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{{Otheruses|Arabian Nights}}
{{Early story warning|publication}}
{{Early story warning|publication}}
 
{{Infobox comics
{{Infobox comic book title
| title       = Arabian Nights
| title               = Arabian Nights
| image       = Arabian Nights 1.jpg
| image               = Arabian Nights 1.jpg
| publisher   = ARMADA
| image_size          = <!-- default 250 -->
| period      = December 1995 - January 1996
| alt                =
| issues     = 2
| caption            =
| character  = [[Taysir]]
| schedule            =
| writer      = Susan Wright<br />Jeofrey Vita  
| format              =
| penciller  = Alexander Maleev
| limited            = Y
| inker      = Rodney Ramos
| ongoing            = N
| letterer    = Adam Niedzwiecki
| 1shot              = N
| colorist    = Michael Tuccinard
| genre              =
| editor      = Jeffrey Gómez<br />Bob Layton
| publisher           = ARMADA
| followed by = [[Antiquities War]]
| date                =
| startmo            = December
| startyr            = 1995
| endmo              = January
| endyr              = 1996
| issues             = 2
| main_char_team      = Taysir
| issn                =
| writers            = Susan Wright<br />Jeofrey Vita
| artists            =
| pencillers          = Alexander Maleev
| inkers              = Rodney Ramos
| letterers          = Adam Niedzwiecki
| colorists          = Michael Tuccinard
| editors            = Jeffrey Gómez<br />Bob Layton
| creative_team_month =
| creative_team_year  =
| creators            =
| CEheader            =
| TPB                =
| ISBN                =
| subcat              =
| altcat              =
| sort                =
| addpubcat#          =
| nonUS              =  
}}
}}
 
{{For|the set|Arabian Nights}}
'''''Arabian Nights''''' is a two-part comic miniseries that tells the story of the ''[[Arabian Nights]]'' set. It was published in [[1995]] and [[1996]] by [[ARMADA]].
'''''Arabian Nights''''' is a two-part comic miniseries that tells the story of the ''[[Arabian Nights]]'' set. It was published in [[1995]] and [[1996]] by [[ARMADA]].


== Volume 1: A Time to Gather ==
==Volume 1: A Time to Gather==
=== Plot ===
===Plot===
The comic opens abruptly with a panel showing a well-dressed man murdering an unarmed man in the forest of Fa'adiyah, while an inhuman figure hovers over the scene. As the survivor slices his palm and mixes his blood with that of the dead man, he begins to experience and is overwhelmed by the dead man's memories. He cries out to the floating figure, introduced as [[Nailah]]. She addresses him as her Apprentice and admonishes him for his weakness. She explains that "the lore of the ancients foretells of the one made of five... destined to become the most powerful sorcerer ever known," and that though there are "thousands" of [[Rabiah]]s, there is only a single person throughout them that exists only five times. That person, [[Taysir]], was both of the men shown in the first panel.
The comic opens abruptly with a panel showing a well-dressed man murdering an unarmed man in the forest of Fa'adiyah, while an inhuman figure hovers over the scene. As the survivor slices his palm and mixes his blood with that of the dead man, he begins to experience and is overwhelmed by the dead man's memories. He cries out to the floating figure, introduced as [[Nailah]]. She addresses him as her Apprentice and admonishes him for his weakness. She explains that "the lore of the ancients foretells of the one made of five... destined to become the most powerful sorcerer ever known," and that though there are "thousands" of [[Rabiah]]s, there is only a single person throughout them that exists only five times. That person, [[Taysir]], was both of the men shown in the first panel.


Nailah and Taysir then use the Ring of Ma'Rûf to seek out the next copy of Taysir. Upon finding him, living as a Nomad in the desert of Karun, the Apprentice Taysir rebels. He thrusts the Ring into the Nomad's hands, implores him not to harm the other Taysirs, and attacks Nailah to allow the Nomad to escape. The Nomad uses the Ring and is transported to the bazaar of Bassorah. There, the Nomad Taysir finds the next iteration of himself, a Dervish, living alongside a leper named [[Raghib]]. Raghib recognizes the Ring, and blames Nailah for inflicting leprosy upon him after he betrayed her.
Nailah and Taysir then use the Ring of Ma'Rûf to seek out the next copy of Taysir. Upon finding him, living as a Nomad in the desert of Karun,{{efn|Karun is the name of a real-world [https://en.wikipedia.org/wiki/Karun river] in Iraq.}} the Apprentice Taysir rebels. He thrusts the Ring into the Nomad's hands, implores him not to harm the other Taysirs, and attacks Nailah to allow the Nomad to escape. The Nomad uses the Ring and is transported to the bazaar of Bassorah{{efn|Bassorah is an alternative transliteration of the name of [https://en.wikipedia.org/wiki/Basra Basra], a real-world city in Iraq.}}. There, the Nomad Taysir finds the next iteration of himself, a Dervish, living alongside a leper named [[Raghib]]. Raghib recognizes the Ring and blames Nailah for inflicting leprosy upon him after he betrayed her.


