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In the context of ''[[Magic]]'', '''Illustration''' refers to the picture on a [[card]]. <ref>{{NewRef|big-deal-about-little-pictures-2005-02-21|The Big Deal About Little Pictures|[[Matt Cavotta]]|February 21, 2005}}</ref> <ref>{{NewRef|latest-developments/flight-fancy-2003-11-21|Flight of Fancy|[[Randy Buehler]]|November 21, 2003}}</ref> <ref>{{NewRef|it-live-or-it-memorex-2007-08-16|Is it Live, or Is it Memorex?|[[Matt Cavotta]]|August 16, 2007}}</ref>
{{TOCright}}
In the context of ''[[Magic]]'', '''Illustration''' refers to the picture on a [[card]].<ref>{{DailyRef|big-deal-about-little-pictures-2005-02-21|The Big Deal About Little Pictures|[[Matt Cavotta]]|February 21, 2005}}</ref><ref>{{DailyRef|latest-developments/flight-fancy-2003-11-21|Flight of Fancy|[[Randy Buehler]]|November 21, 2003}}</ref><ref>{{DailyRef|it-live-or-it-memorex-2007-08-16|Is it Live, or Is it Memorex?|[[Matt Cavotta]]|August 16, 2007}}</ref>
 
==Rules==
==Rules==
{{CR|Illustration}}
{{CR+G|Illustration}}


==Dimensions==
==Dimensions==
The standard art box originally measured 2" x 1.5". The ''[[Magic 2015]]'' decreases the border size and allows for a slightly bigger picture. <ref>{{NewRef|making-magic/directors-chair-2013-2014-01-06|From the Director's Chair: 2013|[[Aaron Forsythe]]|January 06, 2014}}</ref> The illustration usually fills the top half of the card, but it may fill the full card on [[full-art]] and [[textless]] versions.  
The standard art box originally measured 2" x 1.5". The ''[[Magic 2015]]'' decreases the border size and allows for a slightly bigger picture.<ref>{{DailyRef|making-magic/directors-chair-2013-2014-01-06|From the Director's Chair: 2013|[[Aaron Forsythe]]|January 06, 2014}}</ref> The illustration usually fills the top half of the card, but it may fill the full card on [[full-art]] and [[textless]] versions.
 
