Cosmos: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
(Created page with "{{Infobox location |image=KHM Realms.jpg |caption=The ten realms suspended in the Cosmos |plane=Kaldheim }} The '''Cosmos''' is the void between the Te...")
 
>Neoheart
No edit summary
 
(36 intermediate revisions by 7 users not shown)
Line 4: Line 4:
|plane=[[Kaldheim (plane)|Kaldheim]]
|plane=[[Kaldheim (plane)|Kaldheim]]
}}
}}
The '''Cosmos'''  is the void between the [[Ten Realms]] of [[Kaldheim (plane)|Kaldheim]].
The '''Cosmos'''  is the void between the [[Ten Realms]] of [[Kaldheim (plane)|Kaldheim]].<ref>{{DailyRef|feature/planeswalkers-guide-kaldheim-part-1-2021-01-08|Planeswalker's Guide to Kaldheim, Part 1|[[Ari Zirulnik]]|January 8, 2021}}</ref> It is a nebulous space filled with shifting lights like an aurora. [[Alrund]] is the god of the Cosmos.


The [[World Tree]] exists in the Cosmos, and it is also the origin of Cosmos [[monster]]s like [[Koma]], [[Sarulf]] and [[Toski]], which were created at the birth of the world.<ref>{{DailyRef|magic-story/episode-1-travelers-2021-01-07|Episode 1: Travelers|[[Roy Graham]]|September 25, 2020}}</ref>
==The World Tree==
The [[World Tree]] exists in the Cosmos. It is the origin of all life on Kaldheim, and you can see the branches in the sky in all ten realms.
 
==Cosmos Monsters==
Magical creatures known as Cosmos monsters live and thrive in the space between the realms. Most of them resemble a recognizable animal, such as a [[wolf]] or [[bird|eagle]], but grown to a prodigious size and enhanced with mystical abilities and supernatural knowledge. These monsters are incredibly old. They are said to be the first "fruits" of the World Tree, and they now serve as its guardians, maintaining the structure of the plane and its realms. Most of the Cosmos monsters can move freely between the realms, often bringing havoc and destruction with them when they enter a realm.
 
The Cosmos monsters share little in common besides dwelling in the Cosmos. Their numbers include wolves, ravens, bears, horses, and a single squirrel, and they vary in size from the unimaginably massive [[Koma|Cosmos Serpent]] to the tiny, mischievous [[Toski]].<ref name="Unblinking">{{DailyRef|magic-story/episode-4-beneath-eyes-unblinking|''March of the Machine'' - Episode 4: Beneath Eyes Unblinking|[[K. Arsenault Rivera]]|March 17, 2023}}</ref> Many of the Cosmos monsters like [[Sarulf]] are well-known, appearing in numerous [[saga]]s, while others have never been seen and their deeds are unknown.
 
The peoples of Kaldheim believe that when the Cosmos monsters were born, all the secrets of the world — including events that hadn't yet happened — were locked inside their minds. Mages from many realms, and even gods, have devoted their lives to unlocking those secrets. By making every Cosmos monster submit to him one by one over centuries, the god [[Alrund]] was able to take their secrets from them.<ref name="KHM Legends">{{DailyRef|feature/legends-kaldheim-2021-01-21|The Legends of Kaldheim|[[Ari Zirulnik]] and [[Jenna Helland]]|January 21, 2021}}</ref>
 
===Notable Cosmos Monsters===
*[[Cosima]]
*[[List of secondary characters#Kaldheim|Eidermaw]]
*The {{card|Gods' Hall Guardian}}
*The [[Axgard#The Goldeater and The Final Battle|Goldeater]]
*[[Koma]]
*[[Sarulf]]
*[[Toski]]
 
==Omenpaths==
[[File:Omenpath.png|thumb|300px|[[Tibalt]] opens an omenpath using the [[Sword of the Realms]].]]
It was challenging, but not impossible, for denizens of one realm to cross the Cosmos and enter another realm. As realms shifted on the World Tree, passages called [[Omenpath]]s sometimes opened between realms. Inhabitants of one realm could use an Omenpath to reach another one. Sometimes this was as simple as walking through a shimmering light on the landscape, but other Omenpaths were more treacherous and involved crawling through shifting tunnels and being deposited unexpectedly on the mountaintop of an unfamiliar realm. Once an Omenpath between realms had opened, some powerful mages could close and reopen them at will. The opening of an Omenpath often was a precursor to the two realms overlapping in a violent [[Doomskar]].
 
Because of the Cosmos Elixir that makes the gods what they are, [[God#Kaldheim|the gods of Kaldheim]] were immune to the disorienting effects of the Cosmos and could cross between the realms more easily than other races. [[Shapeshifter#Kaldheim|Shapeshifters']] ability to change form and the [[Omenseekers]]' rune-enhanced longboats also enabled passage between realms. On the other hand, a [[Planeswalker]]'s ability to travel to other planes could not  be used to traverse the Cosmos, with [[Kaya]] requiring [[Cosima]]'s longboat<ref>{{DailyRef|magic-story/episode-2-awaken-trolls-2021-01-13|Awaken the Trolls|[[Roy Graham]]|January 13, 2021}}</ref> and [[Tibalt]] using the [[Sword of the Realms]].<ref>{{DailyRef|magic-story/episode-3-saga-tibalt-2021-01-20|Kaldheim Episode 3: The Saga of Tibalt|[[Roy Graham]]|January 20, 2021}}</ref>
 
During [[New Phyrexia's Invasion of the Multiverse]] Kaldheim's inhabitants burned the World Tree to deny Phyrexia access to it. However, [[Realmbreaker]] created a new sort of Omenpaths that became a [[Multiverse|Multiversal]] phenomenon.
 