Meanwhile, the Apprentice is shown, imprisoned in a magical oubliette in Nailah's keep. He remains haunted by the Shepherd Taysir's memories, and Nailah taunts him, saying that she should have chosen the Nomad to begin with. She reveals her intent to use the fully-united Taysir to become "queen of all Rabiahs", and extend her rule "beyond time and space".
Meanwhile, the Apprentice is shown, imprisoned in a magical oubliette in Nailah's keep. He remains haunted by the Shepherd Taysir's memories, and Nailah taunts him, saying that she should have chosen the Nomad to begin with. She reveals her intent to use the fully-united Taysir to become "queen of all Rabiahs", and extend her rule "beyond time and space".


Back in the bazaar, Nailah appears and tempts the Nomad to slay the Dervish, but the Nomad recalls the Apprentice's parting words and refuses. The Nomad attacks Nailah, as does Raghib, who reveals himself to be Nailah's betrothed. While Raghib and Nailah confront each other, the Nomad, now gravely wounded, implores the Dervish to take his life and escape to find the final Taysir. The Dervish and Raghib use the Ring once more to escape to the castle of El-Hajjâj, where the last Taysir should be found.
Back in the bazaar, Nailah appears and tempts the Nomad to slay the Dervish. However, the Nomad recalls the Apprentice's parting words and refuses. The Nomad attacks Nailah, as does Raghib, who reveals himself to be Nailah's betrothed. While Raghib and Nailah confront each other, the Nomad, now gravely wounded, implores the Dervish to take his life and escape to find the final Taysir. The Dervish and Raghib use the Ring once more to escape to the castle of El-Hajjâj, where the last Taysir should be found.{{efn|While the comic consistently uses the simplified spelling "El Hajjaj", the corresponding card is named "El-Hajjâj".}}


=== Extras ===
===Extras===
Following the comic are two additional features. ''Shahrazad's Tales'' is introduced as a letters page for the miniseries, and in this first issue, details the creation of the comic, its context within the game's story, its relationship to the set of the same name, and briefly describes the game itself. It also includes an advertisement for the upcoming ''[[Convocations - A Magic: The Gathering Gallery #1]]''.
Following the comic are two additional features. ''Shahrazad's Tales'' is introduced as a letters page for the miniseries. In this first issue, they detail the creation of the comic, its context within the game's story, its relationship to the set of the same name, and briefly describe the game itself. Taysir is noted as having previously appeared in the third and fourth issues of ''[[Ice Age (comic)|Ice Age on the World of Magic: The Gathering]]'', and is promised to appear in the upcoming [[Homelands (comic)|''Homelands'' graphic novel]]. It also includes an advertisement for the upcoming ''[[Convocations - A Magic: The Gathering Gallery #1]]''.


The second feature, ''Seer Analysis'', explicitly links the story to game concepts and cards. It links the five Taysirs to the five [[color]]s: the Apprentice to [[black]], the Nomad to [[red]], the Shepherd to [[green]], the Dervish to [[white]], and the Baby (not introduced in this volume) to [[blue]]. It further names Nailah as the <c>Sorceress Queen</c>, reveals that the Baby is trapped within a <c>City in a Bottle</c> within the castle of <c>El-Hajjâj</c>, points out the usage of <c>Sandstorm</c> and <c>Oubliette</c> within the plot, and recommends using <c>Howl from Beyond</c> with El-Hajjâj.
The second feature, ''Seer Analysis'', explicitly links the story to game concepts and cards. It links the five Taysirs to the five [[color]]s: the Apprentice to [[black]], the Nomad to [[red]], the Shepherd to [[green]], the Dervish to [[white]], and the Baby (not introduced in this issue) to [[blue]]. It further names Nailah as the <c>Sorceress Queen</c>; reveals that the Baby is trapped within a <c>City in a Bottle</c> within the castle of <c>El-Hajjâj</c>; points out the usage of <c>Sandstorm</c>, <c>Oubliette</c>, and the <c>Ring of Ma'rûf</c> within the plot; and recommends using <c>Howl from Beyond</c> with El-Hajjâj.