==Art direction==
==Art direction==
The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since ''Magic'' 's initial release, art directors have included [[Jesper Myrfors]] (from ''[[Alpha]]'' through ''[[The Dark]]''), [[Sandra Everingham]] (from ''[[Fallen Empires]]'' through ''[[Alliances]]''), [[Sue Ann Harkey]] (''Alliances'' through ''[[Weatherlight]]''), [[Matt Wilson]] (''[[Tempest]]'' up to ''[[Urza's Saga]]'', and Jesper Myrfors again. <ref>{{NewRef|feature/what-you-see-what-you-get-2009-06-01|What You See Is What You Get|[[Pete Venters]]|June 01, 2009}}</ref> <ref>{{NewRef|feature/art-fringes-2005-12-14|Art on the Fringes|[[Matt Cavotta]]|December 14, 2005}}</ref> Nowadays, there are multple art directors; different [[sets]] have different art directors.<ref>{{DriveRef|drivetowork190_cardbeingmade.mp3|190|A Card Being Made|2015/04/1915-episode-190-life-of-card.html}}</ref> ''Magic'' art may be digital. <ref>{{NewRef|feature/rt3000-future-magic-art-2006-01-18|RT3000, The Future of Magic Art|[[Matt Cavotta]]|January 18, 2006}}</ref> [[Creative]] has moved away from showing pieces of a sequential story on cards. <ref>{{NewRef|savor-flavor/key-time-2010-10-13|The Key is Time|[[Doug Beyer]]|October 13, 2010}}</ref> Instead, starting with ''[[Magic Origins]]'', some cards show ''pivotal moments''. <ref>{{NewRef|latest-developments/developing-story-2015-08-21|Developing for Story|[[Sam Stoddard]]|August 21, 2015 }}</ref>
The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since ''Magic'' 's initial release, art directors have included [[Jesper Myrfors]] (from ''[[Alpha]]'' through ''[[The Dark]]''), [[Sandra Everingham]] (from ''[[Fallen Empires]]'' through ''[[Alliances]]''), [[Sue Ann Harkey]] (''Alliances'' through ''[[Weatherlight]]''), [[Matt Wilson]] (''[[Tempest]]'' up to ''[[Urza's Saga]]'', and Jesper Myrfors again.<ref>{{DailyRef|feature/what-you-see-what-you-get-2009-06-01|What You See Is What You Get|[[Pete Venters]]|June 01, 2009}}</ref><ref>{{DailyRef|feature/art-fringes-2005-12-14|Art on the Fringes|[[Matt Cavotta]]|December 14, 2005}}</ref> Nowadays, there are multple art directors; different [[set]]s have different art directors.<ref>{{DriveRef|drivetowork190_cardbeingmade.mp3|190|A Card Being Made|2015/04/1915-episode-190-life-of-card.html}}</ref> ''Magic'' art may be digital.<ref>{{DailyRef|feature/rt3000-future-magic-art-2006-01-18|RT3000, The Future of Magic Art|[[Matt Cavotta]]|January 18, 2006}}</ref> [[Creative]] has moved away from showing pieces of a sequential story on cards.<ref>{{DailyRef|savor-flavor/key-time-2010-10-13|The Key is Time|[[Doug Beyer]]|October 13, 2010}}</ref> Instead, starting with ''[[Magic Origins]]'', some cards show ''pivotal moments'' ([[Story Spotlight]]s).<ref>{{DailyRef|latest-developments/developing-story-2015-08-21|Developing for Story|[[Sam Stoddard]]|August 21, 2015 }}</ref>
 
Card art gets assigned in clumps. Each of these clumps is called an ''art wave''.<ref name="Even More R&D">{{DailyRef|making-magic/even-more-words-rd-2022-01-10|Even More Words From R&D|[[Mark Rosewater]]|January 10, 2022}}</ref> Most sets have multiple art waves. Set Design works with the art director to determine which cards go in which art wave. Usually, the cards the lead set designer has the most confidence in or which have a clear visual identity (such as legendary creatures we know are in the set) regardless of mechanics go in the earlier waves. Each piece of art has a number assigned to it that's unique for that piece of art. Once the art is in and [[R&D]] changes cards in their database, they have to be aware of the art ID.<ref name="Even More R&D"/>