==In-game references==
{{in-game
|associated=
*<c>Alrund, God of the Cosmos</c>
*<c>Cosima, God of the Voyage</c>
*<c>Cosmos Rebirth</c>
*<c>Cosmos Charger</c>
*<c>Cosmos Elixir</c>
*<c>Glimpse the Cosmos</c>
*<c>Koma, Cosmos Serpent</c>
*<c>Shepherd of the Cosmos</c>
*<c>Wings of the Cosmos</c>
|referred=
*<c>Arctic Treeline</c>
*<c>Brainsurge</c>
*<c>Feed the Serpent</c>
*<c>Frost Augur</c>
*<c>Koll, the Forgemaster</c>
*{{card|Revitalize||KHM}}
*<c>Snowfield Sinkhole</c>
*<c>Sword of the Realms</c>
}}


==References==
==References==

Latest revision as of 16:48, 21 May 2024

Cosmos
[[File:{{#setmainimage:KHM Realms.jpg}}|250px]]
The ten realms suspended in the Cosmos
Information
Plane Kaldheim

The Cosmos is the void between the Ten Realms of Kaldheim.[1] It is a nebulous space filled with shifting lights like an aurora. Alrund is the god of the Cosmos.

The World Tree

The World Tree exists in the Cosmos. It is the origin of all life on Kaldheim, and you can see the branches in the sky in all ten realms.

Cosmos Monsters

Magical creatures known as Cosmos monsters live and thrive in the space between the realms. Most of them resemble a recognizable animal, such as a wolf or eagle, but grown to a prodigious size and enhanced with mystical abilities and supernatural knowledge. These monsters are incredibly old. They are said to be the first "fruits" of the World Tree, and they now serve as its guardians, maintaining the structure of the plane and its realms. Most of the Cosmos monsters can move freely between the realms, often bringing havoc and destruction with them when they enter a realm.

The Cosmos monsters share little in common besides dwelling in the Cosmos. Their numbers include wolves, ravens, bears, horses, and a single squirrel, and they vary in size from the unimaginably massive Cosmos Serpent to the tiny, mischievous Toski.[2] Many of the Cosmos monsters like Sarulf are well-known, appearing in numerous sagas, while others have never been seen and their deeds are unknown.

The peoples of Kaldheim believe that when the Cosmos monsters were born, all the secrets of the world — including events that hadn't yet happened — were locked inside their minds. Mages from many realms, and even gods, have devoted their lives to unlocking those secrets. By making every Cosmos monster submit to him one by one over centuries, the god Alrund was able to take their secrets from them.[3]

Notable Cosmos Monsters

Omenpaths

Tibalt opens an omenpath using the Sword of the Realms.

It was challenging, but not impossible, for denizens of one realm to cross the Cosmos and enter another realm. As realms shifted on the World Tree, passages called Omenpaths sometimes opened between realms. Inhabitants of one realm could use an Omenpath to reach another one. Sometimes this was as simple as walking through a shimmering light on the landscape, but other Omenpaths were more treacherous and involved crawling through shifting tunnels and being deposited unexpectedly on the mountaintop of an unfamiliar realm. Once an Omenpath between realms had opened, some powerful mages could close and reopen them at will. The opening of an Omenpath often was a precursor to the two realms overlapping in a violent Doomskar.

Because of the Cosmos Elixir that makes the gods what they are, the gods of Kaldheim were immune to the disorienting effects of the Cosmos and could cross between the realms more easily than other races. Shapeshifters' ability to change form and the Omenseekers' rune-enhanced longboats also enabled passage between realms. On the other hand, a Planeswalker's ability to travel to other planes could not be used to traverse the Cosmos, with Kaya requiring Cosima's longboat[4] and Tibalt using the Sword of the Realms.[5]

During New Phyrexia's Invasion of the Multiverse Kaldheim's inhabitants burned the World Tree to deny Phyrexia access to it. However, Realmbreaker created a new sort of Omenpaths that became a Multiversal phenomenon.

In-game references

Associated cards:
Referred to:

References

  1. Ari Zirulnik (January 8, 2021). "Planeswalker's Guide to Kaldheim, Part 1". magicthegathering.com. Wizards of the Coast.
  2. K. Arsenault Rivera (March 17, 2023). "March of the Machine - Episode 4: Beneath Eyes Unblinking". magicthegathering.com. Wizards of the Coast.
  3. Ari Zirulnik and Jenna Helland (January 21, 2021). "The Legends of Kaldheim". magicthegathering.com. Wizards of the Coast.
  4. Roy Graham (January 13, 2021). "Awaken the Trolls". magicthegathering.com. Wizards of the Coast.
  5. Roy Graham (January 20, 2021). "Kaldheim Episode 3: The Saga of Tibalt". magicthegathering.com. Wizards of the Coast.