==Volume 2: And Then There Was One==
==Volume 2: And Then There Was One==
===Plot===
The Dervish Taysir and Raghib arrive on a cliff overlooking the castle of El-Hajjâj, which appears to be submerged in a lake. However, Raghib touches the water and recognizes it as an illusion, which the Dervish dispels using magic he acquired from the Nomad.
Raghib and the Dervish descend into the castle and begin searching for El-Hajjâj's workshop. Along the way, Raghib reveals much of the background of the story. He says that El-Hajjâj was Nailah's father and that El-Hajjâj sought to protect the last variant of Taysir from those who would abuse his potential. However, Nailah placed a compulsion upon Raghib and compelled him to assist her in betraying her father. In the ensuing duel, Raghib believed that the final Taysir had also been killed. Raghib explains that Nailah's hold on him prevents him from using his magic to escape her curse and that his final act as her pawn was to bring the Apprentice Taysir to her.
When they find the workshop, they find a city in a bottle, which the Dervish opens against Raghib's warning. El-Hajjâj emerges from a nearby room and greets the pair. El-Hajjâj glosses over his daughter's betrayal and the fight that followed, saying only that he is now bound to ''this'' Rabiah, and cannot travel to any of the others. He implores the Dervish to enter the bottle and subsume the Taysir within. The Dervish finds the Baby Taysir within the bottle, and though aghast, proceeds to sacrifice the child.


The second comic starts just after they have arrived at the castle of [[El-Hajjâj]], Nailah's father and formerly her and Raghib's tutor until Nailah killed him. Raghib and Taysir fight their way past illusions, artificial guardians and a <c>Guardian Beast</c> and discover a [[City in a Bottle]] in which the last Taysir is kept. They also find El-Hajjâj, whom says Nailah didn't kill him, but that he is forever banished from ‘this world'. What this exactly entails is not revealed.
The Dervish, Raghib, and El-Hajjâj travel to confront Nailah. The Dervish shatters the bars of the oubliette imprisoning the Apprentice, and Nailah ambushes him. El-Hajjâj demands she ceases her actions, which briefly distracts her, but she resumes her attack. She kills El-Hajjâj and Raghib, and wounds the Apprentice, before offering the Dervish an ultimatum: merge with the Apprentice and join her, or see the Apprentice killed, damning Taysir to remain incomplete. The Dervish blasts her with a magical strike, mixes his blood with that of the Apprentice, and becomes the complete, unified Taysir.


Taysir travels into the City in a Bottle where he meets the [[blue]] [[Baby Taysir]]. He's furious about the fact that the child must sacrifice his life to merge with him, but only a unified Taysir can defeat Nailah. After a small row with Hajjaj and Raghib Taysir takes the three of them to Nailah's keep.
He rebuffs a final attack from Nailah and planeswalks away to avoid being bound by her compulsion. However, Nailah enacts her final revenge, barring Taysir from returning to any of the many planes of Rabiah.  


There he frees the Apprentice, but is ambushed by Nailah. She kills Raghib and Hajjaj mortally wounds the Apprentice, forcing to the Dervish to merge with him. She tries to use the spells she placed on the Apprentice to make the unified Taysir her minion, but he is too strong and severely damages her. Taysir leaves Rabiah, fearing Nailah's grasp over the black aspect of him. He vows to return to face Nailah one day, but she casts a spell that prevents Taysir from ever accessing the 1001 Rabiahs.
===Extras===
{{clear}}
In this volume's ''Shahrazad's Tales'', the editor justifies the use of real-world mythology as the basis for the story. The [[multiverse]] is stated to contain many worlds, including Earth. Planeswalkers are stated to share cultures and life forms between those worlds, and entities that are mythological in one may be real in another. ''Shahrazad's Tales'' also contains a pronunciation guide and a timeline of Taysir's life.