==Concepting==
==Concepting==
Each set has two "waves" of concepting art. One of them happens at the beginning of [[development]], and the other happens later on. When a card concept is thought up, it is further refined in a art description. <ref>{{NewRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> Cards have to be concepted early to give the [[flavor]] team and especially the [[artists]] enough lead time to work on them. <ref>{{NewRef|card-concept-who-unsung-hero-2006-03-08|Card Concept: "Who Is This Unsung Hero?"|[[Matt Cavotta]]|March 08, 2006}}</ref> <ref>{{NewRef|how-art-thou-2007-07-05|How Art Thou?|[[Matt Cavotta]]|July 05, 2007}}</ref> <ref>{{NewRef|savor-flavor/magic-art-tropes-2009-04-01|Magic Art Tropes|[[Doug Beyer]]|April 01, 2009}}</ref> <ref>{{NewRef|latest-developments/greetings-and-extortions-2013-01-02|Greetings and Extortions!|[[Gavin Verhey]]|January 04, 2013}}</ref> <ref>{{NewRef|savor-flavor/flavor-driven-2009-06-17|Flavor Driven|[[Doug Beyer]]|June 17, 2009}}</ref> <ref>{{NewRef|savor-flavor/keeping-spells-spellish-2009-08-05|Keeping Spells Spellish|[[Doug Beyer]]|August 05, 2009}}</ref> <ref>{{NewRef|savor-flavor/form-writer-2010-05-05|Form of the Writer|[[Doug Beyer]]|May 05, 2010}}</ref>
Each set has two "waves" of concepting art. One of them happens at the beginning of [[development]], and the other happens later on. When a card concept is thought up, it is further refined in an art description.<ref>{{DailyRef|feature/concepting-eventide-part-2-2008-07-30|Concepting ''Eventide'', Part 2|[[Doug Beyer]]|July 30, 2008}}</ref> Cards have to be concepted early to give the [[flavor]] team and especially the [[artists]] enough lead time to work on them.<ref>{{DailyRef|card-concept-who-unsung-hero-2006-03-08|Card Concept: "Who Is This Unsung Hero?"|[[Matt Cavotta]]|March 08, 2006}}</ref><ref>{{DailyRef|how-art-thou-2007-07-05|How Art Thou?|[[Matt Cavotta]]|July 05, 2007}}</ref><ref>{{DailyRef|savor-flavor/magic-art-tropes-2009-04-01|Magic Art Tropes|[[Doug Beyer]]|April 01, 2009}}</ref><ref>{{DailyRef|latest-developments/greetings-and-extortions-2013-01-02|Greetings and Extortions!|[[Gavin Verhey]]|January 04, 2013}}</ref><ref>{{DailyRef|savor-flavor/flavor-driven-2009-06-17|Flavor Driven|[[Doug Beyer]]|June 17, 2009}}</ref><ref>{{DailyRef|savor-flavor/keeping-spells-spellish-2009-08-05|Keeping Spells Spellish|[[Doug Beyer]]|August 05, 2009}}</ref><ref>{{DailyRef|savor-flavor/form-writer-2010-05-05|Form of the Writer|[[Doug Beyer]]|May 05, 2010}}</ref>


The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e a blue card doesn't have to have an illustration that is mainly blue. <ref>{{NewRef|savor-flavor/palette-vs-color-2010-06-23|Palette vs. Color|[[Doug Beyer]]|June 23, 2010}}</ref>
The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e. a blue card doesn't have to have an illustration that is mainly blue.<ref>{{DailyRef|savor-flavor/palette-vs-color-2010-06-23|Palette vs. Color|[[Doug Beyer]]|June 23, 2010}}</ref>


==Altered art==
==Altered art==
The original art in <c>Unholy Strength</c> featured a flaming pentagram. As of ''[[4th Edition]]'' and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes. <ref>{{NewRef|making-magic/where-have-all-demons-gone-2004-07-05|Where Have All The Demons Gone?|[[Mark Rosewater]]|5 July, 2004}}</ref> [[Unholy Strength]] is by no means the only card in ''Magic'' where the art has been changed due to public outcry; other cards, including [[Crusade]] and <c>Demonic Tutor</c>, have been given [[alternate art]] for the same reason.
The original art in <c>Unholy Strength</c> featured a flaming pentagram. As of ''[[4th Edition]]'' and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes.<ref>{{DailyRef|making-magic/where-have-all-demons-gone-2004-07-05|Where Have All The Demons Gone?|[[Mark Rosewater]]|5 July 2004}}</ref> [[Unholy Strength]] is by no means the only card in ''Magic'' where the art has been changed due to public outcry; other cards, including [[Crusade]] and <c>Demonic Tutor</c>, have been given [[alternate art]] for the same reason.


The Peoples Republic of China does not allow the public display of human or humanoid [[skeletons]] and ''Magic'' cards are no exception. For this reason the artwork of many chinese-language cards depicting skeletons have to be altered to make it possible to sell the product. <ref>{{NewRef|arcana/chinese-skeletons-2002-03-13|Chinese Skeletons (''Urza's Saga'' and ''Sixth Edition'')|[[Magic Arcana]]|March 13, 2002}}</ref>
The Peoples Republic of China does not allow the public display of human or humanoid [[skeleton]]s and ''Magic'' cards are no exception. For this reason the artwork of many Chinese-language cards depicting skeletons have to be altered to make it possible to sell the product.<ref>{{DailyRef|arcana/chinese-skeletons-2002-03-13|Chinese Skeletons (''Urza's Saga'' and ''Sixth Edition'')|[[Magic Arcana]]|March 13, 2002}}</ref>


