciple</c>, <c>Necra Disciple</c>, <c>Raka Disciple</c>, and <c>Dega Disciple</c>. This cycle mirrors the apprentice cycle from ''[[Invasion]]''.
*'''Enemy-color [[painlands]]''': Each of these [[rare]] [[land]]s has "{{T}}: Add {{1}} to your mana pool" and "{{T}}: Add C or D to your mana pool. This card deals 1 damage to you", where C and D are two enemy colors of mana {{-}} <c>Battlefield Forge</c>, <c>Caves of Koilos</c>, <c>Llanowar Wastes</c>, <c>Shivan Reef</c>, and <c>Yavimaya Coast</c>.
*'''Enemy-color [[painlands]]''': Each of these [[rare]] [[land]]s has "{{T}}: Add {{C}} to your mana pool" and "{{T}}: Add M or N to your mana pool. This card deals 1 damage to you", where M and N are two enemy colors of mana {{-}} <c>Battlefield Forge</c>, <c>Caves of Koilos</c>, <c>Llanowar Wastes</c>, <c>Shivan Reef</c>, and <c>Yavimaya Coast</c>.
*'''Enemy-color [[split cards]]''': Each of these [[split cards]] is made up of two spells, each of which is an enemy color to the other {{-}} <c>Night/Day</c>, <c>Order/Chaos</c>, <c>Fire/Ice</c>, <c>Illusion/Reality</c>, and <c>Life/Death</c>.
*'''Enemy-color [[split cards]]''': Each of these [[split cards]] is made up of two spells, each of which is an enemy color to the other {{-}} <c>Night/Day</c>, <c>Order/Chaos</c>, <c>Fire/Ice</c>, <c>Illusion/Reality</c>, and <c>Life/Death</c>.
*'''Enemy-color two-drops''': Each of these common [[multicolor]] creatures is two enemy colors, has a converted mana cost of {{2}}, and shares one creature type with two other cards in the cycle based on its colors {{-}} <c>Putrid Warrior</c> ([[white]]/[[black]] soldier/[[zombie]]), <c>Goblin Legionnaire</c> (white/[[red]] soldier/[[goblins|goblin]]), <c>Razorfin Hunter</c> ([[blue]]/red goblin/[[merfolk]]), <c>Gaea's Skyfolk</c> (blue/[[green]] merfolk/[[elves|elf]]), <c>Llanowar Dead</c> (black/green zombie/elf). This is the opposite cycle of the allied-color two-drop cycle from ''Invasion''.
*'''Enemy-color two-drops''': Each of these common [[multicolor]] creatures is two enemy colors, has a converted mana cost of 2, and shares one creature type with two other cards in the cycle based on its colors {{-}} <c>Putrid Warrior</c> ([[white]]/[[black]] soldier/[[zombie]]), <c>Goblin Legionnaire</c> (white/[[red]] soldier/[[goblins|goblin]]), <c>Razorfin Hunter</c> ([[blue]]/red goblin/[[merfolk]]), <c>Gaea's Skyfolk</c> (blue/[[green]] merfolk/[[elves|elf]]), <c>Llanowar Dead</c> (black/green zombie/elf). This is the opposite cycle of the allied-color two-drop cycle from ''Invasion''.
*'''Enemy-color noncreatures''': Each of these common multicolor spells are composed of two enemy colours. {{-}} <c>Quicksilver Dagger</c>, <c>Squee's Embrace</c>, <c>Soul Link</c>, <c>Consume Strength</c>, <c>Temporal Spring</c>.
*'''Enemy-color noncreatures''': Each of these common multicolor spells are composed of two enemy colours. {{-}} <c>Quicksilver Dagger</c>, <c>Squee's Embrace</c>, <c>Soul Link</c>, <c>Consume Strength</c>, <c>Temporal Spring</c>.
*'''Enemy-color permanents''': Each of these uncommon cards are enemy-colored permanents. {{-}} <c>Ebony Treefolk</c>, <c>Jungle Barrier</c>, <c>Minotaur Illusionist</c>, <c>Flowstone Charger</c>, <c>Martyrs' Tomb</c>.