==Aftermath==
In ''Seer Analysis'', several cards not mentioned in the previous volume are name-checked. Those cards are <c>Desert</c>, <c>Phantasmal Terrain</c>, <c>Red Elemental Blast</c>, <c>Brass Men</c>, <c>Dancing Scimitar</c>, <c>Shatterstorm</c>, <c>Guardian Beast</c>, <c>City in a Bottle</c>, <c>Disintegrate</c>, <c>Terror</c>, <c>Drain Life</c>, <c>Mind Bomb</c>, and <c>Earthquake</c>.
Nothing is known about what happened to Rabiah afterwards, for the only appearance of this plane is a one-line cameo during [[Nicol Bolas]]' trip around the planes in the book [[Champion's Trial]].


Taysir's journey eventually takes him to [[Dominaria]] where he becomes a scholar, writes an account of the [[Brothers' War]] and falls in love with [[Kristina of the Woods]]. His next important appearance is in [[Ice Age (comic)| the Ice Age comic]], during the [[Summit of the Null Moon]].
==Covers==
All cover art was created by Michael Dringenberg.
<gallery>
File:Arabian Nights 1.jpg|Volume 1
File:Arabian Nights 2.jpg|Volume 2
</gallery>


== Gallery ==
==References==
[[image:Arabian Nights 1.jpg|right|thumb|Volume 1, cover by [[Michael Dringenberg]]]]
{{Reflist}}
[[image:Arabian Nights 2.jpg|right|thumb|Volume 2, cover by [[Michael Dringenberg]]]]
{{notelist}}


==External links==
==External links==
*[http://forums.mtgsalvation.com/showthread.php?t=33389 Some scans from the Arabian Nights comic.]
*[https://imgur.com/a/jZhks Complete Comic on Imgur (Volume 1)]
*[https://imgur.com/a/SH4Wb Complete Comic on Imgur (Volume 2)]
 
{{Rabiah}}
 
[[Category:ARMADA Comics]]

Latest revision as of 11:57, 21 April 2024

Arabian Nights
[[File:{{#setmainimage:Arabian Nights 1.jpg}}|250px]]
Publication information
Publisher ARMADA
Publication period December 1995 - January 1996
Number of issues 2
Character(s) Taysir
Creative team
Writer(s) Susan Wright
Jeofrey Vita
Editor(s) Jeffrey Gómez
Bob Layton
Penciller(s) Alexander Maleev
Inker(s) Rodney Ramos
Letterer(s) Adam Niedzwiecki
Colorist(s) Michael Tuccinard
Preceded By
N/A
Followed By
Antiquities War
For the set, see Arabian Nights.

Arabian Nights is a two-part comic miniseries that tells the story of the Arabian Nights set. It was published in 1995 and 1996 by ARMADA.

Volume 1: A Time to Gather

Plot

The comic opens abruptly with a panel showing a well-dressed man murdering an unarmed man in the forest of Fa'adiyah, while an inhuman figure hovers over the scene. As the survivor slices his palm and mixes his blood with that of the dead man, he begins to experience and is overwhelmed by the dead man's memories. He cries out to the floating figure, introduced as Nailah. She addresses him as her Apprentice and admonishes him for his weakness. She explains that "the lore of the ancients foretells of the one made of five... destined to become the most powerful sorcerer ever known," and that though there are "thousands" of Rabiahs, there is only a single person throughout them that exists only five times. That person, Taysir, was both of the men shown in the first panel.

Nailah and Taysir then use the Ring of Ma'Rûf to seek out the next copy of Taysir. Upon finding him, living as a Nomad in the desert of Karun,[a] the Apprentice Taysir rebels. He thrusts the Ring into the Nomad's hands, implores him not to harm the other Taysirs, and attacks Nailah to allow the Nomad to escape. The Nomad uses the Ring and is transported to the bazaar of Bassorah[b]. There, the Nomad Taysir finds the next iteration of himself, a Dervish, living alongside a leper named Raghib. Raghib recognizes the Ring and blames Nailah for inflicting leprosy upon him after he betrayed her.

Meanwhile, the Apprentice is shown, imprisoned in a magical oubliette in Nailah's keep. He remains haunted by the Shepherd Taysir's memories, and Nailah taunts him, saying that she should have chosen the Nomad to begin with. She reveals her intent to use the fully-united Taysir to become "queen of all Rabiahs", and extend her rule "beyond time and space".