==Key art==
==Key art==
A ''Magic'' set often uses “key art” for marketing. It appears on products like posters, the [[booster box]] and the [[fat pack]] but not on the cards. <ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/128447461813/i-was-wondering-if-the-main-art-of-gideon-on-the|title=Will the main art of Gideon on the BFZ posters appear on any cards?|tumblr-title=Blogatog|date=September 05, 2015}}</ref>
Since ''[[Rise of the Eldrazi]]'', ''Magic'' set often feature “key art”.<ref>{{YouTubeRef|Iyc7JmjEAEk|Where's the Tarmogoyf That's On the Box???|channel=[[Good Morning Magic]]|date=March 10, 2021}}</ref> This is a singular, iconographic image that is the foundation which a set's marketing campaign is built upon. Key art images appear on products like posters, [[booster box]]es and [[Bundle|fat packs/booster bundles]] but not on the cards themselves.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/128447461813/i-was-wondering-if-the-main-art-of-gideon-on-the|title=Will the main art of Gideon on the BFZ posters appear on any cards?|September 05, 2015}}</ref>
 
==Art as creature type==
The [[silver-bordered]] <c>Abstract Iguanart</c> from ''[[Unsanctioned]]'' introduces the [[Art (creature type)|Art]] [[creature type]].


==See also==
==See also==
Line 26: Line 34:
*[[Flavor]]
*[[Flavor]]
*[[Full-art]]
*[[Full-art]]
*[[List of card art descriptions]]
==References==
==References==
{{Reflist}}
{{Reflist}}


{{CR Navbox|200}}
{{CR Navbox|200}}

Latest revision as of 06:17, 12 January 2022

In the context of Magic, Illustration refers to the picture on a card.[1][2][3]

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Illustration
A picture printed on the upper half of a card that has no effect on game play. See rule 203, “Illustration.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 203. Illustration
    • 203.1. The illustration is printed on the upper half of a card and has no effect on game play. For example, a creature doesn’t have the flying ability unless stated in its rules text, even if it’s depicted as flying.

Dimensions

The standard art box originally measured 2" x 1.5". The Magic 2015 decreases the border size and allows for a slightly bigger picture.[4] The illustration usually fills the top half of the card, but it may fill the full card on full-art and textless versions.

Art direction

The predominant look of the art has changed from set to set, but never more noticeably than when a new art director takes the reins. Since Magic 's initial release, art directors have included Jesper Myrfors (from Alpha through The Dark), Sandra Everingham (from Fallen Empires through Alliances), Sue Ann Harkey (Alliances through Weatherlight), Matt Wilson (Tempest up to Urza's Saga, and Jesper Myrfors again.[5][6] Nowadays, there are multple art directors; different sets have different art directors.[7] Magic art may be digital.[8] Creative has moved away from showing pieces of a sequential story on cards.[9] Instead, starting with Magic Origins, some cards show pivotal moments (Story Spotlights).[10]

Card art gets assigned in clumps. Each of these clumps is called an art wave.[11] Most sets have multiple art waves. Set Design works with the art director to determine which cards go in which art wave. Usually, the cards the lead set designer has the most confidence in or which have a clear visual identity (such as legendary creatures we know are in the set) regardless of mechanics go in the earlier waves. Each piece of art has a number assigned to it that's unique for that piece of art. Once the art is in and R&D changes cards in their database, they have to be aware of the art ID.[11]

Concepting

Each set has two "waves" of concepting art. One of them happens at the beginning of development, and the other happens later on. When a card concept is thought up, it is further refined in an art description.[12] Cards have to be concepted early to give the flavor team and especially the artists enough lead time to work on them.[13][14][15][16][17][18][19]

The palette of the illustration — the artist's selection of colors — isn't required to match the colors of the card on which the art appears, i.e. a blue card doesn't have to have an illustration that is mainly blue.[20]

Altered art

The original art in Unholy Strength featured a flaming pentagram. As of 4th Edition and subsequent reprinted versions, it was removed. It was the result of pressure from various groups against demonic and satanic themes.[21] Unholy Strength is by no means the only card in Magic where the art has been changed due to public outcry; other cards, including Crusade and Demonic Tutor, have been given alternate art for the same reason.