*'''Enemy-color permanents''': Each of these uncommon cards are enemy-colored permanents. {{-}} <c>Ebony Treefolk</c>, <c>Jungle Barrier</c>, <c>Minotaur Illusionist</c>, <c>Flowstone Charger</c>, <c>Martyrs' Tomb</c>.
*'''Envoys''': Each of these uncommon creatures cost {{3}}C to cast and has "When this creature comes into play, reveal the top 4 cards of your library. Put all creature cards of this creature's type revealed this way into your hand and the rest on the bottom of your library" {{-}} <c>Enlistment Officer</c> ([[Classes#Soldiers|Soldiers]]), <c>Tidal Courier</c> ([[Merfolk]]), <c>Grave Defiler</c> ([[Zombies]]), <c>Goblin Ringleader</c> ([[Goblins]]), and <c>Sylvan Messenger</c> ([[Elves]]). Two cards were not part of the above cycle, but had a related ability: <c>Kavu Howler</c>, a [[green]] creature that calls [[Kavu]], is also uncommon but costs more to cast; and <c>Brass Herald</c> is a uncommon [[artifact]] creature that allows you to choose the creature type it calls and also grants creatures of that type +1/+1.
*'''Envoys''': Each of these uncommon creatures cost {{3}}M to cast and has "When this creature comes into play, reveal the top 4 cards of your library. Put all creature cards of this creature's type revealed this way into your hand and the rest on the bottom of your library" {{-}} <c>Enlistment Officer</c> ([[Classes#Soldiers|Soldiers]]), <c>Tidal Courier</c> ([[Merfolk]]), <c>Grave Defiler</c> ([[Zombies]]), <c>Goblin Ringleader</c> ([[Goblins]]), and <c>Sylvan Messenger</c> ([[Elves]]). Two cards were not part of the above cycle, but had a related ability: <c>Kavu Howler</c>, a [[green]] creature that calls [[Kavu]], is also uncommon but costs more to cast; and <c>Brass Herald</c> is a uncommon [[artifact]] creature that allows you to choose the creature type it calls and also grants creatures of that type +1/+1.
*'''Sanctuaries''': Each of these uncommon [[enchantments]] produces an effect during your upkeep if you control a permanent of one of its enemy colors or produces a greater effect if you control any permanents of both its enemy colors {{-}} <c>Ana Sanctuary</c>, <c>Ceta Sanctuary</c>, <c>Necra Sanctuary</c>, <c>Raka Sanctuary</c>, and <c>Dega Sanctuary</c>.
*'''Sanctuaries''': Each of these uncommon [[enchantments]] produces an effect during your upkeep if you control a permanent of one of its enemy colors or produces a greater effect if you control any permanents of both its enemy colors {{-}} <c>Ana Sanctuary</c>, <c>Ceta Sanctuary</c>, <c>Necra Sanctuary</c>, <c>Raka Sanctuary</c>, and <c>Dega Sanctuary</c>.
*'''Wedge spells''': Each of these [[rare]] [[multicolored]] spells requires three colors of mana to cost, including two allied-color mana and their mutual enemy color {{-}} <c>Fervent Charge</c>, <c>Guided Passage</c>, <c>Overgrown Estate</c>, <c>Lightning Angel</c>, and <c>Fungal Shambler</c>.
*'''Wedge spells''': Each of these [[rare]] [[multicolored]] spells requires three colors of mana to cost, including two allied-color mana and their mutual enemy color {{-}} <c>Fervent Charge</c>, <c>Guided Passage</c>, <c>Overgrown Estate</c>, <c>Lightning Angel</c>, and <c>Fungal Shambler</c>.

