Tarkir/Magics: Difference between revisions

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===Ugin's Magic===
===Ugin's Magic===
Primarily represented by [[morph]] and its variants [[manifest]] and [[megamorph]], this magic was given to the clans as a way to balance their disadvantage against the dragons.
Primarily represented by [[morph]] and its variants [[manifest]] and [[megamorph]], this magic was given to the clans as a way to balance their disadvantage against the dragons.
===Rakshasa Magic===
===Rakshasa Magic===
Not much is known of this magic, except that the Rakshasa use it to aid the [[Sultai]] as part of their pact. With the return of the Silumgar brood, the Rakshasa have fallen out of favor, and as such they do not benefit from their magic as much.
Not much is known of this magic, except that the Rakshasa use it to aid the [[Sultai]] as part of their pact. With the return of the Silumgar brood, the Rakshasa have fallen out of favor, and as such they do not benefit from their magic as much.
===Elemental Magic===
===Elemental Magic===


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===Naga Magic===
===Naga Magic===


===Human Magics===
===Human Magic===
There are varied magics amongst the clans, such as the ghostfire wielders of the Jeskai, the dark spoken magic of the Foul Tongue, and the interconnected telepathy of the Temur shamans.
There are varied magic amongst the clans, such as Sultai necromancy and the interconnected telepathy and prescience of the Temur shamans.
 
====Mardu spoken magic====
The Mardu have warsingers, ragesingers, and the Foul Tongue, all spoken magic fit for the battlefield.
 
====Jeskai Fires====
The Jeskai categorizes the five colors of mana as forms of fire: white soulfire, blue mistfire, black deathfire, red bloodfire, and green vitalfire. Masters of these can also wield the colorless ghostfire, which has a tenuous link to Ugin. The Jeskai refuse to wield deathfire or vitalfire, but it is unknown if the other clans can utilize these, as their magics are not depicted as fire-themed.
 
====Ancestor Magic====
====Ancestor Magic====
This magic was used by the [[Abzan]], invoking the spirits of their deceased kin to aid them. It was disapproved of by [[Dromoka]] and was declared taboo by [[Daghatar]] after the Khanfall. Many Abzan continued the rites in secret up until the present day.
This magic was used by the [[Abzan]], invoking the spirits of their deceased kin to aid them. It was disapproved of by [[Dromoka]] and was declared taboo by [[Daghatar]] after the Khanfall. Many Abzan continued the rites in secret up until the present day.

Latest revision as of 17:48, 31 January 2024

Tarkir/Magics
 
 
 

Types of Magic

Ugin's Magic

Primarily represented by morph and its variants manifest and megamorph, this magic was given to the clans as a way to balance their disadvantage against the dragons.

Rakshasa Magic

Not much is known of this magic, except that the Rakshasa use it to aid the Sultai as part of their pact. With the return of the Silumgar brood, the Rakshasa have fallen out of favor, and as such they do not benefit from their magic as much.

Elemental Magic

Dragon Magic

Naga Magic

Human Magic

There are varied magic amongst the clans, such as Sultai necromancy and the interconnected telepathy and prescience of the Temur shamans.

Mardu spoken magic

The Mardu have warsingers, ragesingers, and the Foul Tongue, all spoken magic fit for the battlefield.

Jeskai Fires

The Jeskai categorizes the five colors of mana as forms of fire: white soulfire, blue mistfire, black deathfire, red bloodfire, and green vitalfire. Masters of these can also wield the colorless ghostfire, which has a tenuous link to Ugin. The Jeskai refuse to wield deathfire or vitalfire, but it is unknown if the other clans can utilize these, as their magics are not depicted as fire-themed.

Ancestor Magic

This magic was used by the Abzan, invoking the spirits of their deceased kin to aid them. It was disapproved of by Dromoka and was declared taboo by Daghatar after the Khanfall. Many Abzan continued the rites in secret up until the present day.