The Peoples Republic of China does not allow the public display of human or humanoid skeletons and Magic cards are no exception. For this reason the artwork of many Chinese-language cards depicting skeletons have to be altered to make it possible to sell the product.[22]

Key art

Since Rise of the Eldrazi, Magic set often feature “key art”.[23] This is a singular, iconographic image that is the foundation which a set's marketing campaign is built upon. Key art images appear on products like posters, booster boxes and fat packs/booster bundles but not on the cards themselves.[24]

Art as creature type

The silver-bordered Abstract Iguanart from Unsanctioned introduces the Art creature type.

See also

References

  1. Matt Cavotta (February 21, 2005). "The Big Deal About Little Pictures". magicthegathering.com. Wizards of the Coast.
  2. Randy Buehler (November 21, 2003). "Flight of Fancy". magicthegathering.com. Wizards of the Coast.
  3. Matt Cavotta (August 16, 2007). "Is it Live, or Is it Memorex?". magicthegathering.com. Wizards of the Coast.
  4. Aaron Forsythe (January 06, 2014). "From the Director's Chair: 2013". magicthegathering.com. Wizards of the Coast.
  5. Pete Venters (June 01, 2009). "What You See Is What You Get". magicthegathering.com. Wizards of the Coast.
  6. Matt Cavotta (December 14, 2005). "Art on the Fringes". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater. "#190 - A Card Being Made". Drive to Work. Transcript.
  8. Matt Cavotta (January 18, 2006). "RT3000, The Future of Magic Art". magicthegathering.com. Wizards of the Coast.
  9. Doug Beyer (October 13, 2010). "The Key is Time". magicthegathering.com. Wizards of the Coast.
  10. Sam Stoddard (August 21, 2015). "Developing for Story". magicthegathering.com. Wizards of the Coast.
  11. a b Mark Rosewater (January 10, 2022). "Even More Words From R&D". magicthegathering.com. Wizards of the Coast.
  12. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". magicthegathering.com. Wizards of the Coast.
  13. Matt Cavotta (March 08, 2006). "Card Concept: "Who Is This Unsung Hero?"". magicthegathering.com. Wizards of the Coast.
  14. Matt Cavotta (July 05, 2007). "How Art Thou?". magicthegathering.com. Wizards of the Coast.
  15. Doug Beyer (April 01, 2009). "Magic Art Tropes". magicthegathering.com. Wizards of the Coast.
  16. Gavin Verhey (January 04, 2013). "Greetings and Extortions!". magicthegathering.com. Wizards of the Coast.
  17. Doug Beyer (June 17, 2009). "Flavor Driven". magicthegathering.com. Wizards of the Coast.
  18. Doug Beyer (August 05, 2009). "Keeping Spells Spellish". magicthegathering.com. Wizards of the Coast.
  19. Doug Beyer (May 05, 2010). "Form of the Writer". magicthegathering.com. Wizards of the Coast.
  20. Doug Beyer (June 23, 2010). "Palette vs. Color". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (5 July 2004). "Where Have All The Demons Gone?". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (March 13, 2002). "Chinese Skeletons (Urza's Saga and Sixth Edition)". magicthegathering.com. Wizards of the Coast.
  23. Where's the Tarmogoyf That's On the Box??? (Video). Good Morning Magic. YouTube (March 10, 2021).
  24. Mark Rosewater (September 05, 2015). "Will the main art of Gideon on the BFZ posters appear on any cards?". Blogatog. Tumblr.