Back in the bazaar, Nailah appears and tempts the Nomad to slay the Dervish. However, the Nomad recalls the Apprentice's parting words and refuses. The Nomad attacks Nailah, as does Raghib, who reveals himself to be Nailah's betrothed. While Raghib and Nailah confront each other, the Nomad, now gravely wounded, implores the Dervish to take his life and escape to find the final Taysir. The Dervish and Raghib use the Ring once more to escape to the castle of El-Hajjâj, where the last Taysir should be found.[c]

Extras

Following the comic are two additional features. Shahrazad's Tales is introduced as a letters page for the miniseries. In this first issue, they detail the creation of the comic, its context within the game's story, its relationship to the set of the same name, and briefly describe the game itself. Taysir is noted as having previously appeared in the third and fourth issues of Ice Age on the World of Magic: The Gathering, and is promised to appear in the upcoming Homelands graphic novel. It also includes an advertisement for the upcoming Convocations - A Magic: The Gathering Gallery #1.

The second feature, Seer Analysis, explicitly links the story to game concepts and cards. It links the five Taysirs to the five colors: the Apprentice to black, the Nomad to red, the Shepherd to green, the Dervish to white, and the Baby (not introduced in this issue) to blue. It further names Nailah as the Sorceress Queen; reveals that the Baby is trapped within a City in a Bottle within the castle of El-Hajjâj; points out the usage of Sandstorm, Oubliette, and the Ring of Ma'rûf within the plot; and recommends using Howl from Beyond with El-Hajjâj.

Volume 2: And Then There Was One

Plot

The Dervish Taysir and Raghib arrive on a cliff overlooking the castle of El-Hajjâj, which appears to be submerged in a lake. However, Raghib touches the water and recognizes it as an illusion, which the Dervish dispels using magic he acquired from the Nomad.

Raghib and the Dervish descend into the castle and begin searching for El-Hajjâj's workshop. Along the way, Raghib reveals much of the background of the story. He says that El-Hajjâj was Nailah's father and that El-Hajjâj sought to protect the last variant of Taysir from those who would abuse his potential. However, Nailah placed a compulsion upon Raghib and compelled him to assist her in betraying her father. In the ensuing duel, Raghib believed that the final Taysir had also been killed. Raghib explains that Nailah's hold on him prevents him from using his magic to escape her curse and that his final act as her pawn was to bring the Apprentice Taysir to her.

When they find the workshop, they find a city in a bottle, which the Dervish opens against Raghib's warning. El-Hajjâj emerges from a nearby room and greets the pair. El-Hajjâj glosses over his daughter's betrayal and the fight that followed, saying only that he is now bound to this Rabiah, and cannot travel to any of the others. He implores the Dervish to enter the bottle and subsume the Taysir within. The Dervish finds the Baby Taysir within the bottle, and though aghast, proceeds to sacrifice the child.

The Dervish, Raghib, and El-Hajjâj travel to confront Nailah. The Dervish shatters the bars of the oubliette imprisoning the Apprentice, and Nailah ambushes him. El-Hajjâj demands she ceases her actions, which briefly distracts her, but she resumes her attack. She kills El-Hajjâj and Raghib, and wounds the Apprentice, before offering the Dervish an ultimatum: merge with the Apprentice and join her, or see the Apprentice killed, damning Taysir to remain incomplete. The Dervish blasts her with a magical strike, mixes his blood with that of the Apprentice, and becomes the complete, unified Taysir.

He rebuffs a final attack from Nailah and planeswalks away to avoid being bound by her compulsion. However, Nailah enacts her final revenge, barring Taysir from returning to any of the many planes of Rabiah.

Extras

In this volume's Shahrazad's Tales, the editor justifies the use of real-world mythology as the basis for the story. The multiverse is stated to contain many worlds, including Earth. Planeswalkers are stated to share cultures and life forms between those worlds, and entities that are mythological in one may be real in another. Shahrazad's Tales also contains a pronunciation guide and a timeline of Taysir's life.

In Seer Analysis, several cards not mentioned in the previous volume are name-checked. Those cards are Desert, Phantasmal Terrain, Red Elemental Blast, Brass Men, Dancing Scimitar, Shatterstorm, Guardian Beast, City in a Bottle, Disintegrate, Terror, Drain Life, Mind Bomb, and Earthquake.

Covers

All cover art was created by Michael Dringenberg.

References

  1. Karun is the name of a real-world river in Iraq.
  2. Bassorah is an alternative transliteration of the name of Basra, a real-world city in Iraq.
  3. While the comic consistently uses the simplified spelling "El Hajjaj", the corresponding card is named "El-Hajjâj".

External links