Worldwake: Difference between revisions

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''Worldwake'' has five cycles:
''Worldwake'' has five cycles:
* '''Zendikon Cycle''': A cycle of [[common]] [[Aura|Auras]] that turn lands into creatures and return the land to its owner's hand if it is put into a graveyard (as to not cause card disadvantage). — <c>Guardian Zendikon</c>, <c>Wind Zendikon</c>, <c>Corrupted Zendikon</c> <c>Crusher Zendikon</c>, <c>Vastwood Zendikon</c>.
* '''Zendikon Cycle''': A cycle of [[common]] [[Aura|Auras]] that turn lands into creatures and return the land to its owner's hand if it is put into a graveyard (as to not cause card disadvantage). — <c>Guardian Zendikon</c>, <c>Wind Zendikon</c>, <c>Corrupted Zendikon</c> <c>Crusher Zendikon</c>, <c>Vastwood Zendikon</c>.
* '''Quests''': A cycle of [[rare]] [[Quest|Quests]]. — <c>Quest for Ula's Temple</c>, <c>Quest for the Nihil Stone</c>.
* '''Quests''': A cycle of [[rare]] [[Quest|Quests]]. — <c>Quest for Ula's Temple</c>, <c>Quest for the Nihil Stone</c>, <c>Quest for the Goblin Lord</c>.
* '''Allied Beneficiaries''': Five creatures that get better if their controller also controlls a land of the in the [[Color Wheel]] preceding colors land type {{-}} <c>Loam Lion</c>, <c>Sejiri Merfolk</c>, <c>Summit Apes</c>.
* '''Allied Beneficiaries''': Five creatures that get better if their controller also controlls a land of the in the [[Color Wheel]] preceding colors land type {{-}} <c>Loam Lion</c>, <c>Sejiri Merfolk</c>, <c>Shoreline Salvager</c>, <c>Slavering Nulls</c>, <c>Summit Apes</c>.
* '''Common Spell lands''': Each of these common lands enter the battlefield tapped, taps for a color and has an appropriate enter-the-battlefield ability. {{-}} <c>Bojuka Bog</c>, <c>Halimar Depths</c>, <c>Khalni Garden</c>.  
* '''Common Spell lands''': Each of these common lands enter the battlefield tapped, taps for a color and has an appropriate enter-the-battlefield ability. {{-}} <c>Sejiri Steppe</c>, <c>Halimar Depths</c>, <c>Bojuka Bog</c>, <c>Smoldering Spires</c> <c>Khalni Garden</c>.  
* '''Tapland Manlands''': Six lands that can turn into creatures until end of turn. One [[rare]] for each [[Color Wheel| allied color pair]], able to produce either color and [[Taplands|enters the Battlefield tapped]]. There is also one outlying [[uncommon]] land that turns into an artifact creature and produces colorless mana, <c>Dread Statuary</c>. — <c>Celestial Colonnade</c>, <c>Creeping Tar Pits</c>, <c>Lavaclaw Reaches</c>, <c>Raging Ravine</c>.
* '''Tapland Manlands''': Six lands that can turn into creatures until end of turn. One [[rare]] for each [[Color Wheel| allied color pair]], able to produce either color and [[Taplands|enters the Battlefield tapped]]. There is also one outlying [[uncommon]] land that turns into an artifact creature and produces colorless mana, <c>Dread Statuary</c>. — <c>Celestial Colonnade</c>, <c>Creeping Tar Pits</c>, <c>Lavaclaw Reaches</c>, <c>Raging Ravine</c>.



Revision as of 13:27, 24 January 2010

Template:Expansion

Worldwake is the second set in the Zendikar block and is the fifty-second Magic expansion. Prerelease events will be held January 30-31, 2010. Launch parties will be held February 5-7, 2010.

Set Details

Worldwake is like its predecessor Zendikar centered around lands. Thematically it emphasizes Manlands and cards that turn lands into creatures.[1]

The promotional card given to participants at the Pre-release is Comet Storm, at the Release event is Joraga Warcaller, both highlighting multikicker.

Mechanics

While Kicker itself does not return, a variant of it called Multikicker is introduced. This variation allows for the kicker cost to be played multiple times with the repeated effect. Landfall also returns but does not solely mark triggered abilities anymore. Now some cards do additional static effects if a land came into play this turn. Allies, Vampires with their bloodied mechanic and the equipment theme to the Kor also return, as to Quests and Traps. New traps have new alternative costs; some decrease their costs depending on the magnitude of a certain event.

It is also thought that the set will feature a cycle of dual man-lands: Lands that can produce one mana of either of two allied colors and can be activated for one mana of each of those colors and an amount of unspecified mana to become a creature until end of turn. These lands come into play tapped.

The set also contains a new Planeswalker card representing Jace Beleren called Jace, the Mind Sculptor. The first planeswalker to have four abilities rather than the usual three and the first Planeswalker to have an ability that costs no loyalty to be added or subtracted to be activated. There will be no other Planeswalkers in the set.

Flavor

“  A World Enraged[2]  ”

Cycles

Worldwake has five cycles:

Reprinted Cards

The following cards have been reprinted from previous sets and included in Worldwake:

Intro packs

Template:Intro packs

References

  1. Worldwake Mechanics, Wizards of the Coast, January 13, 2010.
  2. "Magic Arcana" (Monday, August 03, 2009). "Worldwake". magicthegathering.com. Wizards of the Coast.

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