Final Fantasy/Trivia

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MaRo's Final Fantasy teaser

Due to "extra complications" around the Final Fantasy Universes Beyond collaboration, Mark Rosewater was unable to give his traditional teaser for the set.[1]

Franchise representation

Across all the associated products, each main Final Fantasy game has at least 17 cards. Each card in the collaboration identifies which game it represents in the information below the text box. The FIC expansion symbol depicts the Chocobo species, which can be a stand-in of the Chocobo spin-off series, which otherwise isn't represented. Additionally, each game has a basic land depicting a landmark.

Game Year # cards Landmark Basic land
Final Fantasy 1987 25 Mount Gulg Mountain (Final Fantasy, #305)
Final Fantasy II 1988 17 Jade Passage as it appears in rereleases Swamp (Final Fantasy, #301)
Final Fantasy III 1990 22 Chocobo Woods Forest (Final Fantasy, #307)
Final Fantasy IV 1991 27 Mt. Ordeals, with the grave as depicted in its 3D remakes Mountain (Final Fantasy, #304)
Final Fantasy V 1992 22 Ship Graveyard Swamp (Final Fantasy, #302)
Final Fantasy VI 1994 129 Mt. Kolts Mountain (Final Fantasy, #303)
Final Fantasy VII 1997 174 Seventh Heaven within the Sector 7 slums of Midgar Plains (Final Fantasy, #295)
Final Fantasy VIII 1999 46 Edea's House near a Centra lighthouse Island (Final Fantasy, #299)
Final Fantasy IX 2000 51 Healing Spring in the Evil Forest Forest (Final Fantasy, #306)
Final Fantasy X 2001 141 Besaid Island Island (Final Fantasy, #298)
Final Fantasy XI 2002 19 West Ronfaure Forest (Final Fantasy, #308)
Final Fantasy XII 2006 20 Giza Plains Plains (Final Fantasy, #294)
Final Fantasy XIII 2009 31 Lake Bresha Island (Final Fantasy, #297)
Final Fantasy XIV 2013[a] 167 Silvertear Lake and the Keeper of the Lake in Mor Dhona Swamp (Final Fantasy, #300)
Final Fantasy XV 2019 43 Roads of Leide Plains (Final Fantasy, #296)
Final Fantasy XVI 2024 32 Wastes (Final Fantasy, #309)

Miscellaneous

Cards

  • Al Bhed Salvagers, G'raha Tia, and Judge Magister Gabranth are the first cards that care about an artifact "dying", as opposed to being “put into a graveyard from the battlefield.” As of Final Fantasy R&D is allowing cards that affect both creatures and one or more other permanent types to use "dies".[2]
  • Cid, Timeless Artificer features 15 different artworks, each depicting a different character named Cid from across the Final Fantasy franchise.[3] The only Final Fantasy game without a corresponding version of Cid, Timeless Artificer is the original Final Fantasy, since that game does not feature a character named Cid.
  • Jumbo Cactuar's +9999/+0 ability and Overkill's -0/-9999 effect have the highest mechanically used real number printed on a Magic card, surpassing the 1,000 on The Millennium Calendar. They are a reference to the damage cap in most Final Fantasy games, which is 9999.
  • Esper Origins is the second transforming sorcery ever, nine years after Startled Awake (Shadows over Innistrad).
  • Despite their names, Esper Origins and Esper Terra are not actually in Esper colors (White manaBlue manaBlack mana). Design gives Universes Beyond sets more leeway around card names conforming to existing Magic terminology and are willing to best match the design to the character or moment, even if that goes against conventional terminology.[4] Esper is a name for a summoned creature in Final Fantasy VI specifically. Other names in the series include Guardian Force (VIII), Aeon (X), Eidolon (XIII), Primal (XIV), Astral (XV), and Eikon (XVI).
  • Lunatic Pandora is the first common legendary artifact.
  • The Masamune is the only card with text that references emblems which does not also give a player an emblem.
  • A suplex is a wrestling move, which lends some justification in Magic for Suplex being a direct damage spell, but makes less sense for it to being able to exile artifacts. This came about from the boss battle against the Phantom Train in Final Fantasy VI, where Sabin, Master Monk (who has the blitz technique Suplex) is a playable character. The dissonance of being able to wrestle a supernaturally powered locomotive is one of the enduring memes of the game, which was reflected mechanically and artistically here.
  • Ultima Weapon (FFVII) costs 7 generic mana, has an equip cost of 7 generic mana, bestows +7/+7 and has a flavor text of seven words, matching the sub-theme of Final Fantasy VII cards having the number seven.
  • In most Final Fantasy games, chocobos are incapable of flight, which is reflected in the set with none of the chocobos having flying. Design rarely violates their "has wings, has flying" guideline in normal Magic sets, resulting in Final Fantasy having the most flightless Birds of any Magic set with 12 cards at the time of release.

Notes

  1. Final Fantasy XIV was first released in 2010 but was relaunched as A Realm Reborn in 2013.

References