Revision as of 18:01, 21 December 2015

For other uses, see Apocalypse (disambiguation).

Template:Infobox expansion Apocalypse is the twenty-third Magic: The Gathering expansion and was released in June 2001 as the third set and second small expansion in the Invasion block.

Set details

Apocalypse featured 143 black-bordered cards (55 commons, 44 uncommons and 44 rares). Its expansion symbol is Yawgmoth's mask.[1] [2] Like Invasion and Planeshift, Apocalypse prominently features multicolored cards. Unlike its predecessors, Apocalypse focused on cards with "enemy" color pairings. Examples of the enemy color theme include painlands, split cards, cards with enemy color kicker costs (e.g. Orim's Thunder), cards with two enemy color kicker costs (the Volver cycle), cards with abilities requiring an enemy color (e.g. Angelfire Crusader, enchantments which gave bonuses if you controlled permanents of an enemy color (the Sanctuary cycle)and cards with enemy color casting costs. Apocalypse also expanded on the kicker block mechanic.

Storyline

The Coalition forces hurled their might at the Stronghold, now overlaid onto the swamps of Urborg. Urza Planeswalker lead a powerful group of planeswalkers to Phyrexia itself, hoping to destroy the invaders in their home. Gerrard and Urza are forced to fight each other in an arena, and when one kills the other, the loser is returned to life by Yawgmoth's power and the two must fight again. Eventually, Gerrard wins free and Urza is decapicitated, only to find himself in the Stronghold throne room, with a crazed Crovax standing over the broken form of Squee. Sisay, Karn, Tahngarth and the rest of the Weatherlight crew desperately search the Thran Tome, attempting to figure out how the Legacy and the Weatherlight are supposed to save Dominaria. The remaining coalition forces, lead by Grizzlegom, Eladamri and Lin Sivvi fight their way to the Stronghold, where they battle Crovax's phyrexian soldiers. Things get worse when Yawgmoth himself steps through the portal from Phyrexia. The heroes regroup on the Weatherlight, and the final battle begins in earnest. Gerrard and his friends try to channel the mana from the Null Moon into a destructive beam to eradicate Yawgmoth, but fail to kill him. Without any further options, Urza, who is still alive since decapitation isn't lethal to planeswalkers, asks Gerrard to take out his powerstone eyes and place them in two sockets in Karn's chest. This completed the Legacy, forming that which legend refers to as the Legacy Weapon. Tahngarth's axe was imbued with all its energy, and with one strike at the tentacles Yawgmoth was attacking Weatherlight with, light spread all over the world, eradicating his essence wherever it touched the ancient evil. Then Gerrard, Urza, Karn, and the Legacy disappeared.

Marketing

The cards were sold in 15-card boosters which had artwork from Anavolver, in four preconstructed theme decks and a fat pack. At Apocalypse prerelease events on May 26, 2001, a foil फंगल्शम्ब्लर् (Fungal Shambler printed in Sanskrit text) was handed out. The set was accompanied by the novel of the same name.

Token

A 1/1 Goblin Soldier Token for Goblin Trenches was released as a Magic Player Reward.[3]

Mechanics

Apocalypse saw the continued use of kicker and split cards.[4]

Each color contains a few creatures that have a new kind of ability, sometimes forming a vertical cycle. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.

  • Bloodfire — The ability to pay {R}, sacrifice the card then deal damage to creatures and players. A vertical cycle of creatures were printed with the ability plus an aura that granted a creature the ability. (see cycles)
  • Flagbearer — As long as you have one in play, any spell or ability your opponent plays that can target a Flagbearer must target a Flagbearer. If a spell has multiple targets, only one of the targets needs to be a Flagbearer. There were 2 White Flagbearer creatures (Standard Bearer and Coalition Honor Guard) and an aura (Coalition Flag) that granted a creature the Flagbearer subtype as well as the inherent ability.
  • Penumbra — Which brings a black token creature of the same power/toughness into play whenever the original green creature is put into a graveyard. (see cycles)
  • Syphon — Phyrexian abominations that take some life from their controller in exchange for an equal number of cards (e.g. When Phyrexian Rager comes into play you drew a card and lose 1 life). Phyrexian Gargantua and the enchantment Phyrexian Arena are also considered part of the "syphon" mechanic.
  • Whirlpool — Drake and Merfolk that allow the owner to shuffle cards in their hand into their library, and then draw that many cards. (see cycles)

Creature types

The following creature types are introduced in this expansion: Flagbearer, Volver.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Beast, Cat, Drake, Dwarf, Elf, Giant, Goblin, Golem, Horror, Kavu, Merfolk, Minotaur, Ship (later changed to Metathran), Snake, Soldier, Treefolk, Wall, Wizard, Zombie.

Cycles

Apocalypse has ten cycles and 4 vertical cycles.

Vertical cycles

Bloodfire Cycle

Pairs

Apocalypse has one parallel pair:

Reprints

Apocalypse has no reprints

Notable cards

Preconstructed decks

Apocalypse has four theme decks. Template:Theme decks

Template:INV theme decks

References

  1. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (August 02, 2007). "Ichor Eyes and the Mask of Yawgmoth". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (May 27, 2002). "Player Rewards tokens". magicthegathering.com. Wizards of the Coast.
  4. Brady Dommermuth and Rei Nakazawa (June, 2001). "Apocalypse FAQ". magicthegathering.com. Wizards of the Coast.

External links