Tiny Leaders: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>RivalRowan
m (Both original and Reborn Tiny Leaders use 20 starting life now (https://tiny-leaders-reborn.blogspot.com/p/tiny-leaders-reborn-supplement-to-magic.html).)
 
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infobox format
{{Infobox format
| multiplayer = y
| multiplayer = y
| rules = [[Commander (designation)|Commander]]<br/>25 life points<br/>Singleton deck:<br/>Exactly 50 cards
| rules = [[Commander (designation)|Commander]]<br/>20 life points<br/>Singleton deck:<br/>Exactly 50 cards
}}
}}


'''Tiny Leaders''' is a defunct ''[[Magic: The Gathering]]'' [[format]].  It is a variant of [[Commander (format)|Commander]], but restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards.<ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref><ref>{{DailyRef|reconstructed/five-fun-formats-youve-probably-never-heard-2014-12-09|Five Fun Formats You've (Probably) Never Heard Of|[[Gavin Verhey]]|December 9, 2014}}</ref>  
'''Tiny Leaders''' is a ''[[Magic: The Gathering]]'' [[format]].  It is a singleton format that uses a [[Commander (designation)|Commander]] and restricts deckbuilding to cards of [[converted mana cost]] 3 or less. It was conceived in 2013 and has its own list of [[banned]] and [[restricted]] cards.<ref>[http://tinyleaders.blogspot.nl/p/tiny-leaders-magic-gathering-format.html MTG: Tiny Leaders. Introduction to the Format]</ref><ref>{{DailyRef|feature/five-fun-formats-youve-probably-never-heard-2014-12-09|Five Fun Formats You've (Probably) Never Heard Of|[[Gavin Verhey]]|December 9, 2014}}</ref>


==Rules==
==Rules==
*All cards must have a converted mana cost of 3 or less.
*All cards must have a converted mana cost of 3 or less.
*Each player chooses a [[legendary]] creature (or suitable [[Planeswalker]]) which is their [[commander (designation)|commander]]. Decks may use other legendary creatures as well. [[Partner]] commanders are only legal if their combined color identities are less than four total colors.
*Each player chooses a [[legendary]] creature (or suitable [[Planeswalker]]) which is their [[commander (designation)|commander]]. Decks may use other legendary creatures as well. [[Partner]] commanders are only legal if their combined color identities are less than four total colors.
*No cards in the deck of any player may have a [[color identity]] that is not a subset of the color identity of his or her general. The color identity of a card is composed of every colored [[mana symbol]] that appears on that card — whether in the mana cost or the rules text.
*Decks must have a [[color identity]] that is a subset of the color identity of their general. The color identity of a card is composed of every colored [[mana symbol]] that appears on that card — whether in the mana cost or the rules text.
*Except for [[basic land]]s, player may not use more than one copy of any given card.
*Except for [[basic land]]s, players may not use more than one copy of any given card unless stated otherwise on the card itself.
*Each deck must contain exactly 50 cards including the General.
*Each deck must contain exactly 50 cards including the General, and may additionally have a sideboard with a maximum of 10 cards
*Players start with 25 [[life]].
*Players start with 20 [[life]].
*Each player's starting hand size (before mulligans) is 8 minus the number of cards in their [[command zone]] (meaning 7 cards for regular commander or 6 cards for Partner commanders).
*Each player's starting hand size (before mulligans) is 8 minus the number of cards in their [[command zone]] (meaning 7 cards for regular commander or 6 cards for Partner commanders).<ref>[http://tinyleaders.blogspot.com/p/comprehensive-rules.html MTG: Tiny Leaders. Comprehensive Rules]</ref>
*There is no Commander damage win condition.<ref>[http://tinyleaders.blogspot.com/p/comprehensive-rules.html MTG: Tiny Leaders. Comprehensive Rules]</ref>


==TLR (Tiny Leaders Reborn) Variant Rules==
*The Tiny Leaders Reborn variant of Tiny Leaders has its own ban list, including cards that are "banned as commander," meaning they cannot be played as your commander but can be played as another card in your deck.<ref>[https://tiny-leaders-reborn.blogspot.com/p/tiny-leader-reborn-ban-liste-09292021.html Tiny Leaders Reborn banned list]</ref>
*The 3 color limit does not apply.
*Players start with 20 life.
==References==
==References==
{{Reflist}}
{{reflist}}
 
{{formats|Eternal}}
{{Commander|state=collapsed}}
{{formats|Constructed}}

Latest revision as of 10:34, 3 March 2024

Tiny Leaders
DCI Sanctioned
Paper {Cross}
Magic Online {Cross}
Magic Arena {Cross}
Rules
Type Constructed
Multiplayer {Tick}
Add. rules Commander
20 life points
Singleton deck:
Exactly 50 cards

Tiny Leaders is a Magic: The Gathering format. It is a singleton format that uses a Commander and restricts deckbuilding to cards of converted mana cost 3 or less. It was conceived in 2013 and has its own list of banned and restricted cards.[1][2]

Rules

  • All cards must have a converted mana cost of 3 or less.
  • Each player chooses a legendary creature (or suitable Planeswalker) which is their commander. Decks may use other legendary creatures as well. Partner commanders are only legal if their combined color identities are less than four total colors.
  • Decks must have a color identity that is a subset of the color identity of their general. The color identity of a card is composed of every colored mana symbol that appears on that card — whether in the mana cost or the rules text.
  • Except for basic lands, players may not use more than one copy of any given card unless stated otherwise on the card itself.
  • Each deck must contain exactly 50 cards including the General, and may additionally have a sideboard with a maximum of 10 cards
  • Players start with 20 life.
  • Each player's starting hand size (before mulligans) is 8 minus the number of cards in their command zone (meaning 7 cards for regular commander or 6 cards for Partner commanders).[3]

TLR (Tiny Leaders Reborn) Variant Rules

  • The Tiny Leaders Reborn variant of Tiny Leaders has its own ban list, including cards that are "banned as commander," meaning they cannot be played as your commander but can be played as another card in your deck.[4]
  • The 3 color limit does not apply.
  • Players start with 20 life.

References