Eventide: Difference between revisions
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===Promotion cards=== | ===Promotion cards=== | ||
The promotional [[Prerelease cards|pre-release card]] for ''Eventide'' is <c>Overbeing of Myth</c><ref>{{Arcref|1627|Eventide Prerelease Card|Monday, July 7, 2008}}</ref> with alternate art, a card that emphasizes hybrid mana. Overbeing is a */* Spirit avatar which continues the cycle started in ''[[Shadowmoor]]''. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand. | The promotional [[Prerelease cards|pre-release card]] for ''Eventide'' is <c>Overbeing of Myth</c><ref>{{Arcref|1627|Eventide Prerelease Card|Monday, July 7, 2008}}</ref> with alternate art, a card that emphasizes hybrid mana. Overbeing is a */* Spirit avatar which continues the cycle started in ''[[Shadowmoor]]''. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand, abilities associated with both blue cards (such as <c>Aeon Chronicler</c>) and green ones (such as <c>Maro</c>). | ||
==Mechanics== | ==Mechanics== |
Revision as of 23:52, 7 July 2008
- For other uses, see Eventide (disambiguation).
Eventide, codenamed "Doughnut", is the forty-sixth Magic expansion and will be released July 25, 2008, as the second set, of two, in the Shadowmoor block. Prerelease Events will be held July 12-13, 2008.
Set details
Eventide's hybrid spells are enemy-colored as opposed to Shadowmoor's hybrid spells being ally-colored.
Promotion cards
The promotional pre-release card for Eventide is Overbeing of Myth[1] with alternate art, a card that emphasizes hybrid mana. Overbeing is a */* Spirit avatar which continues the cycle started in Shadowmoor. It allows you to draw an extra card in your draw step and its power/toughness is equal to the amount of cards in your hand, abilities associated with both blue cards (such as Aeon Chronicler) and green ones (such as Maro).
Mechanics
- Chroma - an ability word associated with abilities that count mana symbols of a certain color.
- Retrace - a keyword meaning "You may play this card from your graveyard by discarding a land card in addition to paying its other costs."
“ | Different colors would count mana symbols in different areas of the game; in play, in hand, and in the graveyard. The zones were divvied up between the five colors. Green was given the hand because of Phosphorescent Feast and because it has had a few high-profile cards that count things in the hand (mainly cards in hand—cough, Maro, cough). The second color chosen for the hand was blue because it felt the most natural to be hand focused. Black was assigned the graveyard as no other color made sense. This left white and red to care about mana symbols in play. | ” |
Cycles
- Enemy-color demigods — Each of these Spirit Avatar creatures has a converted mana cost of , made up entirely of hybrid mana symbols: Divinity of Pride, Nobilis of War, Dominus of Fealty, Overbeing of Myth, Deity of Scars.
- Enemy-color demigod auras — Each of these auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both: Edge of the Divinity, Scourge of the Nobilis, Clout of the Dominus, Favor of the Overbeing, Gift of the Deity.
- Enemy-color lieges — Each of these Horror creatures has a mana cost that includes CCC, where C is an enemy-color hybrid mana symbol. Each liege gives +1/+1 bonus to a creature that matches one of its colors or +2/+2 to a creature that matches both, and has an ability that relates to spells or permanents of its colors you own: Mortality Liege, Balefire Liege, Mindwrack Liege, Seedborne Liege, Creakwood Liege.
- Hedge-mages — Each of these uncommon creatures, representing a new race native to Shadowmoor, has a comes-into-play ability that is triggered if you control two or more lands of a certain type; if you control two or more lands of two different types, its ability is stronger: Gwyllion Hedge-Mage, Duergar Hedge-Mage, Noggle Hedge-Mage, Selkie Hedge-Mage, Hag Hedge-Mage.
- Enemy-color hybrid lands — Each of these rare lands can be tapped for mana. They also have the ability "C/D, : Add CC, CD, or DD to your mana pool." where C and D are enemy colors: Fetid Heath, Scorched Prairie, Ragged Bluffs, Flooded Grove, Twilight Mire.
- Hatchlings — Each of these uncommon 6/6 Elemental creatures comes into play with four -1/-1 counters on it; whenever you play a spell that matches one of its colors you may remove one counter from it, and whenever you play a spel that matches both of its colors you may remove two counters: Voracious Hatchling, Belligerent Hatchling, Shrewd Hatchling, Sturdy Hatchling, Noxious Hatchling.
- Mimics — Each of these common 2/1 Shapeshifter creatures becomes more powerful when you play a spell that matches both of its colors: Nightsky Mimic, Battlegate Mimic, Riverfall Mimic, Shorecrasher Mimic, Woodfall Mimic.
- Skullkin — Each of these common Scarecrow artifact creatures can grant other creatures of a certain color a boon until end of turn: Antler Skullkin, Shell Skullkin, Fang Skullkin, Jawbone Skullkin, Hoof Skullkin.
- Untappers — Each of these common creatures has "Whenever you play a spell of this creature's color, untap this creature": Ballynock Trapper, Merrow Levitator, Merrow Bonegnawer, Cinder Pyromancer, Nettle Sentinel.
Theme decks
Eventide is the first expansion set with 5 enemy-colored theme decks. The preconstructed theme decks are: Template:Theme decks
Reprinted cards
The following cards have been reprinted from previous sets and included in Eventide:
- Phosphorescent Feast — was last seen in Future Sight as a futureshifted card. It is a chroma type card before the chroma word was introduced.